Player Matchup

Tiamat
Tiamat
Juuzou-sempai_18
Tiamat
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
569W - 531L
1,464 Elo+
Solo
Pele
Pele
Kyttaroo
Pele
Level 157
God Stats
4W - 2L
1,318 SR
Queue Stats
284W - 266L
1,526 Elo+
Party 3
Skadi
Skadi
MintyFox79
Skadi
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 48L
1,415 Elo+
Solo
Ymir
Ymir
PredatoR1289838
Ymir
Level 126
God Stats
2W - 1L
1,265 SR
Queue Stats
270W - 259L
1,527 Elo+
Party 3
King Arthur
King Arthur
kevinalfa13
King Arthur
Level 124
God Stats
9W - 7L
1,676 SR
Queue Stats
259W - 260L
1,521 Elo+
Party 3
Team Averages
Level 130
1,452 SR
1,490 Elo+

VS

Team Averages
Level 120
1,581 SR
1,441 Elo+
Neith
Neith
EL_MUJERIEGO_506
Neith
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,315 Elo+
Party 2
Lancelot
Lancelot
IN0ZUKE
Lancelot
Level 142
God Stats
13W - 15L
1,554 SR
Queue Stats
140W - 136L
1,497 Elo+
Party 1
Ra
Ra
Jose_Dan05GC
Ra
Level 104
God Stats
6W - 3L
1,664 SR
Queue Stats
91W - 101L
1,417 Elo+
Party 2
Surtr
Surtr
WestSideNslayer
Surtr
Level 99
God Stats
3W - 2L
1,681 SR
Queue Stats
82W - 89L
1,428 Elo+
Party 2
Hel
Hel
devidgrade
Hel
Level 125
God Stats
3W - 6L
1,508 SR
Queue Stats
230W - 207L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 5
6,080
608
4,131
6,373
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Pele
12
7 / 1 / 3
6,840
684
7,186
7,890
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Skadi
11
1 / 1 / 0
5,716
572
4,276
4,823
1,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 1 / 6
6,303
630
5,060
8,499
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
kevinalfa13
King Arthur
11
2 / 0 / 3
6,587
659
7,788
9,764
8,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,777
578
5,046
6,533
1,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
IN0ZUKE
Lancelot
10
2 / 5 / 2
5,535
554
6,160
10,264
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 4 / 1
5,581
558
3,683
5,984
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 0
4,736
474
4,138
10,441
5,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 3
5,499
550
2,996
7,887
3,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
16
Kills
7
7
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
0
0
3
L
Lancelot
IN0ZUKE
Lancelot
2
5
2
0.6
L
2
4
1
0.63
W
3
4
5
1.38
W
Pele
7
1
3
8.5
W
Skadi
1
1
0
1
W
3
1
6
6
L
0
5
0
0
L
0
2
3
0.75
W
King Arthur
kevinalfa13
King Arthur
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,441
Damage
22,023
37,349
Taken
41,109
21,685
Mitigated
16,132
8,418
Healing
14,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,046
2,100
0
1,900
6,533
1,969
0
1,225
5,308
0
42,562
L
Lancelot
IN0ZUKE
Lancelot
6,160
1,812
0
3,488
10,264
3,622
0
2,873
7,391
0
33,979
L
3,683
233
240
1,370
5,984
1,927
0
1,919
4,065
31,350
856
W
4,131
368
0
1,529
6,373
3,511
0
1,892
4,481
32,025
0
W
Pele
7,186
1,843
0
1,838
7,890
2,808
0
1,296
6,533
0
50,531
W
Skadi
4,276
1,251
0
250
4,823
1,563
0
659
4,164
0
43,477
W
5,060
810
0
2,038
8,499
5,515
0
2,357
5,982
24,972
0
L
4,138
1,416
0
2,063
10,441
5,468
0
1,470
8,971
384
21,383
L
2,996
633
2,288
3,523
7,887
3,146
0
2,274
5,613
20,232
1,232
W
King Arthur
kevinalfa13
King Arthur
7,788
755
0
2,763
9,764
8,288
0
220
9,067
887
41,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,526
Gold Earned
27,128
334
Minions Killed
276
0
Camps Cleared
0
1,072,831
Distance Traveled
985,638
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,777
578
88
9
0
193,468
0
L
Lancelot
5,535
554
53
5
0
227,769
0
L
Ra
5,581
558
60
6
0
189,271
0
W
Tiamat
6,080
608
64
6
0
207,788
1
W
Pele
6,840
684
79
8
0
251,707
0
W
Skadi
5,716
572
70
7
0
217,350
2
W
Ymir
6,303
630
38
4
0
195,366
0
L
Surtr
4,736
474
42
4
0
182,748
0
L
Hel
5,499
550
33
3
0
192,382
2
W
King Arthur
6,587
659
83
8
0
200,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role