Player Matchup

Artemis
Artemis
 
Artemis
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CraiGrenadier369
Morgan Le Fay
Level 127
God Stats
23W - 21L
1,500 SR
Queue Stats
319W - 314L
1,490 Elo+
Solo
Cthulhu
Cthulhu
FUNNY-_-MAN-_-18
Cthulhu
Level 147
God Stats
16W - 7L
1,745 SR
Queue Stats
246W - 240L
1,498 Elo+
Solo
Agni
Agni
HilarysHammer
Agni
Level 103
God Stats
40W - 38L
1,571 SR
Queue Stats
61W - 67L
1,469 Elo+
Solo
Vamana
Vamana
RoronoaRyuZoro
Vamana
Level 154
God Stats
4W - 5L
1,432 SR
Queue Stats
275W - 270L
1,486 Elo+
Solo
Team Averages
Level 141
1,549 SR
1,489 Elo+

VS

Team Averages
Level 70
1,515 SR
1,434 Elo+
Neith
Neith
DirtyDee35
Neith
Level 66
God Stats
0W - 1L
1,455 SR
Queue Stats
39W - 23L
1,573 Elo+
Party 2
Zhong Kui
Zhong Kui
Geico760
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 128L
1,409 Elo+
Party 1
Hades
Hades
Hoodini69
Hades
Level 85
God Stats
1W - 1L
1,473 SR
Queue Stats
139W - 140L
1,438 Elo+
Party 1
Ne Zha
Ne Zha
MopStick15
Ne Zha
Level 158
God Stats
13W - 17L
1,438 SR
Queue Stats
429W - 432L
1,453 Elo+
Party 2
Cthulhu
Cthulhu
umprt
Cthulhu
Level 10
God Stats
5W - 7L
1,709 SR
Queue Stats
7W - 17L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
4 / 0 / 1
4,563
913
2,749
1,844
479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
CraiGrenadier369
Morgan Le Fay
7
2 / 0 / 1
3,973
795
2,222
3,047
757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
2 / 1 / 4
4,254
851
2,656
4,783
1,940
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
1 / 1 / 1
4,139
828
3,189
1,855
433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 0 / 0
3,798
760
1,104
2,879
1,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
4
0 / 2 / 1
2,947
589
1,139
3,412
763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
Geico760
Zhong Kui
6
0 / 0 / 0
3,627
725
942
2,437
1,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hades
Hoodini69
Hades
7
1 / 1 / 0
3,609
722
819
4,314
942
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ne Zha
MopStick15
Ne Zha
5
0 / 2 / 0
3,192
638
828
3,932
943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
umprt
Cthulhu
5
1 / 4 / 0
3,213
643
2,181
4,813
1,851
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
9
Kills
2
2
Deaths
9
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
0
1
4.5
W
Morgan Le Fay
CraiGrenadier369
Morgan Le Fay
2
0
1
2.5
L
Neith
0
2
1
0.25
W
2
1
4
4
L
Zhong Kui
Geico760
Zhong Kui
0
0
0
0
W
1
1
1
1.5
L
Hades
Hoodini69
Hades
1
1
0
1
L
Ne Zha
MopStick15
Ne Zha
0
2
0
0
W
0
0
0
0
L
Cthulhu
umprt
Cthulhu
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,920
Damage
5,909
14,408
Taken
18,908
4,963
Mitigated
5,747
6,033
Healing
5,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
2,749
1,595
0
1,063
1,844
479
289
624
1,220
0
22,474
W
Morgan Le Fay
CraiGrenadier369
Morgan Le Fay
2,222
365
0
2,082
3,047
757
0
304
2,743
21,387
0
L
Neith
1,139
443
0
831
3,412
763
0
1,360
2,052
0
7,342
W
2,656
557
0
1,307
4,783
1,940
232
1,498
3,285
15,839
334
L
Zhong Kui
Geico760
Zhong Kui
942
221
0
1,076
2,437
1,248
0
82
2,355
14,545
4,669
W
3,189
478
0
360
1,855
433
0
515
1,340
16,908
1,031
L
Hades
Hoodini69
Hades
819
0
140
1,608
4,314
942
0
3,136
824
12,980
787
L
Ne Zha
MopStick15
Ne Zha
828
262
0
1,625
3,932
943
0
1,456
2,434
0
12,036
W
1,104
137
0
1,221
2,879
1,354
0
869
2,010
0
19,720
L
Cthulhu
umprt
Cthulhu
2,181
290
0
272
4,813
1,851
0
1,532
3,281
8,616
230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,727
Gold Earned
16,588
170
Minions Killed
109
0
Camps Cleared
0
560,354
Distance Traveled
485,228
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,563
913
32
6
0
89,181
0
W
Morgan Le Fay
3,973
795
39
8
0
131,879
1
L
Neith
2,947
589
10
2
0
73,645
0
W
Cthulhu
4,254
851
24
5
0
105,302
0
L
Zhong Kui
3,627
725
37
7
0
109,284
0
W
Agni
4,139
828
46
9
0
108,785
2
L
Hades
3,609
722
28
6
0
106,429
0
L
Ne Zha
3,192
638
20
4
0
91,625
0
W
Vamana
3,798
760
29
6
0
125,207
0
L
Cthulhu
3,213
643
14
3
0
104,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role