Player Matchup

Artemis
Artemis
 
Artemis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ItsGuts
Anubis
Level 103
God Stats
8W - 1L
1,763 SR
Queue Stats
24W - 14L
1,617 Elo+
Solo
Nike
Nike
Limpmarlin98
Nike
Level 101
God Stats
3W - 2L
1,681 SR
Queue Stats
283W - 289L
1,518 Elo+
Solo
Hun Batz
Hun Batz
LordLugs
Hun Batz
Level 117
God Stats
18W - 21L
1,240 SR
Queue Stats
566W - 552L
1,429 Elo+
Solo
Cerberus
Cerberus
peeh07FC
Cerberus
Level 100
God Stats
10W - 6L
1,561 SR
Queue Stats
394W - 375L
1,467 Elo+
Solo
Team Averages
Level 101
1,549 SR
1,506 Elo+

VS

Team Averages
Level 119
1,437 SR
1,484 Elo+
Achilles
Achilles
AhegaoDesu
Achilles
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 73L
1,532 Elo+
Party 2
Fenrir
Fenrir
HellishHydra170
Fenrir
Level 145
God Stats
8W - 7L
1,520 SR
Queue Stats
173W - 164L
1,436 Elo+
Party 1
Nike
Nike
Kmart634567
Nike
Level 120
God Stats
8W - 3L
1,693 SR
Queue Stats
352W - 353L
1,520 Elo+
Solo
Sol
Sol
SinfulDryad
Sol
Level 103
God Stats
3W - 8L
1,199 SR
Queue Stats
78W - 71L
1,503 Elo+
Party 2
Hera
Hera
SoteriaStyx
Hera
Level 119
God Stats
2W - 3L
1,272 SR
Queue Stats
139W - 136L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 1 / 2
6,432
585
5,549
4,988
1,428
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
ItsGuts
Anubis
12
6 / 1 / 2
7,198
654
4,216
5,822
2,385
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 1
6,637
603
2,986
6,399
3,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
LordLugs
Hun Batz
11
1 / 2 / 2
5,956
541
2,356
7,400
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
peeh07FC
Cerberus
11
1 / 1 / 4
6,392
581
2,937
10,208
6,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AhegaoDesu
Achilles
9
1 / 2 / 2
5,882
535
3,365
9,387
6,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
6 / 1 / 0
7,167
652
5,572
9,286
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 2 / 0
3,984
362
436
2,469
712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 2
5,811
528
4,151
6,269
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 5 / 1
5,432
494
1,299
6,092
1,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
7
7
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
1
2
3
L
Achilles
AhegaoDesu
Achilles
1
2
2
1
L
6
1
0
6
W
Anubis
ItsGuts
Anubis
6
1
2
7
L
0
2
0
0
W
2
2
1
1.25
W
Hun Batz
LordLugs
Hun Batz
1
2
2
1
L
0
2
2
0.5
L
0
5
1
0.1
W
Cerberus
peeh07FC
Cerberus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,044
Damage
14,823
34,817
Taken
33,503
16,034
Mitigated
13,277
11,296
Healing
9,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
5,549
2,352
0
1,648
4,988
1,428
0
1,331
3,657
0
46,052
L
Achilles
AhegaoDesu
Achilles
3,365
846
0
1,687
9,387
6,607
17
2,015
7,330
0
16,582
L
5,572
912
0
3,726
9,286
3,152
983
1,142
8,034
0
42,265
W
Anubis
ItsGuts
Anubis
4,216
845
0
2,785
5,822
2,385
106
863
4,881
51,358
1,127
L
436
0
0
614
2,469
712
0
62
2,290
0
5,142
W
2,986
396
0
2,168
6,399
3,392
115
139
6,176
699
45,980
W
Hun Batz
LordLugs
Hun Batz
2,356
575
0
2,028
7,400
2,417
0
1,139
6,221
0
43,743
L
4,151
1,918
0
2,057
6,269
1,613
0
600
5,669
36,509
1,232
L
1,299
442
0
1,342
6,092
1,193
0
3,250
2,800
22,387
1,086
W
Cerberus
peeh07FC
Cerberus
2,937
191
82
2,585
10,208
6,412
0
2,167
8,001
27,158
695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,615
Gold Earned
28,276
384
Minions Killed
241
0
Camps Cleared
0
1,113,047
Distance Traveled
911,614
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,432
585
71
6
0
226,623
0
L
Achilles
5,882
535
18
2
0
242,755
6
L
Fenrir
7,167
652
85
8
0
239,353
0
W
Anubis
7,198
654
79
7
0
205,162
0
L
Nike
3,984
362
6
1
0
35,561
0
W
Nike
6,637
603
90
8
0
181,883
1
W
Hun Batz
5,956
541
76
7
0
256,984
1
L
Sol
5,811
528
75
7
0
206,353
2
L
Hera
5,432
494
57
5
0
187,592
0
W
Cerberus
6,392
581
68
6
0
242,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role