Player Matchup

Shiva
Shiva
 
Shiva
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
AlexRocks
Ganesha
Level 167
God Stats
1W - 2L
1,668 SR
Queue Stats
104W - 75L
1,613 Elo+
Party 1
Mercury
Mercury
AstraΙ
Mercury
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,668 Elo+
Party 3
Arachne
Arachne
SoulZeit
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,555 Elo+
Party 3
Chaac
Chaac
espiricueta7
Chaac
Level 158
God Stats
3W - 1L
1,376 SR
Queue Stats
71W - 75L
1,537 Elo+
Party 1
Team Averages
Level 137
1,509 SR
1,575 Elo+

VS

Team Averages
Level 104
1,607 SR
1,502 Elo+
Scylla
Scylla
Dcastano
Scylla
Level 194
God Stats
13W - 8L
1,616 SR
Queue Stats
362W - 335L
1,497 Elo+
Solo
Ganesha
Ganesha
EESON57
Ganesha
Level 156
God Stats
47W - 62L
1,475 SR
Queue Stats
425W - 444L
1,477 Elo+
Solo
Medusa
Medusa
OBERHAU
Medusa
Level 65
God Stats
151W - 129L
1,577 SR
Queue Stats
198W - 189L
1,483 Elo+
Party 2
Thanatos
Thanatos
SheepGoBaaa
Thanatos
Level 17
God Stats
3W - 2L
1,669 SR
Queue Stats
20W - 26L
1,499 Elo+
Party 2
Amaterasu
Amaterasu
Sulliyvahn
Amaterasu
Level 89
God Stats
3W - 3L
1,699 SR
Queue Stats
205W - 182L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
8 / 1 / 1
8,536
610
10,123
9,432
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ganesha
AlexRocks
Ganesha
15
2 / 0 / 8
8,600
614
6,678
6,791
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
AstraΙ
Mercury
14
0 / 2 / 2
7,591
542
2,010
6,081
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
SoulZeit
Arachne
12
3 / 4 / 0
7,588
542
6,130
9,453
3,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 3
8,092
578
7,420
12,196
7,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dcastano
Scylla
14
2 / 3 / 0
8,373
598
4,301
7,077
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
EESON57
Ganesha
8
0 / 2 / 2
6,087
435
902
6,058
2,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
OBERHAU
Medusa
14
6 / 3 / 0
8,662
619
8,071
8,256
3,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
SheepGoBaaa
Thanatos
13
0 / 5 / 1
7,155
511
2,602
10,068
2,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
Sulliyvahn
Amaterasu
13
0 / 3 / 2
7,905
565
8,252
15,776
11,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
16
Kills
8
8
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
8
1
1
8.5
W
Ganesha
AlexRocks
Ganesha
2
0
8
6
W
Mercury
AstraΙ
Mercury
0
2
2
0.5
L
Scylla
Dcastano
Scylla
2
3
0
0.67
L
Ganesha
EESON57
Ganesha
0
2
2
0.5
L
Medusa
OBERHAU
Medusa
6
3
0
2
L
Thanatos
SheepGoBaaa
Thanatos
0
5
1
0.1
W
Arachne
SoulZeit
Arachne
3
4
0
0.75
L
Amaterasu
Sulliyvahn
Amaterasu
0
3
2
0.33
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,361
Damage
24,128
43,953
Taken
47,235
19,669
Mitigated
20,389
11,202
Healing
18,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,123
2,950
0
842
9,432
4,103
120
2,088
7,090
0
67,739
W
Ganesha
AlexRocks
Ganesha
6,678
344
0
989
6,791
2,577
0
1,310
5,321
59,629
2,293
W
Mercury
AstraΙ
Mercury
2,010
573
0
1,925
6,081
1,802
269
147
5,934
0
54,305
L
Scylla
Dcastano
Scylla
4,301
483
0
1,460
7,077
1,327
0
3,190
3,573
61,812
926
L
Ganesha
EESON57
Ganesha
902
33
1,122
1,385
6,058
2,065
0
258
5,800
13,755
0
L
Medusa
OBERHAU
Medusa
8,071
3,457
0
531
8,256
3,019
0
299
7,917
0
60,735
L
Thanatos
SheepGoBaaa
Thanatos
2,602
649
0
7,733
10,068
2,965
479
1,435
8,487
0
49,016
W
Arachne
SoulZeit
Arachne
6,130
4,055
0
2,310
9,453
3,392
312
500
8,953
0
25,395
L
Amaterasu
Sulliyvahn
Amaterasu
8,252
2,322
0
6,018
15,776
11,013
0
856
14,866
0
56,370
W
7,420
1,835
0
5,136
12,196
7,795
364
1,218
10,252
0
55,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,407
Gold Earned
38,182
450
Minions Killed
458
0
Camps Cleared
0
1,552,327
Distance Traveled
1,302,787
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,536
610
116
8
0
326,555
1
W
Ganesha
8,600
614
86
6
0
316,223
3
W
Mercury
7,591
542
98
7
0
321,371
0
L
Scylla
8,373
598
129
9
0
289,150
3
L
Ganesha
6,087
435
1
0
0
159,966
5
L
Medusa
8,662
619
135
10
0
275,824
0
L
Thanatos
7,155
511
92
7
0
315,842
0
W
Arachne
7,588
542
44
3
0
315,958
4
L
Amaterasu
7,905
565
101
7
0
262,005
1
W
Chaac
8,092
578
106
8
0
272,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role