Player Matchup

Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AstraΙ
Loki
Level 141
God Stats
1W - 1L
1,814 SR
Queue Stats
25W - 11L
1,680 Elo+
Party 1
Agni
Agni
Crusher4611477
Agni
Level 183
God Stats
3W - 3L
1,417 SR
Queue Stats
292W - 275L
1,528 Elo+
Solo
Freya
Freya
Sacatera
Freya
Level 89
God Stats
32W - 30L
1,522 SR
Queue Stats
239W - 227L
1,443 Elo+
Solo
Nemesis
Nemesis
SoulZeit
Nemesis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,579 Elo+
Party 1
Team Averages
Level 114
1,551 SR
1,546 Elo+

VS

Team Averages
Level 68
1,542 SR
1,507 Elo+
Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
DONTEATLITTLEME
Cerberus
Level 46
God Stats
11W - 10L
1,555 SR
Queue Stats
106W - 101L
1,565 Elo+
Solo
Anhur
Anhur
GrandomGaming
Anhur
Level 49
God Stats
8W - 6L
1,688 SR
Queue Stats
96W - 83L
1,395 Elo+
Party 2
Sol
Sol
hotshot4922
Sol
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 119L
1,474 Elo+
Party 2
Sun Wukong
Sun Wukong
kwaiiappak
Sun Wukong
Level 55
God Stats
6W - 4L
1,465 SR
Queue Stats
74W - 75L
1,600 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 0 / 0
3,854
771
1,140
2,256
822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Loki
AstraΙ
Loki
3
0 / 1 / 0
2,710
542
196
835
132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
3,667
733
230
1,343
304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Freya
Sacatera
Freya
2
0 / 2 / 0
2,675
535
803
1,586
269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
SoulZeit
Nemesis
6
0 / 0 / 0
3,228
646
848
2,434
650
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 0 / 0
3,267
653
565
2,353
943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
6
1 / 0 / 1
3,483
697
944
3,150
1,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 0 / 1
3,870
774
1,334
1,225
270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 0 / 0
3,515
703
200
1,257
215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
kwaiiappak
Sun Wukong
6
1 / 0 / 0
3,687
737
633
3,117
939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
0
0
0
W
Ymir
 
Ymir
0
0
0
0
L
Loki
AstraΙ
Loki
0
1
0
0
L
0
0
0
0
W
Cerberus
1
0
1
1.5
W
1
0
1
1.5
L
Freya
Sacatera
Freya
0
2
0
0
L
Nemesis
SoulZeit
Nemesis
0
0
0
0
W
0
0
0
0
W
Sun Wukong
kwaiiappak
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,217
Damage
3,676
8,454
Taken
11,102
2,177
Mitigated
3,746
3,387
Healing
3,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,140
73
0
1,667
2,256
822
0
287
1,969
23,098
416
W
Ymir
 
Ymir
565
166
0
0
2,353
943
0
185
2,122
19,759
502
L
Loki
AstraΙ
Loki
196
0
0
165
835
132
0
0
835
0
4,936
L
230
0
0
678
1,343
304
0
422
921
15,415
0
W
Cerberus
944
136
0
1,792
3,150
1,379
0
349
2,801
12,274
351
W
1,334
911
0
529
1,225
270
0
348
877
0
16,534
L
Freya
Sacatera
Freya
803
375
0
265
1,586
269
0
543
1,043
4,035
790
L
Nemesis
SoulZeit
Nemesis
848
168
0
612
2,434
650
0
356
2,078
0
10,420
W
200
0
0
802
1,257
215
0
40
1,185
18,038
0
W
Sun Wukong
kwaiiappak
Sun Wukong
633
129
0
484
3,117
939
0
1,067
2,050
0
16,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,134
Gold Earned
17,822
142
Minions Killed
194
0
Camps Cleared
0
414,575
Distance Traveled
520,275
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,854
771
57
11
0
95,119
0
W
Ymir
3,267
653
34
7
0
106,838
0
L
Loki
2,710
542
9
2
0
44,444
0
L
Agni
3,667
733
40
8
0
103,508
0
W
Cerberus
3,483
697
39
8
0
105,523
2
W
Anhur
3,870
774
41
8
0
97,896
0
L
Freya
2,675
535
11
2
0
51,678
0
L
Nemesis
3,228
646
25
5
0
119,826
2
W
Sol
3,515
703
47
9
0
102,739
0
W
Sun Wukong
3,687
737
33
7
0
107,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role