Player Matchup

Cthulhu
Cthulhu
GKiller177
Cthulhu
Level 29
God Stats
2W - 3L
1,650 SR
Queue Stats
22W - 20L
1,447 Elo+
Party 1
Ra
Ra
Raxan4
Ra
Level 29
God Stats
3W - 8L
1,061 SR
Queue Stats
97W - 100L
1,485 Elo+
Party 2
Charybdis
Charybdis
YARED_YAGAMI
Charybdis
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 25L
1,460 Elo+
Party 1
Susano
Susano
firebane626
Susano
Level 79
God Stats
3W - 2L
1,822 SR
Queue Stats
73W - 71L
1,461 Elo+
Party 2
Bellona
Bellona
sluvine
Bellona
Level 102
God Stats
4W - 8L
1,417 SR
Queue Stats
308W - 303L
1,459 Elo+
Party 2
Team Averages
Level 71
1,490 SR
1,462 Elo+

VS

Team Averages
Level 105
1,423 SR
1,409 Elo+
King Arthur
King Arthur
ExpertCrab4
King Arthur
Level 148
God Stats
11W - 19L
1,396 SR
Queue Stats
473W - 470L
1,429 Elo+
Party 4
Danzaburou
Danzaburou
evil penguin51
Danzaburou
Level 125
God Stats
7W - 12L
1,437 SR
Queue Stats
33W - 52L
1,290 Elo+
Solo
Janus
Janus
heitbern
Janus
Level 147
God Stats
3W - 7L
1,262 SR
Queue Stats
341W - 343L
1,438 Elo+
Party 4
Charon
Charon
porkmom44
Charon
Level 37
God Stats
20W - 19L
1,522 SR
Queue Stats
38W - 45L
1,424 Elo+
Party 3
Loki
Loki
sniperockgames
Loki
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 67L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GKiller177
Cthulhu
9
0 / 2 / 7
7,067
505
4,550
8,927
4,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
12
1 / 3 / 2
7,569
541
2,088
6,014
1,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
YARED_YAGAMI
Charybdis
13
8 / 2 / 0
8,672
619
9,556
9,034
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
13
5 / 3 / 2
7,779
556
4,715
10,976
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bellona
sluvine
Bellona
14
3 / 0 / 3
8,714
622
7,814
10,459
5,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ExpertCrab4
King Arthur
12
0 / 2 / 0
6,935
495
3,858
13,203
8,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
evil penguin51
Danzaburou
10
1 / 4 / 0
6,362
454
3,172
8,325
2,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
heitbern
Janus
14
8 / 2 / 0
8,482
606
8,015
6,489
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
porkmom44
Charon
11
0 / 4 / 4
6,448
461
5,576
8,417
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 2
5,610
401
3,987
8,064
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
9
10
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ExpertCrab4
King Arthur
0
2
0
0
W
Cthulhu
GKiller177
Cthulhu
0
2
7
1.75
W
Ra
1
3
2
0.67
W
Charybdis
YARED_YAGAMI
Charybdis
8
2
0
4
L
Danzaburou
evil penguin51
Danzaburou
1
4
0
0.25
W
Susano
5
3
2
2
L
Janus
heitbern
Janus
8
2
0
4
L
Charon
porkmom44
Charon
0
4
4
0.5
W
Bellona
sluvine
Bellona
3
0
3
4.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,723
Damage
24,608
45,410
Taken
44,498
18,094
Mitigated
18,806
17,636
Healing
8,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ExpertCrab4
King Arthur
3,858
627
0
2,862
13,203
8,635
0
348
12,855
0
49,457
W
Cthulhu
GKiller177
Cthulhu
4,550
98
1,793
1,610
8,927
4,579
130
3,635
5,220
15,024
0
W
Ra
2,088
166
228
1,705
6,014
1,562
345
2,568
3,172
36,134
0
W
Charybdis
YARED_YAGAMI
Charybdis
9,556
3,593
0
3,109
9,034
2,766
745
3,072
5,902
0
59,582
L
Danzaburou
evil penguin51
Danzaburou
3,172
234
0
1,945
8,325
2,780
354
1,709
6,616
0
31,231
W
Susano
4,715
498
0
4,727
10,976
3,229
0
3,769
7,047
0
48,505
L
Janus
heitbern
Janus
8,015
669
0
682
6,489
2,101
0
563
5,746
54,478
2,987
L
Charon
porkmom44
Charon
5,576
1,079
0
390
8,417
3,156
263
1,958
6,339
29,854
2,174
W
Bellona
sluvine
Bellona
7,814
2,690
0
4,464
10,459
5,958
221
359
10,100
0
54,764
L
3,987
798
0
2,318
8,064
2,134
0
1,598
6,304
0
28,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,801
Gold Earned
33,837
345
Minions Killed
344
0
Camps Cleared
0
1,356,676
Distance Traveled
1,272,983
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,935
495
94
7
0
205,622
2
W
Cthulhu
7,067
505
8
1
0
266,993
4
W
Ra
7,569
541
69
5
0
276,820
1
W
Charybdis
8,672
619
101
7
0
240,773
0
L
Danzaburou
6,362
454
53
4
0
254,968
0
W
Susano
7,779
556
71
5
0
302,912
0
L
Janus
8,482
606
107
8
0
259,480
6
L
Charon
6,448
461
43
3
0
258,818
0
W
Bellona
8,714
622
96
7
0
269,178
2
L
Loki
5,610
401
47
3
0
294,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role