Player Matchup

Zhong Kui
Zhong Kui
Gold III
CaptainDiff
Zhong Kui
Gold III
Level 154
God Stats
2W - 0L
1,511 SR
Queue Stats
88W - 80L
1,342 MMR
Party 1
Shiva
Shiva
Silver I
KNB SMAUG xX
Shiva
Silver I
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 129L
1,418 MMR
Solo
Agni
Agni
Gold IV
McLovinBFG
Agni
Gold IV
Level 138
God Stats
3W - 5L
1,365 SR
Queue Stats
111W - 121L
1,447 MMR
Solo
Charybdis
Charybdis
Gold V
hulkbuster1096
Charybdis
Gold V
Level 153
God Stats
71W - 55L
1,646 SR
Queue Stats
161W - 168L
1,401 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
tlahuikys
Sun Wukong
Platinum V
Level 193
God Stats
17W - 9L
1,738 SR
Queue Stats
156W - 147L
1,437 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,552 SR
1,409 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,516 SR
1,427 MMR
King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold IV
Angel3palacio
Susano
Gold IV
Level 157
God Stats
5W - 10L
1,461 SR
Queue Stats
257W - 270L
1,384 MMR
Solo
Horus
Horus
Gold IV
Liable Bluud
Horus
Gold IV
Level 112
God Stats
3W - 4L
1,633 SR
Queue Stats
150W - 163L
1,416 MMR
Solo
Medusa
Medusa
Gold IV
alejogonzalez_89
Medusa
Gold IV
Level 155
God Stats
3W - 5L
1,480 SR
Queue Stats
193W - 197L
1,393 MMR
Solo
Anubis
Anubis
Gold IV
amo0nwalker
Anubis
Gold IV
Level 120
God Stats
3W - 4L
1,507 SR
Queue Stats
138W - 147L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CaptainDiff
Zhong Kui
10
1 / 3 / 4
6,107
611
6,775
9,068
5,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 3 / 6
5,892
589
7,691
10,401
5,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 2 / 1
6,590
659
4,282
5,573
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
hulkbuster1096
Charybdis
10
4 / 2 / 3
5,888
589
7,288
6,883
1,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
tlahuikys
Sun Wukong
12
8 / 1 / 3
7,012
701
5,961
7,350
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KumbhakarnaVulcanAthenaNu Wa

VS

Bans
JormungandrJanusLancelotCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 4 / 2
6,090
609
6,058
9,825
6,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 3 / 2
5,769
577
4,824
8,854
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 3 / 2
5,681
568
3,486
11,861
7,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 4 / 3
5,167
517
6,518
7,838
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
11
4 / 3 / 0
6,718
672
4,859
7,258
3,052
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
17
Kills
10
11
Deaths
17
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
4
2
0.5
L
3
3
2
1.33
W
Zhong Kui
CaptainDiff
Zhong Kui
1
3
4
1
W
1
3
6
1.33
L
2
3
2
1
W
3
2
1
1.75
L
0
4
3
0.38
L
Anubis
4
3
0
1.33
W
Charybdis
hulkbuster1096
Charybdis
4
2
3
2.75
W
Sun Wukong
tlahuikys
Sun Wukong
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,997
Damage
25,745
39,275
Taken
45,636
17,024
Mitigated
21,333
14,738
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,058
1,072
0
1,650
9,825
6,084
0
4,513
5,312
0
42,839
L
4,824
921
0
2,517
8,854
2,519
0
1,377
7,437
0
33,806
W
Zhong Kui
CaptainDiff
Zhong Kui
6,775
2,489
0
4,361
9,068
5,811
0
0
9,068
28,052
7,487
W
7,691
1,600
413
3,324
10,401
5,933
0
0
10,401
0
26,207
L
3,486
1,594
640
4,099
11,861
7,387
12
0
11,861
0
13,259
W
4,282
187
0
1,100
5,573
873
659
3,020
2,553
39,145
0
L
6,518
2,771
0
1,603
7,838
2,291
0
0
7,838
0
40,519
L
Anubis
4,859
155
0
2,577
7,258
3,052
0
3,688
3,124
41,015
1,674
W
Charybdis
hulkbuster1096
Charybdis
7,288
3,881
0
2,787
6,883
1,658
0
397
6,486
0
38,382
W
Sun Wukong
tlahuikys
Sun Wukong
5,961
1,877
0
2,753
7,350
2,749
0
1,390
5,960
0
29,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,489
Gold Earned
29,425
306
Minions Killed
294
0
Camps Cleared
0
1,035,015
Distance Traveled
1,039,566
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,090
609
75
8
0
188,986
3
L
Susano
5,769
577
55
6
0
239,228
0
W
Zhong Kui
6,107
611
64
6
0
180,546
2
W
Shiva
5,892
589
40
4
0
213,752
0
L
Horus
5,681
568
25
3
0
221,742
0
W
Agni
6,590
659
78
8
0
208,786
0
L
Medusa
5,167
517
61
6
0
204,905
0
L
Anubis
6,718
672
78
8
0
184,705
3
W
Charybdis
5,888
589
65
7
0
188,647
2
W
Sun Wukong
7,012
701
59
6
0
243,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role