Player Matchup

Tsukuyomi
Tsukuyomi
Dspairs20
Tsukuyomi
Level 67
God Stats
17W - 8L
1,734 SR
Queue Stats
218W - 207L
1,499 Elo+
Party 1
Izanami
Izanami
THEGAMER91902
Izanami
Level 135
God Stats
16W - 12L
1,568 SR
Queue Stats
225W - 230L
1,487 Elo+
Party 1
Bacchus
Bacchus
Torn Rubber9642
Bacchus
Level 23
God Stats
5W - 6L
1,467 SR
Queue Stats
46W - 46L
1,404 Elo+
Party 2
Vamana
Vamana
YungPharohStar
Vamana
Level 156
God Stats
0W - 2L
1,804 SR
Queue Stats
76W - 85L
1,436 Elo+
Party 2
Zeus
Zeus
m2hard2guard
Zeus
Level 158
God Stats
4W - 3L
1,555 SR
Queue Stats
194W - 190L
1,537 Elo+
Solo
Team Averages
Level 108
1,626 SR
1,472 Elo+

VS

Team Averages
Level 136
1,591 SR
1,481 Elo+
Chang'e
Chang'e
IFARTED007
Chang'e
Level 107
God Stats
5W - 2L
1,678 SR
Queue Stats
192W - 171L
1,517 Elo+
Solo
Ymir
Ymir
One Mythic
Ymir
Level 127
God Stats
17W - 12L
1,502 SR
Queue Stats
48W - 45L
1,493 Elo+
Party 3
Zhong Kui
Zhong Kui
SprayingFilly1
Zhong Kui
Level 155
God Stats
4W - 1L
1,613 SR
Queue Stats
235W - 216L
1,479 Elo+
Party 3
Ravana
Ravana
WeBdAbOt
Ravana
Level 137
God Stats
5W - 3L
1,519 SR
Queue Stats
171W - 159L
1,473 Elo+
Party 3
Xbalanque
Xbalanque
XxZEPPAxX
Xbalanque
Level 156
God Stats
13W - 4L
1,641 SR
Queue Stats
437W - 427L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dspairs20
Tsukuyomi
13
1 / 5 / 2
7,148
511
4,376
12,627
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
12
3 / 3 / 1
7,433
531
4,742
7,607
2,219
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 2 / 3
7,437
531
5,507
12,773
11,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 1
7,652
547
3,829
10,352
9,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
0 / 4 / 1
6,679
477
5,705
5,716
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IFARTED007
Chang'e
13
1 / 1 / 9
7,135
510
5,135
9,316
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 1 / 3
7,668
548
2,852
7,582
3,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Zhong Kui
SprayingFilly1
Zhong Kui
13
4 / 1 / 3
8,757
626
5,981
8,511
5,940
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
WeBdAbOt
Ravana
15
8 / 0 / 4
9,119
651
7,590
5,154
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Xbalanque
XxZEPPAxX
Xbalanque
13
2 / 4 / 9
7,452
532
8,794
8,900
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
7
Kills
16
16
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Dspairs20
Tsukuyomi
1
5
2
0.4
W
Chang'e
IFARTED007
Chang'e
1
1
9
5.5
W
1
1
3
2.5
W
Zhong Kui
SprayingFilly1
Zhong Kui
4
1
3
5.5
L
Izanami
3
3
1
1.17
L
2
2
3
1.75
W
Ravana
WeBdAbOt
Ravana
8
0
4
10
W
Xbalanque
XxZEPPAxX
Xbalanque
2
4
9
1.63
L
1
2
1
0.75
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,159
Damage
30,352
49,075
Taken
39,463
27,861
Mitigated
18,335
11,982
Healing
19,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Dspairs20
Tsukuyomi
4,376
1,154
0
5,429
12,627
3,638
0
2,891
9,736
0
45,972
W
Chang'e
IFARTED007
Chang'e
5,135
415
3,464
5,549
9,316
3,643
200
3,702
5,569
32,409
2,790
W
2,852
272
0
2,150
7,582
3,986
61
1,085
6,225
43,448
2,173
W
Zhong Kui
SprayingFilly1
Zhong Kui
5,981
486
0
3,964
8,511
5,940
897
2,312
6,154
54,171
2,466
L
Izanami
4,742
2,783
0
1,398
7,607
2,219
936
2,480
5,082
0
59,536
L
5,507
183
488
2,701
12,773
11,569
0
3,826
8,947
17,867
0
W
Ravana
WeBdAbOt
Ravana
7,590
1,487
0
2,484
5,154
2,119
237
1,251
3,792
180
71,540
W
Xbalanque
XxZEPPAxX
Xbalanque
8,794
3,860
0
1,742
8,900
2,647
1,090
2,961
5,939
0
46,537
L
3,829
1,195
0
1,149
10,352
9,125
28
2,343
7,870
0
47,896
L
5,705
231
0
817
5,716
1,310
0
1,282
4,391
38,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,349
Gold Earned
40,131
371
Minions Killed
434
0
Camps Cleared
0
1,327,912
Distance Traveled
1,403,636
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
7,148
511
82
6
0
294,636
0
W
Chang'e
7,135
510
52
4
0
278,033
0
W
Ymir
7,668
548
86
6
0
264,004
3
W
Zhong Kui
8,757
626
114
8
0
261,346
2
L
Izanami
7,433
531
122
9
0
277,280
2
L
Bacchus
7,437
531
17
1
0
288,596
1
W
Ravana
9,119
651
97
7
0
355,324
0
W
Xbalanque
7,452
532
85
6
0
244,929
3
L
Vamana
7,652
547
69
5
0
260,680
1
L
Zeus
6,679
477
81
6
0
206,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role