Player Matchup

Ymir
Ymir
Baraj73
Ymir
Level 39
God Stats
2W - 5L
1,364 SR
Queue Stats
115W - 130L
1,402 Elo+
Solo
Arachne
Arachne
LTre3L3traL
Arachne
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
37W - 52L
1,303 Elo+
Solo
King Arthur
King Arthur
RayKVJ
King Arthur
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,194 Elo+
Party 2
Baron Samedi
Baron Samedi
SaladSamurai360
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 2
Mercury
Mercury
Seducted
Mercury
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 14L
1,183 Elo+
Solo
Team Averages
Level 28
1,473 SR
1,264 Elo+

VS

Team Averages
Level 143
1,514 SR
1,526 Elo+
Xing Tian
Xing Tian
Cocorain2880
Xing Tian
Level 29
God Stats
1W - 0L
1,580 SR
Queue Stats
16W - 7L
1,559 Elo+
Party 1
Hercules
Hercules
LightninJoelt
Hercules
Level 168
God Stats
2W - 1L
1,526 SR
Queue Stats
60W - 59L
1,561 Elo+
Party 1
Fenrir
Fenrir
STR8 B3ASTMODE
Fenrir
Level 173
God Stats
4W - 4L
1,634 SR
Queue Stats
66W - 91L
1,432 Elo+
Party 1
Baba Yaga
Baba Yaga
aTagHasNoName
Baba Yaga
Level 182
God Stats
5W - 4L
1,716 SR
Queue Stats
70W - 64L
1,539 Elo+
Party 1
Cernunnos
Cernunnos
sT Haze24
Cernunnos
Level 162
God Stats
1W - 3L
1,115 SR
Queue Stats
99W - 103L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Baraj73
Ymir
14
0 / 8 / 2
8,375
838
6,647
15,797
14,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Arachne
LTre3L3traL
Arachne
13
2 / 8 / 1
8,883
888
3,785
11,899
5,620
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
RayKVJ
King Arthur
15
2 / 6 / 0
9,506
951
3,474
14,138
11,862
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Baron Samedi
SaladSamurai360
Baron Samedi
13
0 / 8 / 1
8,122
812
3,793
10,191
4,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
Seducted
Mercury
14
0 / 3 / 1
8,241
824
2,347
7,760
2,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Cocorain2880
Xing Tian
16
4 / 0 / 23
9,980
998
9,468
6,555
6,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
LightninJoelt
Hercules
16
5 / 0 / 16
10,183
1,018
10,886
11,017
8,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
8 / 2 / 13
11,199
1,120
8,037
8,667
4,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
aTagHasNoName
Baba Yaga
17
9 / 1 / 18
10,964
1,096
15,045
4,589
2,490
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
sT Haze24
Cernunnos
17
7 / 1 / 10
10,564
1,056
9,424
6,641
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
113
4
Kills
33
33
Deaths
4
5
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Ymir
Baraj73
Ymir
0
8
2
0.13
W
Xing Tian
Cocorain2880
Xing Tian
4
0
23
15.5
L
Arachne
LTre3L3traL
Arachne
2
8
1
0.31
W
Hercules
LightninJoelt
Hercules
5
0
16
13
L
King Arthur
RayKVJ
King Arthur
2
6
0
0.33
W
8
2
13
7.25
L
Baron Samedi
SaladSamurai360
Baron Samedi
0
8
1
0.06
L
Mercury
Seducted
Mercury
0
3
1
0.17
W
Baba Yaga
aTagHasNoName
Baba Yaga
9
1
18
18
W
Cernunnos
sT Haze24
Cernunnos
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,046
Damage
52,860
59,785
Taken
37,469
39,051
Mitigated
24,629
3,172
Healing
9,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Baraj73
Ymir
6,647
1,151
64
713
15,797
14,881
0
5,332
10,257
20,271
0
W
Xing Tian
Cocorain2880
Xing Tian
9,468
353
0
1,489
6,555
6,454
248
2,848
3,707
18,664
1,399
L
Arachne
LTre3L3traL
Arachne
3,785
2,922
0
614
11,899
5,620
0
5,837
5,841
0
12,808
W
Hercules
LightninJoelt
Hercules
10,886
3,867
0
4,112
11,017
8,499
927
2,604
8,413
0
32,831
L
King Arthur
RayKVJ
King Arthur
3,474
303
0
217
14,138
11,862
0
3,737
10,146
244
13,985
W
8,037
768
0
1,303
8,667
4,377
1,335
1,584
7,083
0
33,968
L
Baron Samedi
SaladSamurai360
Baron Samedi
3,793
144
292
435
10,191
4,221
0
5,368
4,717
12,591
0
L
Mercury
Seducted
Mercury
2,347
266
0
837
7,760
2,467
0
2,699
5,061
0
14,923
W
Baba Yaga
aTagHasNoName
Baba Yaga
15,045
1,224
0
842
4,589
2,490
663
1,130
3,459
34,384
0
W
Cernunnos
sT Haze24
Cernunnos
9,424
4,887
0
2,159
6,641
2,809
1,572
2,518
4,123
0
34,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,127
Gold Earned
52,890
116
Minions Killed
258
0
Camps Cleared
0
950,319
Distance Traveled
1,123,368
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,375
838
29
3
0
170,484
0
W
Xing Tian
9,980
998
27
3
0
240,088
1
L
Arachne
8,883
888
16
2
0
181,918
0
W
Hercules
10,183
1,018
47
5
0
225,846
0
L
King Arthur
9,506
951
24
2
0
194,183
0
W
Fenrir
11,199
1,120
60
6
0
232,691
0
L
Baron Samedi
8,122
812
15
2
0
181,736
0
L
Mercury
8,241
824
32
3
0
221,998
0
W
Baba Yaga
10,964
1,096
59
6
0
217,547
0
W
Cernunnos
10,564
1,056
65
7
0
207,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role