Player Matchup

Kali
Kali
Gold V
 
Kali
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver I
Zyndarella
Skadi
Silver I
Level 80
God Stats
13W - 10L
1,753 SR
Queue Stats
17W - 16L
1,580 MMR
Party 1
Tyr
Tyr
Gold IV
awguitarplayer
Tyr
Gold IV
Level 153
God Stats
0W - 4L
1,150 SR
Queue Stats
40W - 41L
1,438 MMR
Party 3
Agni
Agni
Gold III
xM0RT3 3T DAB0x
Agni
Gold III
Level 154
God Stats
6W - 15L
1,425 SR
Queue Stats
85W - 83L
1,464 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,466 SR
1,496 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,501 SR
1,475 MMR
Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
EurenDainja
Danzaburou
Gold IV
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 44L
1,370 MMR
Party 2
Sylvanus
Sylvanus
Gold III
FrankieArtiller
Sylvanus
Gold III
Level 157
God Stats
16W - 13L
1,599 SR
Queue Stats
158W - 167L
1,505 MMR
Solo
Persephone
Persephone
Bronze III
NymusX
Persephone
Bronze III
Level 141
God Stats
12W - 11L
1,404 SR
Queue Stats
111W - 116L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
0 / 2 / 0
4,722
472
3,020
7,860
4,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
 
Fenrir
8
0 / 4 / 1
4,523
452
2,901
7,446
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Skadi
10
0 / 3 / 0
5,062
506
1,764
4,841
1,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 1 / 0
5,620
562
3,589
12,908
6,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 0
5,396
540
2,775
3,638
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
MedusaAresAthenaBacchus

VS

Bans
Erlang ShenLokiThanatosBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 0 / 3
5,694
569
2,430
6,886
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
 
Cthulhu
10
1 / 0 / 2
5,606
561
7,720
7,236
3,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
EurenDainja
Danzaburou
11
5 / 0 / 2
6,509
651
4,296
3,411
945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
10
0 / 0 / 7
6,209
621
3,842
8,545
3,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
NymusX
Persephone
11
3 / 1 / 3
6,466
647
4,226
5,683
1,609
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
11
11
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
2
0
0
L
Fenrir
 
Fenrir
0
4
1
0.13
W
Nemesis
 
Nemesis
2
0
3
3.5
W
Cthulhu
 
Cthulhu
1
0
2
2
W
Danzaburou
EurenDainja
Danzaburou
5
0
2
6
W
Sylvanus
0
0
7
3.5
W
Persephone
NymusX
Persephone
3
1
3
4.5
L
Skadi
0
3
0
0
L
0
1
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,049
Damage
22,514
36,693
Taken
31,761
15,421
Mitigated
11,795
9,541
Healing
14,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
3,020
472
0
1,377
7,860
4,592
0
3,265
4,595
0
22,558
L
Fenrir
 
Fenrir
2,901
712
0
1,984
7,446
2,494
0
3,968
3,478
0
16,185
W
Nemesis
 
Nemesis
2,430
532
0
1,084
6,886
2,356
0
360
6,526
0
44,016
W
Cthulhu
 
Cthulhu
7,720
1,013
82
2,852
7,236
3,696
0
240
6,959
36,151
848
W
Danzaburou
EurenDainja
Danzaburou
4,296
1,479
0
922
3,411
945
620
0
3,326
0
36,814
W
Sylvanus
3,842
974
2,846
4,518
8,545
3,189
14
1,037
7,162
23,179
3,262
W
Persephone
NymusX
Persephone
4,226
261
0
2,103
5,683
1,609
0
1,116
4,559
50,431
0
L
Skadi
1,764
553
0
445
4,841
1,167
0
607
4,234
0
33,466
L
3,589
596
0
5,120
12,908
6,155
0
6,214
6,694
0
39,750
L
2,775
0
0
615
3,638
1,013
0
1,195
2,443
33,790
14

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,323
Gold Earned
30,484
324
Minions Killed
325
0
Camps Cleared
0
1,018,461
Distance Traveled
1,057,540
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,722
472
38
4
0
200,748
0
L
Fenrir
4,523
452
25
3
0
205,766
0
W
Nemesis
5,694
569
72
7
0
238,126
0
W
Cthulhu
5,606
561
65
7
0
223,862
0
W
Danzaburou
6,509
651
59
6
0
190,460
1
W
Sylvanus
6,209
621
52
5
0
205,135
4
W
Persephone
6,466
647
77
8
0
199,957
2
L
Skadi
5,062
506
84
8
0
210,942
0
L
Tyr
5,620
562
91
9
0
200,700
0
L
Agni
5,396
540
86
9
0
200,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role