Player Matchup

Nemesis
Nemesis
ChubblLife
Nemesis
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 64L
1,460 Elo+
Solo
Geb
Geb
MagoOscuro17
Geb
Level 37
God Stats
2W - 1L
1,469 SR
Queue Stats
31W - 35L
1,427 Elo+
Party 2
Cernunnos
Cernunnos
daespinosac1
Cernunnos
Level 93
God Stats
16W - 7L
1,594 SR
Queue Stats
355W - 363L
1,429 Elo+
Party 2
Ra
Ra
patogeno
Ra
Level 153
God Stats
2W - 2L
1,356 SR
Queue Stats
180W - 199L
1,431 Elo+
Party 2
Tyr
Tyr
sebastc12
Tyr
Level 145
God Stats
13W - 11L
1,514 SR
Queue Stats
263W - 266L
1,470 Elo+
Party 2
Team Averages
Level 111
1,487 SR
1,443 Elo+

VS

Team Averages
Level 79
1,603 SR
1,452 Elo+
Raijin
Raijin
 
Raijin
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
daniel212428
Ah Puch
Level 97
God Stats
3W - 2L
1,882 SR
Queue Stats
76W - 79L
1,416 Elo+
Solo
Guan Yu
Guan Yu
diorstylesz
Guan Yu
Level 25
God Stats
0W - 2L
1,259 SR
Queue Stats
24W - 63L
1,462 Elo+
Party 1
Ymir
Ymir
gorneydominates
Ymir
Level 117
God Stats
4W - 1L
1,874 SR
Queue Stats
316W - 353L
1,421 Elo+
Solo
Surtr
Surtr
ybigpedrin
Surtr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 63L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChubblLife
Nemesis
13
1 / 3 / 9
7,727
773
8,704
8,512
4,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 1 / 11
8,272
827
3,701
10,203
8,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
daespinosac1
Cernunnos
14
2 / 1 / 9
8,039
804
12,780
9,433
4,032
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
12 / 2 / 4
9,828
983
13,523
7,895
3,212
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 5 / 10
7,767
777
7,508
14,193
11,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 1 / 8
8,454
845
10,208
6,082
3,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
daniel212428
Ah Puch
13
1 / 3 / 9
7,354
735
14,841
7,214
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
diorstylesz
Guan Yu
12
4 / 6 / 4
7,989
799
5,166
15,738
11,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 3 / 7
7,917
792
3,193
15,182
13,376
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
12
1 / 4 / 8
7,124
712
4,736
9,935
7,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
47
17
Kills
11
12
Deaths
17
43
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
1
8
6
W
Nemesis
ChubblLife
Nemesis
1
3
9
1.83
W
1
1
11
6.5
W
Cernunnos
daespinosac1
Cernunnos
2
1
9
6.5
L
Ah Puch
daniel212428
Ah Puch
1
3
9
1.83
L
Guan Yu
diorstylesz
Guan Yu
4
6
4
1
L
3
3
7
2.17
W
12
2
4
7
W
1
5
10
1.2
L
Surtr
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,216
Damage
38,144
50,236
Taken
54,151
31,281
Mitigated
38,457
26,356
Healing
15,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,208
937
76
1,437
6,082
3,287
492
1,046
4,937
21,196
0
W
Nemesis
ChubblLife
Nemesis
8,704
1,898
495
2,135
8,512
4,612
157
5,601
2,911
0
15,796
W
3,701
266
3,044
3,396
10,203
8,356
28
5,986
4,217
8,063
0
W
Cernunnos
daespinosac1
Cernunnos
12,780
5,375
312
2,710
9,433
4,032
1,034
6,383
3,050
0
30,556
L
Ah Puch
daniel212428
Ah Puch
14,841
322
637
976
7,214
2,864
205
2,257
4,771
26,110
0
L
Guan Yu
diorstylesz
Guan Yu
5,166
391
3,598
3,297
15,738
11,579
0
5,816
9,414
0
8,606
L
3,193
71
847
2,805
15,182
13,376
120
3,768
10,956
13,817
547
W
13,523
541
6,122
3,921
7,895
3,212
159
4,478
3,417
29,542
0
W
7,508
961
649
3,572
14,193
11,069
0
5,720
8,473
0
11,344
L
Surtr
4,736
851
155
1,436
9,935
7,351
74
3,695
6,062
256
11,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,633
Gold Earned
38,838
151
Minions Killed
83
0
Camps Cleared
0
967,054
Distance Traveled
871,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,454
845
15
2
0
183,347
0
W
Nemesis
7,727
773
28
3
0
177,066
0
W
Geb
8,272
827
15
2
0
188,124
0
W
Cernunnos
8,039
804
57
6
0
177,917
0
L
Ah Puch
7,354
735
18
2
0
179,430
0
L
Guan Yu
7,989
799
3
0
0
187,832
0
L
Ymir
7,917
792
26
3
0
148,094
0
W
Ra
9,828
983
46
5
0
223,617
0
W
Tyr
7,767
777
5
1
0
200,330
0
L
Surtr
7,124
712
21
2
0
172,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role