Player Matchup

Serqet
Serqet
AlphaQiyst
Serqet
Level 108
God Stats
21W - 9L
1,774 SR
Queue Stats
96W - 71L
1,607 Elo+
Solo
Kali
Kali
CopsKillKids
Kali
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 238L
1,522 Elo+
Party 1
Freya
Freya
PandaCastro
Freya
Level 118
God Stats
2W - 2L
1,620 SR
Queue Stats
130W - 125L
1,433 Elo+
Party 1
Ix Chel
Ix Chel
StopTheGenocide
Ix Chel
Level 85
God Stats
5W - 1L
1,869 SR
Queue Stats
355W - 316L
1,526 Elo+
Party 1
Discordia
Discordia
zTNIUT04Tz
Discordia
Level 144
God Stats
0W - 2L
1,233 SR
Queue Stats
169W - 171L
1,568 Elo+
Solo
Team Averages
Level 123
1,599 SR
1,531 Elo+

VS

Team Averages
Level 88
1,379 SR
1,538 Elo+
Yemoja
Yemoja
Jaeti-
Yemoja
Level 82
God Stats
1W - 1L
1,373 SR
Queue Stats
30W - 30L
1,458 Elo+
Party 2
Set
Set
Toxicfire64
Set
Level 129
God Stats
3W - 1L
1,530 SR
Queue Stats
8W - 5L
1,546 Elo+
Solo
Achilles
Achilles
bebopia
Achilles
Level 38
God Stats
1W - 2L
1,179 SR
Queue Stats
90W - 77L
1,592 Elo+
Party 2
Anubis
Anubis
bloosiy
Anubis
Level 67
God Stats
16W - 12L
1,569 SR
Queue Stats
163W - 129L
1,561 Elo+
Party 2
Apollo
Apollo
nmezero
Apollo
Level 122
God Stats
2W - 2L
1,243 SR
Queue Stats
294W - 257L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AlphaQiyst
Serqet
11
2 / 4 / 4
6,815
487
5,264
10,798
3,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 1
7,780
556
4,789
12,082
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 0
7,495
535
5,944
9,084
5,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 1 / 3
7,434
531
6,568
8,112
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
zTNIUT04Tz
Discordia
14
3 / 0 / 2
8,071
577
8,246
5,648
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Jaeti-
Yemoja
11
1 / 1 / 4
6,810
486
3,022
10,254
6,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
1 / 2 / 3
7,012
501
6,101
10,546
7,142
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Achilles
bebopia
Achilles
14
4 / 1 / 2
7,232
517
6,451
9,832
4,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
bloosiy
Anubis
12
0 / 5 / 5
7,060
504
5,723
8,510
3,636
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
nmezero
Apollo
15
2 / 2 / 2
8,898
636
7,133
9,127
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
10
Kills
8
8
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Serqet
AlphaQiyst
Serqet
2
4
4
1
L
2
2
1
1.25
W
Yemoja
Jaeti-
Yemoja
1
1
4
3
L
2
1
0
2
L
1
1
3
2.5
W
1
2
3
1.25
W
Achilles
bebopia
Achilles
4
1
2
5
W
Anubis
bloosiy
Anubis
0
5
5
0.5
W
Apollo
nmezero
Apollo
2
2
2
1.5
L
Discordia
zTNIUT04Tz
Discordia
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,811
Damage
28,430
45,724
Taken
48,269
17,917
Mitigated
24,734
20,376
Healing
16,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
AlphaQiyst
Serqet
5,264
899
0
3,585
10,798
3,107
0
3,713
7,085
0
34,992
L
4,789
2,472
0
5,511
12,082
4,060
0
799
11,283
0
53,950
W
Yemoja
Jaeti-
Yemoja
3,022
1,076
2,691
2,010
10,254
6,338
0
5,527
4,119
15,414
1,283
L
5,944
1,774
0
4,030
9,084
5,008
229
470
8,614
40,540
1,383
L
6,568
849
2,347
3,850
8,112
4,351
292
1,177
6,935
36,373
0
W
6,101
2,953
0
2,466
10,546
7,142
0
6,493
4,053
0
41,322
W
Achilles
bebopia
Achilles
6,451
1,431
0
2,918
9,832
4,197
0
3,924
5,908
0
52,052
W
Anubis
bloosiy
Anubis
5,723
49
0
2,394
8,510
3,636
0
2,570
5,432
55,897
0
W
Apollo
nmezero
Apollo
7,133
4,395
0
3,911
9,127
3,421
0
2,204
6,923
0
81,777
L
Discordia
zTNIUT04Tz
Discordia
8,246
236
0
1,053
5,648
1,391
0
2,168
3,480
64,491
1,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,595
Gold Earned
37,012
393
Minions Killed
415
0
Camps Cleared
0
1,407,523
Distance Traveled
1,463,186
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,815
487
61
4
0
255,975
0
L
Kali
7,780
556
117
8
0
293,866
10
W
Yemoja
6,810
486
25
2
0
275,911
0
L
Freya
7,495
535
69
5
0
260,445
4
L
Ix Chel
7,434
531
38
3
0
283,752
0
W
Set
7,012
501
69
5
0
275,863
0
W
Achilles
7,232
517
70
5
0
357,542
1
W
Anubis
7,060
504
93
7
0
262,717
2
W
Apollo
8,898
636
158
11
0
291,153
0
L
Discordia
8,071
577
108
8
0
313,485
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role