Player Matchup

Sol
Sol
Gold II
Arch Heir
Sol
Gold II
Level 164
God Stats
144W - 113L
1,642 SR
Queue Stats
218W - 221L
1,460 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 164
1,642 SR
1,460 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 145
1,374 SR
1,272 MMR
Ullr
Ullr
Bronze V
YosukeTaku
Ullr
Bronze V
Level 145
God Stats
1W - 2L
1,374 SR
Queue Stats
6W - 18L
1,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 0
12,622
1,052
6,344
11,849
4,045
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MedusaCthulhuHou YiGilgameshAh Muzen Cab

VS

Bans
SkadiBastetAh PuchHeraArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
9,742
812
3,449
11,664
5,900
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,344
Damage
3,449
11,849
Taken
11,664
4,045
Mitigated
5,900
7,592
Healing
2,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,344
700
0
7,592
11,849
4,045
2,064
414
11,435
77,852
5,539
L
3,449
1,651
0
2,339
11,664
5,900
0
6,633
5,031
0
56,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,622
Gold Earned
9,742
158
Minions Killed
96
7
Camps Cleared
3
242,405
Distance Traveled
204,901
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,622
1,052
158
13
7
242,405
1
L
Ullr
9,742
812
96
8
3
204,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role