Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Crumplysalmon29
Jormungandr
Level 48
God Stats
20W - 14L
1,581 SR
Queue Stats
108W - 112L
1,448 Elo+
Party 2
Ymir
Ymir
ElectroIII
Ymir
Level 63
God Stats
8W - 2L
1,708 SR
Queue Stats
161W - 149L
1,493 Elo+
Party 2
King Arthur
King Arthur
Mastermnd
King Arthur
Level 155
God Stats
3W - 5L
1,423 SR
Queue Stats
210W - 193L
1,538 Elo+
Solo
Izanami
Izanami
darkcrittercub
Izanami
Level 169
God Stats
37W - 25L
1,736 SR
Queue Stats
533W - 508L
1,548 Elo+
Solo
Team Averages
Level 112
1,590 SR
1,506 Elo+

VS

Team Averages
Level 98
1,582 SR
1,564 Elo+
Geb
Geb
IEmptySea
Geb
Level 41
God Stats
1W - 3L
1,434 SR
Queue Stats
169W - 160L
1,541 Elo+
Party 1
King Arthur
King Arthur
NotAcop12
King Arthur
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,456 Elo+
Solo
Ares
Ares
SalaBle799
Ares
Level 107
God Stats
0W - 1L
1,817 SR
Queue Stats
1W - 2L
1,723 Elo+
Solo
Raijin
Raijin
benwe99
Raijin
Level 127
God Stats
21W - 14L
1,704 SR
Queue Stats
331W - 297L
1,525 Elo+
Solo
Charybdis
Charybdis
ldextra
Charybdis
Level 171
God Stats
6W - 8L
1,454 SR
Queue Stats
555W - 484L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
1 / 4 / 3
8,803
587
4,306
8,817
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
Crumplysalmon29
Jormungandr
12
3 / 4 / 4
8,037
536
6,698
13,208
8,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 1 / 4
8,222
548
9,072
13,850
5,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Mastermnd
King Arthur
15
11 / 0 / 2
10,605
707
12,700
12,813
11,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 1 / 4
8,992
599
10,285
7,344
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,270
485
7,595
12,938
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
NotAcop12
King Arthur
10
0 / 7 / 0
6,073
405
2,759
13,392
8,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 2
6,565
438
2,770
13,676
9,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
benwe99
Raijin
14
4 / 4 / 1
7,970
531
8,998
8,372
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ldextra
Charybdis
10
3 / 5 / 1
6,567
438
8,928
10,769
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
24
Kills
10
10
Deaths
24
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
4
3
0.63
W
Jormungandr
Crumplysalmon29
Jormungandr
3
4
4
1.25
W
4
1
4
6
L
3
4
2
1
W
King Arthur
Mastermnd
King Arthur
11
0
2
12
L
King Arthur
NotAcop12
King Arthur
0
7
0
0
L
0
4
2
0.25
L
Raijin
benwe99
Raijin
4
4
1
1.13
W
5
1
4
7
L
Charybdis
ldextra
Charybdis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,061
Damage
31,050
56,032
Taken
59,147
30,176
Mitigated
28,204
14,232
Healing
14,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,306
293
0
681
8,817
2,734
0
5,743
3,074
60,922
0
W
Jormungandr
Crumplysalmon29
Jormungandr
6,698
2,065
1,791
3,578
13,208
8,059
114
4,025
9,183
24,754
910
W
9,072
1,458
0
2,450
13,850
5,807
0
7,167
6,683
63,091
0
L
7,595
1,432
0
3,456
12,938
4,316
0
5,906
6,880
39,377
3,114
W
King Arthur
Mastermnd
King Arthur
12,700
1,270
0
3,694
12,813
11,181
116
1,372
11,441
14,027
59,649
L
King Arthur
NotAcop12
King Arthur
2,759
279
0
1,810
13,392
8,975
0
1,358
12,034
0
32,834
L
2,770
282
252
3,465
13,676
9,936
0
4,310
9,366
19,826
1,429
L
Raijin
benwe99
Raijin
8,998
526
0
1,780
8,372
2,278
0
5,358
2,616
53,312
0
W
10,285
6,190
0
2,038
7,344
2,395
618
1,275
6,069
0
74,527
L
Charybdis
ldextra
Charybdis
8,928
5,118
0
3,490
10,769
2,699
0
4,057
6,712
0
47,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,659
Gold Earned
34,445
486
Minions Killed
347
0
Camps Cleared
0
1,567,256
Distance Traveled
1,341,775
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,803
587
121
8
0
281,186
2
W
Jormungandr
8,037
536
37
2
0
323,816
7
W
Ymir
8,222
548
85
6
0
348,662
3
L
Geb
7,270
485
71
5
0
300,701
0
W
King Arthur
10,605
707
117
8
0
312,411
0
L
King Arthur
6,073
405
51
3
0
205,880
0
L
Ares
6,565
438
34
2
0
314,448
0
L
Raijin
7,970
531
105
7
0
269,421
1
W
Izanami
8,992
599
126
8
0
301,181
1
L
Charybdis
6,567
438
86
6
0
251,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role