Player Matchup

Tsukuyomi
Tsukuyomi
AlphaKilbert1
Tsukuyomi
Level 127
God Stats
7W - 4L
1,472 SR
Queue Stats
41W - 33L
1,536 Elo+
Party 1
Bacchus
Bacchus
JorgKoT
Bacchus
Level 116
God Stats
98W - 79L
1,513 SR
Queue Stats
302W - 347L
1,407 Elo+
Party 1
Sol
Sol
LadyCr3am
Sol
Level 17
God Stats
1W - 2L
1,284 SR
Queue Stats
4W - 8L
1,622 Elo+
Party 1
Merlin
Merlin
ZebraNugget1337
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 47L
1,490 Elo+
Party 1
Charybdis
Charybdis
brendanworl
Charybdis
Level 127
God Stats
4W - 6L
1,414 SR
Queue Stats
83W - 91L
1,482 Elo+
Party 1
Team Averages
Level 83
1,437 SR
1,507 Elo+

VS

Team Averages
Level 126
1,599 SR
1,536 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Clappo
Zhong Kui
Level 125
God Stats
11W - 4L
1,773 SR
Queue Stats
132W - 153L
1,537 Elo+
Solo
Aphrodite
Aphrodite
Conker01
Aphrodite
Level 143
God Stats
0W - 2L
1,311 SR
Queue Stats
162W - 169L
1,574 Elo+
Party 2
King Arthur
King Arthur
Tinker101
King Arthur
Level 142
God Stats
25W - 21L
1,583 SR
Queue Stats
171W - 152L
1,543 Elo+
Solo
Nemesis
Nemesis
hoebrandon
Nemesis
Level 65
God Stats
4W - 3L
1,827 SR
Queue Stats
206W - 213L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AlphaKilbert1
Tsukuyomi
11
7 / 0 / 2
6,264
696
6,390
5,312
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
JorgKoT
Bacchus
10
0 / 1 / 1
5,146
572
2,657
5,957
3,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 0 / 5
6,217
691
6,705
8,286
2,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 1
5,832
648
1,159
2,563
1,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
brendanworl
Charybdis
10
1 / 1 / 0
5,051
561
3,526
4,153
955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 0 / 1
5,225
581
4,525
5,575
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Clappo
Zhong Kui
9
1 / 2 / 0
5,149
572
1,822
4,991
2,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Conker01
Aphrodite
9
1 / 1 / 0
5,406
601
2,674
6,262
3,762
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Tinker101
King Arthur
8
0 / 4 / 0
4,912
546
5,072
9,716
5,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
hoebrandon
Nemesis
9
0 / 3 / 1
4,604
512
2,337
6,806
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
10
Kills
3
3
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
0
1
1.5
W
Tsukuyomi
AlphaKilbert1
Tsukuyomi
7
0
2
8
L
Zhong Kui
Clappo
Zhong Kui
1
2
0
0.5
L
Aphrodite
Conker01
Aphrodite
1
1
0
1
W
Bacchus
JorgKoT
Bacchus
0
1
1
0.5
W
2
0
5
4.5
L
King Arthur
Tinker101
King Arthur
0
4
0
0
W
0
1
1
0.5
W
Charybdis
brendanworl
Charybdis
1
1
0
1
L
Nemesis
hoebrandon
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,437
Damage
16,430
26,271
Taken
33,350
9,967
Mitigated
15,789
14,993
Healing
11,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,525
3,558
0
2,466
5,575
1,666
0
1,058
4,517
0
44,758
W
Tsukuyomi
AlphaKilbert1
Tsukuyomi
6,390
1,656
0
3,462
5,312
1,501
0
268
5,044
0
33,660
L
Zhong Kui
Clappo
Zhong Kui
1,822
714
0
1,631
4,991
2,977
0
1,792
3,199
25,008
8,580
L
Aphrodite
Conker01
Aphrodite
2,674
358
1,373
3,946
6,262
3,762
0
1,789
4,473
16,651
910
W
Bacchus
JorgKoT
Bacchus
2,657
510
0
2,148
5,957
3,844
0
1,056
4,901
14,221
0
W
6,705
2,628
0
6,011
8,286
2,533
0
591
7,695
40,913
2,963
L
King Arthur
Tinker101
King Arthur
5,072
53
0
1,347
9,716
5,237
0
4,432
5,284
0
29,868
W
1,159
296
0
1,191
2,563
1,134
0
968
1,595
41,597
0
W
Charybdis
brendanworl
Charybdis
3,526
1,980
0
2,181
4,153
955
0
1,129
3,024
0
40,165
L
Nemesis
hoebrandon
Nemesis
2,337
730
0
840
6,806
2,147
0
1,422
5,384
0
31,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,510
Gold Earned
25,296
329
Minions Killed
295
0
Camps Cleared
0
960,248
Distance Traveled
862,892
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,225
581
94
10
0
172,229
0
W
Tsukuyomi
6,264
696
57
6
0
241,284
0
L
Zhong Kui
5,149
572
72
8
0
137,073
0
L
Aphrodite
5,406
601
24
3
0
175,690
2
W
Bacchus
5,146
572
34
4
0
189,036
4
W
Sol
6,217
691
86
10
0
177,058
5
L
King Arthur
4,912
546
56
6
0
191,944
0
W
Merlin
5,832
648
69
8
0
179,751
2
W
Charybdis
5,051
561
83
9
0
173,119
0
L
Nemesis
4,604
512
49
5
0
185,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role