Player Matchup

Serqet
Serqet
Blackb3ar3320
Serqet
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Sol
Sol
GlitterGunn3r7
Sol
Level 118
God Stats
2W - 1L
1,515 SR
Queue Stats
62W - 58L
1,437 Elo+
Party 1
Merlin
Merlin
LILQUA
Merlin
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 55L
1,451 Elo+
Party 4
Horus
Horus
PrideGrandPrix
Horus
Level 123
God Stats
1W - 2L
1,165 SR
Queue Stats
154W - 148L
1,432 Elo+
Solo
Neith
Neith
daddyxjones
Neith
Level 137
God Stats
2W - 0L
1,736 SR
Queue Stats
29W - 37L
1,361 Elo+
Party 1
Team Averages
Level 108
1,483 SR
1,436 Elo+

VS

Team Averages
Level 75
1,431 SR
1,439 Elo+
Skadi
Skadi
DeadlierGinger
Skadi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 80L
1,483 Elo+
Party 3
Terra
Terra
KitsuneCunning
Terra
Level 59
God Stats
1W - 2L
1,279 SR
Queue Stats
135W - 182L
1,466 Elo+
Party 2
Kuzenbo
Kuzenbo
Mattanese
Kuzenbo
Level 62
God Stats
5W - 8L
1,502 SR
Queue Stats
115W - 136L
1,473 Elo+
Party 2
Mulan
Mulan
SoloAlbatraoz
Mulan
Level 77
God Stats
1W - 3L
1,383 SR
Queue Stats
161W - 170L
1,444 Elo+
Party 3
Persephone
Persephone
WaterYoshi120
Persephone
Level 56
God Stats
10W - 8L
1,491 SR
Queue Stats
153W - 200L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 4
5,462
1,092
990
3,949
3,156
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 0 / 3
6,146
1,229
4,425
1,450
502
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Merlin
LILQUA
Merlin
10
1 / 1 / 4
5,721
1,144
3,930
3,049
982
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
2 / 0 / 4
6,663
1,333
1,730
6,317
3,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
3 / 1 / 4
6,518
1,304
7,058
4,964
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 3
4,928
986
3,780
4,634
1,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
0 / 2 / 3
5,124
1,025
2,542
7,477
4,868
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
Mattanese
Kuzenbo
11
1 / 1 / 3
5,183
1,037
2,552
4,222
3,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 2 / 1
5,426
1,085
3,299
5,611
2,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
WaterYoshi120
Persephone
5
0 / 0 / 0
4,320
864
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
7
Kills
4
4
Deaths
7
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
1
2
3
1.25
W
1
0
3
2.5
L
0
2
3
0.75
W
Merlin
LILQUA
Merlin
1
1
4
3
L
Kuzenbo
Mattanese
Kuzenbo
1
1
3
2.5
W
2
0
4
4
L
2
2
1
1.25
L
Persephone
WaterYoshi120
Persephone
0
0
0
0
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,133
Damage
12,173
19,729
Taken
21,944
10,235
Mitigated
12,931
11,168
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
990
57
0
209
3,949
3,156
0
437
3,492
0
1,428
L
3,780
894
502
909
4,634
1,483
0
1,460
3,174
0
7,400
W
4,425
1,205
394
528
1,450
502
970
484
966
11,902
0
L
2,542
121
2,270
1,635
7,477
4,868
0
3,864
3,517
5,333
0
W
Merlin
LILQUA
Merlin
3,930
306
486
828
3,049
982
324
1,508
1,284
8,103
0
L
Kuzenbo
Mattanese
Kuzenbo
2,552
1,113
423
991
4,222
3,786
0
908
3,314
5,991
0
W
1,730
539
2,487
4,062
6,317
3,750
0
1,208
4,985
0
5,426
L
3,299
125
242
1,047
5,611
2,794
0
2,123
3,488
0
8,867
L
Persephone
WaterYoshi120
Persephone
0
0
0
0
0
0
0
0
0
0
0
W
7,058
1,311
165
2,009
4,964
1,845
36
1,056
3,908
0
18,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,510
Gold Earned
24,981
70
Minions Killed
28
0
Camps Cleared
0
497,200
Distance Traveled
408,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,462
1,092
2
0
0
70,376
0
L
Skadi
4,928
986
1
0
0
93,227
0
W
Sol
6,146
1,229
19
4
0
117,383
0
L
Terra
5,124
1,025
2
0
0
106,519
0
W
Merlin
5,721
1,144
12
2
0
99,496
0
L
Kuzenbo
5,183
1,037
8
2
0
109,908
0
W
Horus
6,663
1,333
11
2
0
112,621
0
L
Mulan
5,426
1,085
17
3
0
99,009
0
L
Persephone
4,320
864
0
0
0
0
0
W
Neith
6,518
1,304
26
5
0
97,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role