Player Matchup

Nox
Nox
Spy-3965
Nox
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,417 Elo+
Party 2
Pele
Pele
YONKO_Preacher
Pele
Level 104
God Stats
0W - 2L
1,826 SR
Queue Stats
26W - 37L
1,372 Elo+
Party 2
Cthulhu
Cthulhu
YoGirlRidingMe
Cthulhu
Level 49
God Stats
0W - 2L
1,652 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 2
Team Averages
Level 69
1,659 SR
1,430 Elo+

VS

Team Averages
Level 148
1,760 SR
1,751 Elo+
King Arthur
King Arthur
FireVictinii
King Arthur
Level 183
God Stats
5W - 5L
1,551 SR
Queue Stats
340W - 148L
1,824 Elo+
Party 1
Ix Chel
Ix Chel
Gloomу
Ix Chel
Level 214
God Stats
117W - 29L
1,982 SR
Queue Stats
1,080W - 371L
1,766 Elo+
Party 1
Bacchus
Bacchus
SMGdrewski
Bacchus
Level 46
God Stats
3W - 1L
1,747 SR
Queue Stats
3W - 1L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,412
741
2,656
7,650
1,867
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 8 / 1
7,934
793
10,114
13,253
3,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 5 / 3
7,162
716
4,901
9,887
5,500
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FireVictinii
King Arthur
12
0 / 2 / 10
7,688
769
3,104
7,240
5,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ix Chel
Gloomу
Ix Chel
17
14 / 0 / 3
11,662
1,166
16,134
8,234
3,348
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
SMGdrewski
Bacchus
15
3 / 2 / 12
9,186
919
7,520
11,104
14,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
17
17
Deaths
4
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
FireVictinii
King Arthur
0
2
10
2.5
W
Ix Chel
Gloomу
Ix Chel
14
0
3
15.5
W
Bacchus
SMGdrewski
Bacchus
3
2
12
4.5
L
0
4
3
0.38
L
3
8
1
0.44
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,671
Damage
26,758
30,790
Taken
26,578
11,013
Mitigated
22,890
3,437
Healing
5,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
FireVictinii
King Arthur
3,104
607
0
591
7,240
5,397
252
1,377
5,863
0
9,173
W
Ix Chel
Gloomу
Ix Chel
16,134
1,998
1,597
2,744
8,234
3,348
2,160
2,787
5,437
69,559
0
W
Bacchus
SMGdrewski
Bacchus
7,520
987
0
990
11,104
14,145
729
3,390
7,703
11,467
3,207
L
2,656
650
28
1,103
7,650
1,867
0
5,550
1,992
23,975
0
L
10,114
1,446
0
1,147
13,253
3,646
0
9,206
3,979
0
27,663
L
4,901
724
219
940
9,887
5,500
0
6,632
3,018
9,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,508
Gold Earned
28,536
98
Minions Killed
135
0
Camps Cleared
0
444,197
Distance Traveled
550,302
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,688
769
15
2
0
144,822
0
W
Ix Chel
11,662
1,166
105
11
0
222,532
0
W
Bacchus
9,186
919
15
2
0
182,948
2
L
Nox
7,412
741
39
4
0
157,490
0
L
Pele
7,934
793
48
5
0
169,659
2
L
Cthulhu
7,162
716
11
1
0
117,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role