Player Matchup

Ares
Ares
BeachFire JoshK
Ares
Level 146
God Stats
1W - 3L
1,173 SR
Queue Stats
68W - 59L
1,541 Elo+
Solo
Artio
Artio
EnVyxFieryx
Artio
Level 108
God Stats
4W - 4L
1,539 SR
Queue Stats
421W - 408L
1,482 Elo+
Solo
Erlang Shen
Erlang Shen
IchigoLink
Erlang Shen
Level 155
God Stats
2W - 3L
1,302 SR
Queue Stats
153W - 157L
1,504 Elo+
Party 1
Bastet
Bastet
Jr Bacon Deluxe
Bastet
Level 145
God Stats
0W - 2L
1,236 SR
Queue Stats
110W - 115L
1,533 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Manixac
Kumbhakarna
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 94L
1,469 Elo+
Solo
Team Averages
Level 129
1,350 SR
1,506 Elo+

VS

Team Averages
Level 105
1,533 SR
1,501 Elo+
Scylla
Scylla
 
Scylla
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
FAVIAN MZ 277
Osiris
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Anubis
Anubis
GIOVASDRO
Anubis
Level 153
God Stats
2W - 0L
1,697 SR
Queue Stats
13W - 9L
1,500 Elo+
Party 2
Vamana
Vamana
Nelthrin
Vamana
Level 149
God Stats
3W - 8L
1,125 SR
Queue Stats
258W - 277L
1,493 Elo+
Party 3
Baron Samedi
Baron Samedi
undeadkoom
Baron Samedi
Level 26
God Stats
4W - 0L
1,840 SR
Queue Stats
109W - 73L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 4
10,711
824
10,427
16,738
22,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 6 / 3
6,870
528
2,041
10,984
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Erlang Shen
IchigoLink
Erlang Shen
17
2 / 6 / 8
9,065
697
13,981
18,391
21,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
2 / 1 / 3
7,674
590
3,238
4,665
1,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Manixac
Kumbhakarna
16
1 / 7 / 10
9,283
714
8,473
23,784
20,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
9 / 1 / 10
12,019
925
11,802
7,629
3,020
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
2 / 4 / 16
10,026
771
10,351
12,986
9,104
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Anubis
GIOVASDRO
Anubis
17
4 / 3 / 17
10,799
831
13,310
12,151
6,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Vamana
Nelthrin
Vamana
14
3 / 5 / 10
10,035
772
14,083
17,619
18,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
undeadkoom
Baron Samedi
18
6 / 1 / 16
11,543
888
14,878
6,707
3,104
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
93
14
Kills
24
24
Deaths
14
28
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
1
10
14
L
9
4
4
2.75
L
0
6
3
0.25
W
2
4
16
2.5
W
Anubis
GIOVASDRO
Anubis
4
3
17
4.17
L
Erlang Shen
IchigoLink
Erlang Shen
2
6
8
1
L
2
1
3
3.5
L
Kumbhakarna
Manixac
Kumbhakarna
1
7
10
0.86
W
Vamana
Nelthrin
Vamana
3
5
10
1.6
W
Baron Samedi
undeadkoom
Baron Samedi
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,160
Damage
64,424
74,562
Taken
57,092
74,548
Mitigated
39,307
16,065
Healing
22,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,802
470
705
1,817
7,629
3,020
3,319
788
6,548
30,170
2,098
L
10,427
679
544
1,326
16,738
22,087
0
8,979
7,759
16,876
2,300
L
2,041
113
531
1,030
10,984
8,370
0
6,891
4,093
4,704
0
W
10,351
2,908
627
2,609
12,986
9,104
425
4,990
7,886
0
24,527
W
Anubis
GIOVASDRO
Anubis
13,310
330
1,193
4,186
12,151
6,025
1,906
5,222
6,490
32,752
0
L
Erlang Shen
IchigoLink
Erlang Shen
13,981
4,232
545
3,627
18,391
21,753
0
9,434
8,957
989
23,734
L
3,238
761
790
798
4,665
1,616
0
3,823
842
0
8,143
L
Kumbhakarna
Manixac
Kumbhakarna
8,473
1,295
2,242
4,632
23,784
20,722
0
10,140
13,644
18,216
0
W
Vamana
Nelthrin
Vamana
14,083
8,353
562
2,858
17,619
18,054
1,176
6,965
10,375
0
18,323
W
Baron Samedi
undeadkoom
Baron Samedi
14,878
1,795
5,745
2,050
6,707
3,104
969
3,080
3,537
25,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,603
Gold Earned
54,422
77
Minions Killed
137
0
Camps Cleared
0
907,409
Distance Traveled
1,164,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,019
925
50
4
0
246,890
0
L
Ares
10,711
824
16
1
0
251,602
0
L
Artio
6,870
528
5
0
0
112,867
0
W
Osiris
10,026
771
22
2
0
247,911
0
W
Anubis
10,799
831
34
3
0
221,813
0
L
Erlang Shen
9,065
697
24
2
0
223,502
0
L
Bastet
7,674
590
11
1
0
117,945
0
L
Kumbhakarna
9,283
714
21
2
0
201,493
0
W
Vamana
10,035
772
12
1
0
224,716
0
W
Baron Samedi
11,543
888
19
1
0
222,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role