Player Matchup

Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Arqtekt
Hou Yi
Level 163
God Stats
7W - 3L
1,758 SR
Queue Stats
190W - 154L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
BieelXB
Sun Wukong
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,777 Elo+
Solo
Vamana
Vamana
PatoTraficante
Vamana
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 166L
1,513 Elo+
Solo
Ah Puch
Ah Puch
TaTø420
Ah Puch
Level 135
God Stats
2W - 1L
1,702 SR
Queue Stats
40W - 44L
1,494 Elo+
Solo
Team Averages
Level 132
1,592 SR
1,556 Elo+

VS

Team Averages
Level 123
1,505 SR
1,504 Elo+
Horus
Horus
 
Horus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ChrsRngl
Hercules
Level 156
God Stats
1W - 1L
1,637 SR
Queue Stats
162W - 149L
1,570 Elo+
Party 1
Neith
Neith
FbiChan
Neith
Level 139
God Stats
0W - 4L
1,172 SR
Queue Stats
57W - 59L
1,545 Elo+
Party 1
Zhong Kui
Zhong Kui
Mauro007856
Zhong Kui
Level 113
God Stats
1W - 1L
1,714 SR
Queue Stats
60W - 67L
1,507 Elo+
Solo
Hades
Hades
yMarcoles
Hades
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 126L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 1 / 7
6,010
1,202
3,979
3,373
1,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Arqtekt
Hou Yi
10
4 / 2 / 7
6,427
1,285
5,640
4,126
1,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
BieelXB
Sun Wukong
10
1 / 1 / 8
5,713
1,143
2,862
4,393
3,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
4 / 1 / 7
6,513
1,303
4,045
5,391
5,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
TaTø420
Ah Puch
11
3 / 1 / 7
6,524
1,305
4,687
3,109
1,609
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 2 / 1
4,614
923
372
3,764
2,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hercules
ChrsRngl
Hercules
11
1 / 2 / 4
5,149
1,030
3,255
5,065
4,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
FbiChan
Neith
11
2 / 3 / 3
5,853
1,171
3,964
4,219
1,360
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Mauro007856
Zhong Kui
11
1 / 3 / 3
5,487
1,097
3,440
4,866
3,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hades
yMarcoles
Hades
10
2 / 4 / 1
5,386
1,077
3,149
6,114
4,749
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
14
Kills
6
6
Deaths
14
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
7
5.5
L
Horus
 
Horus
0
2
1
0.25
W
Hou Yi
Arqtekt
Hou Yi
4
2
7
3.75
W
Sun Wukong
BieelXB
Sun Wukong
1
1
8
5
L
Hercules
ChrsRngl
Hercules
1
2
4
1.5
L
Neith
FbiChan
Neith
2
3
3
1.17
L
Zhong Kui
Mauro007856
Zhong Kui
1
3
3
0.83
W
4
1
7
7.5
W
Ah Puch
TaTø420
Ah Puch
3
1
7
6.5
L
Hades
yMarcoles
Hades
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,213
Damage
14,180
20,392
Taken
24,028
13,678
Mitigated
17,090
8,122
Healing
5,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,979
165
2,858
1,627
3,373
1,137
280
1,879
1,494
12,063
0
L
Horus
 
Horus
372
185
690
601
3,764
2,271
0
986
2,602
0
1,397
W
Hou Yi
Arqtekt
Hou Yi
5,640
1,113
0
241
4,126
1,843
493
1,125
3,001
0
9,345
W
Sun Wukong
BieelXB
Sun Wukong
2,862
181
407
622
4,393
3,268
271
1,213
3,180
0
4,364
L
Hercules
ChrsRngl
Hercules
3,255
991
0
554
5,065
4,798
0
1,982
3,003
0
6,979
L
Neith
FbiChan
Neith
3,964
990
531
324
4,219
1,360
0
918
3,154
0
10,586
L
Zhong Kui
Mauro007856
Zhong Kui
3,440
162
151
686
4,866
3,912
0
1,569
3,157
6,977
0
W
4,045
1,537
14
1,195
5,391
5,821
67
1,509
3,882
0
5,964
W
Ah Puch
TaTø420
Ah Puch
4,687
231
654
504
3,109
1,609
160
863
2,246
12,994
384
L
Hades
yMarcoles
Hades
3,149
99
877
866
6,114
4,749
0
2,886
2,912
4,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,187
Gold Earned
26,489
57
Minions Killed
37
0
Camps Cleared
0
512,450
Distance Traveled
425,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,010
1,202
22
4
0
94,675
0
L
Horus
4,614
923
3
1
0
44,667
0
W
Hou Yi
6,427
1,285
9
2
0
87,223
0
W
Sun Wukong
5,713
1,143
7
1
0
114,515
0
L
Hercules
5,149
1,030
3
1
0
96,187
0
L
Neith
5,853
1,171
15
3
0
103,057
0
L
Zhong Kui
5,487
1,097
14
3
0
97,066
0
W
Vamana
6,513
1,303
3
1
0
106,622
0
W
Ah Puch
6,524
1,305
16
3
0
109,415
0
L
Hades
5,386
1,077
2
0
0
84,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role