Player Matchup

Neith
Neith
BigDingleberries
Neith
Level 17
God Stats
3W - 5L
1,451 SR
Queue Stats
6W - 9L
1,345 Elo+
Party 1
Arachne
Arachne
Gay Ninjer
Arachne
Level 84
God Stats
18W - 16L
1,533 SR
Queue Stats
102W - 110L
1,435 Elo+
Party 1
Camazotz
Camazotz
WafflyFall95829
Camazotz
Level 83
God Stats
294W - 325L
1,443 SR
Queue Stats
915W - 935L
1,467 Elo+
Solo
Hachiman
Hachiman
itsyaboylucid
Hachiman
Level 13
God Stats
2W - 2L
1,416 SR
Queue Stats
3W - 8L
1,334 Elo+
Party 1
Ne Zha
Ne Zha
juanflex7
Ne Zha
Level 139
God Stats
7W - 4L
1,739 SR
Queue Stats
246W - 236L
1,488 Elo+
Solo
Team Averages
Level 67
1,517 SR
1,414 Elo+

VS

Team Averages
Level 121
1,570 SR
1,460 Elo+
Pele
Pele
Dmsgmn95
Pele
Level 106
God Stats
6W - 17L
1,285 SR
Queue Stats
699W - 700L
1,405 Elo+
Solo
Sol
Sol
Mitzzbburn
Sol
Level 146
God Stats
12W - 7L
1,732 SR
Queue Stats
131W - 152L
1,461 Elo+
Solo
Nut
Nut
SlySasori1987
Nut
Level 108
God Stats
30W - 25L
1,571 SR
Queue Stats
392W - 385L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Yahshua241
Cthulhu
Level 157
God Stats
25W - 15L
1,636 SR
Queue Stats
403W - 390L
1,447 Elo+
Solo
Neith
Neith
osmar31700
Neith
Level 88
God Stats
10W - 7L
1,623 SR
Queue Stats
190W - 168L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,735
637
3,289
3,758
1,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
Gay Ninjer
Arachne
11
5 / 0 / 1
5,896
655
4,033
3,949
1,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Camazotz
9
0 / 1 / 2
5,319
591
1,049
4,438
2,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
itsyaboylucid
Hachiman
9
1 / 2 / 0
5,301
589
1,962
3,539
913
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
juanflex7
Ne Zha
11
2 / 0 / 0
6,337
704
2,806
5,494
1,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
6
1 / 3 / 0
4,163
463
2,806
6,033
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 2 / 0
3,950
439
1,005
3,417
546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

7
0 / 4 / 0
4,050
450
1,092
4,889
1,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
Yahshua241
Cthulhu
1
0 / 0 / 0
3,260
362
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
10
3 / 1 / 1
5,475
608
4,142
4,586
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
10
Kills
4
4
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Pele
1
3
0
0.33
W
Arachne
Gay Ninjer
Arachne
5
0
1
5.5
L
0
2
0
0
L
0
4
0
0
W
Camazotz
0
1
2
1
L
Cthulhu
Yahshua241
Cthulhu
0
0
0
0
W
Hachiman
itsyaboylucid
Hachiman
1
2
0
0.5
W
Ne Zha
juanflex7
Ne Zha
2
0
0
2
L
Neith
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,139
Damage
9,045
21,178
Taken
18,925
7,504
Mitigated
4,658
7,776
Healing
6,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,289
715
0
1,035
3,758
1,091
736
0
3,758
0
31,786
L
Pele
2,806
680
0
1,477
6,033
1,411
0
0
6,033
0
17,793
W
Arachne
Gay Ninjer
Arachne
4,033
3,216
0
2,253
3,949
1,312
0
0
3,949
0
37,595
L
1,005
403
0
1,836
3,417
546
0
0
3,417
10,329
2,025
L
1,092
271
0
1,040
4,889
1,313
0
0
4,889
0
16,371
W
Camazotz
1,049
115
0
1,945
4,438
2,242
0
0
4,438
0
18,621
L
Cthulhu
Yahshua241
Cthulhu
0
0
96
0
0
0
0
0
0
0
0
W
Hachiman
itsyaboylucid
Hachiman
1,962
1,501
0
841
3,539
913
41
0
3,539
0
24,211
W
Ne Zha
juanflex7
Ne Zha
2,806
487
0
1,702
5,494
1,946
390
947
4,547
0
44,012
L
Neith
4,142
1,337
0
2,339
4,586
1,388
0
0
4,586
0
26,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,588
Gold Earned
20,898
267
Minions Killed
141
0
Camps Cleared
0
910,405
Distance Traveled
602,607
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,735
637
50
6
0
185,060
0
L
Pele
4,163
463
37
4
0
192,841
2
W
Arachne
5,896
655
70
8
0
208,908
0
L
Sol
3,950
439
25
3
0
75,792
1
L
Nut
4,050
450
32
4
0
164,254
0
W
Camazotz
5,319
591
25
3
0
198,416
0
L
Cthulhu
3,260
362
0
0
0
26,636
0
W
Hachiman
5,301
589
49
5
0
163,963
0
W
Ne Zha
6,337
704
73
8
0
154,058
0
L
Neith
5,475
608
47
5
0
143,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role