Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BOMS666
Anubis
Level 79
God Stats
2W - 2L
1,607 SR
Queue Stats
64W - 69L
1,516 Elo+
Party 1
Bacchus
Bacchus
Playboyzinho
Bacchus
Level 123
God Stats
4W - 10L
1,345 SR
Queue Stats
186W - 146L
1,473 Elo+
Solo
Cupid
Cupid
TBA1
Cupid
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,413 Elo+
Solo
Tsukuyomi
Tsukuyomi
lucasr27
Tsukuyomi
Level 53
God Stats
9W - 2L
1,926 SR
Queue Stats
50W - 60L
1,488 Elo+
Party 1
Team Averages
Level 96
1,575 SR
1,478 Elo+

VS

Team Averages
Level 150
1,416 SR
1,484 Elo+
Mercury
Mercury
 
Mercury
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Kexuy
Maui
Level 148
God Stats
1W - 4L
1,130 SR
Queue Stats
136W - 151L
1,433 Elo+
Solo
Chernobog
Chernobog
Naumzinho
Chernobog
Level 156
God Stats
13W - 11L
1,449 SR
Queue Stats
468W - 489L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
5
0 / 1 / 0
3,879
485
527
2,202
1,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
BOMS666
Anubis
9
2 / 3 / 0
5,081
635
3,080
5,623
2,513
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bacchus
Playboyzinho
Bacchus
7
0 / 1 / 2
4,743
593
2,476
6,164
5,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cupid
TBA1
Cupid
10
2 / 0 / 1
5,359
670
4,194
4,390
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
lucasr27
Tsukuyomi
7
1 / 3 / 0
4,590
574
1,332
4,125
1,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
3 / 1 / 2
5,201
650
3,180
7,129
2,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
 
Kumbhakarna
8
1 / 1 / 3
4,904
613
2,127
6,632
4,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nut
 
Nut
8
0 / 2 / 1
4,339
542
3,906
4,781
1,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Maui
Kexuy
Maui
10
2 / 0 / 0
5,786
723
1,636
3,753
1,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Naumzinho
Chernobog
9
2 / 1 / 3
5,423
678
4,277
2,455
535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
5
Kills
8
8
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
W
Mercury
 
Mercury
3
1
2
4
W
Kumbhakarna
 
Kumbhakarna
1
1
3
2.5
W
Nut
 
Nut
0
2
1
0.25
L
Anubis
BOMS666
Anubis
2
3
0
0.67
W
Maui
Kexuy
Maui
2
0
0
2
W
Chernobog
Naumzinho
Chernobog
2
1
3
3.5
L
Bacchus
Playboyzinho
Bacchus
0
1
2
1
L
Cupid
TBA1
Cupid
2
0
1
2.5
L
Tsukuyomi
lucasr27
Tsukuyomi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,609
Damage
15,126
22,504
Taken
24,750
11,606
Mitigated
9,637
7,833
Healing
5,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
527
41
0
162
2,202
1,304
0
817
1,385
0
9,844
W
Mercury
 
Mercury
3,180
1,962
0
1,156
7,129
2,259
0
1,112
6,017
0
36,768
W
Kumbhakarna
 
Kumbhakarna
2,127
227
0
869
6,632
4,122
0
1,699
4,933
11,739
1,762
W
Nut
 
Nut
3,906
2,324
0
1,482
4,781
1,329
0
793
3,988
0
30,902
L
Anubis
BOMS666
Anubis
3,080
104
0
1,466
5,623
2,513
0
666
4,957
23,801
0
W
Maui
Kexuy
Maui
1,636
525
0
1,431
3,753
1,392
0
569
3,184
31,816
8,719
W
Chernobog
Naumzinho
Chernobog
4,277
2,807
0
801
2,455
535
0
1,383
1,072
0
32,561
L
Bacchus
Playboyzinho
Bacchus
2,476
420
0
2,174
6,164
5,087
0
1,142
5,022
14,034
0
L
Cupid
TBA1
Cupid
4,194
2,511
145
2,660
4,390
1,445
0
479
3,911
0
37,866
L
Tsukuyomi
lucasr27
Tsukuyomi
1,332
246
0
1,226
4,125
1,257
0
155
3,970
0
19,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,652
Gold Earned
25,653
209
Minions Killed
275
0
Camps Cleared
0
790,792
Distance Traveled
817,307
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,879
485
22
3
0
84,564
0
W
Mercury
5,201
650
76
10
0
192,182
4
W
Kumbhakarna
4,904
613
14
2
0
174,743
0
W
Nut
4,339
542
57
7
0
156,794
0
L
Anubis
5,081
635
49
6
0
153,675
0
W
Maui
5,786
723
70
9
0
153,441
4
W
Chernobog
5,423
678
58
7
0
140,147
0
L
Bacchus
4,743
593
21
3
0
183,068
0
L
Cupid
5,359
670
76
10
0
144,144
0
L
Tsukuyomi
4,590
574
41
5
0
225,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role