Player Matchup

Cthulhu
Cthulhu
Bhrom
Cthulhu
Level 155
God Stats
23W - 25L
1,469 SR
Queue Stats
252W - 319L
1,390 Elo+
Solo
Charybdis
Charybdis
Elite Blade 13
Charybdis
Level 105
God Stats
70W - 68L
1,468 SR
Queue Stats
321W - 324L
1,496 Elo+
Solo
Ix Chel
Ix Chel
erPeOpLe
Ix Chel
Level 157
God Stats
3W - 1L
1,635 SR
Queue Stats
88W - 92L
1,425 Elo+
Solo
Team Averages
Level 139
1,524 SR
1,437 Elo+

VS

Team Averages
Level 64
1,576 SR
1,393 Elo+
Lancelot
Lancelot
EatMyBaguett
Lancelot
Level 49
God Stats
0W - 1L
1,674 SR
Queue Stats
7W - 7L
1,350 Elo+
Solo
Hel
Hel
ICE_BeefJerky
Hel
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 52L
1,446 Elo+
Solo
Bastet
Bastet
zeljoisladja
Bastet
Level 96
God Stats
14W - 13L
1,555 SR
Queue Stats
162W - 175L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bhrom
Cthulhu
19
2 / 0 / 4
11,193
800
8,187
9,047
8,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Elite Blade 13
Charybdis
18
3 / 1 / 2
11,643
832
9,846
8,866
3,649
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ix Chel
erPeOpLe
Ix Chel
16
1 / 0 / 3
10,825
773
4,223
6,694
2,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
EatMyBaguett
Lancelot
17
1 / 2 / 0
10,282
734
7,240
13,299
11,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 4 / 0
9,891
707
5,198
9,726
4,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
14
0 / 0 / 1
9,052
647
4,155
5,093
1,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
6
Kills
1
1
Deaths
6
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bhrom
Cthulhu
2
0
4
4
L
Lancelot
EatMyBaguett
Lancelot
1
2
0
0.5
W
Charybdis
Elite Blade 13
Charybdis
3
1
2
4
L
0
4
0
0
W
Ix Chel
erPeOpLe
Ix Chel
1
0
3
2.5
L
Bastet
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,256
Damage
16,593
24,607
Taken
28,118
14,823
Mitigated
17,593
6,912
Healing
10,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bhrom
Cthulhu
8,187
256
358
753
9,047
8,669
0
2,585
6,196
20,867
372
L
Lancelot
EatMyBaguett
Lancelot
7,240
432
0
2,924
13,299
11,380
0
4,201
8,632
0
38,387
W
Charybdis
Elite Blade 13
Charybdis
9,846
5,427
0
2,083
8,866
3,649
2,141
1,307
7,213
0
56,446
L
5,198
162
3,139
2,686
9,726
4,347
0
5,257
3,986
38,316
0
W
Ix Chel
erPeOpLe
Ix Chel
4,223
202
1,948
1,770
6,694
2,505
0
1,355
5,215
44,317
988
L
Bastet
4,155
930
0
1,722
5,093
1,866
0
1,780
3,284
0
18,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,661
Gold Earned
29,225
207
Minions Killed
165
0
Camps Cleared
0
804,386
Distance Traveled
748,654
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,193
800
25
2
0
317,544
1
L
Lancelot
10,282
734
66
5
0
304,095
1
W
Charybdis
11,643
832
90
6
0
240,483
0
L
Hel
9,891
707
74
5
0
247,691
0
W
Ix Chel
10,825
773
92
7
0
246,359
0
L
Bastet
9,052
647
25
2
0
196,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role