Player Matchup

Geb
Geb
 
Geb
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
HerrBockwurst188
Arachne
Level 109
God Stats
29W - 33L
1,482 SR
Queue Stats
280W - 295L
1,414 Elo+
Solo
Sol
Sol
X_Whiteskyyy_X
Sol
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
78W - 62L
1,514 Elo+
Solo
Chiron
Chiron
Yazagaming
Chiron
Level 118
God Stats
1W - 0L
1,710 SR
Queue Stats
23W - 21L
1,486 Elo+
Party 2
Mulan
Mulan
dagunner243
Mulan
Level 102
God Stats
5W - 6L
1,400 SR
Queue Stats
23W - 23L
1,495 Elo+
Party 2
Team Averages
Level 112
1,518 SR
1,482 Elo+

VS

Team Averages
Level 111
1,446 SR
1,396 Elo+
Ares
Ares
 
Ares
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
O-AbS3Nt-O
Mulan
Level 83
God Stats
32W - 58L
1,384 SR
Queue Stats
184W - 287L
1,367 Elo+
Party 1
Anubis
Anubis
The_Aline_0631
Anubis
Level 87
God Stats
2W - 3L
1,519 SR
Queue Stats
147W - 281L
1,333 Elo+
Party 1
Serqet
Serqet
XI-M-A-L-IX
Serqet
Level 114
God Stats
1W - 1L
1,286 SR
Queue Stats
416W - 496L
1,506 Elo+
Party 1
Sol
Sol
manoffire0631
Sol
Level 67
God Stats
15W - 14L
1,543 SR
Queue Stats
103W - 202L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 1 / 8
5,949
595
3,798
9,053
5,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 4
5,869
587
4,003
7,723
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
4 / 1 / 3
6,108
611
5,496
4,135
1,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chiron
Yazagaming
Chiron
12
2 / 0 / 0
6,336
634
3,339
3,357
900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 0 / 1
6,242
624
6,672
7,569
5,165
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 2 / 1
4,811
481
4,237
8,965
5,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
10
0 / 2 / 0
4,797
480
3,888
9,963
6,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
0 / 2 / 0
4,656
466
1,980
5,518
2,357
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
9
0 / 3 / 0
4,540
454
2,904
7,106
3,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 3 / 0
5,161
516
4,422
5,689
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
11
Kills
2
2
Deaths
12
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
8
5
L
Ares
 
Ares
0
2
1
0.25
W
3
0
4
5
L
Mulan
0
2
0
0
L
0
2
0
0
L
Serqet
0
3
0
0
W
4
1
3
5.5
W
Chiron
Yazagaming
Chiron
2
0
0
2
W
1
0
1
1.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,308
Damage
17,431
31,837
Taken
37,241
15,221
Mitigated
18,238
13,095
Healing
8,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,798
551
0
3,279
9,053
5,504
0
4,417
4,520
18,785
696
L
Ares
 
Ares
4,237
670
0
2,101
8,965
5,060
0
4,094
4,871
14,335
0
W
4,003
2,465
0
5,200
7,723
2,410
0
1,218
6,349
0
41,602
L
Mulan
3,888
452
0
2,217
9,963
6,027
0
0
9,963
0
27,836
L
1,980
158
0
1,671
5,518
2,357
0
939
4,579
27,894
0
L
Serqet
2,904
709
0
458
7,106
3,085
0
515
6,591
0
25,849
W
5,496
2,846
0
1,413
4,135
1,242
384
2,875
1,260
32,110
1,341
W
Chiron
Yazagaming
Chiron
3,339
839
211
1,303
3,357
900
134
2,129
1,228
0
40,543
W
6,672
787
0
1,689
7,569
5,165
0
0
7,413
0
41,665
L
4,422
1,993
95
1,982
5,689
1,709
0
3,583
2,106
29,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,504
Gold Earned
23,965
319
Minions Killed
215
0
Camps Cleared
0
1,040,531
Distance Traveled
949,408
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,949
595
21
2
0
206,342
2
L
Ares
4,811
481
18
2
0
177,620
0
W
Arachne
5,869
587
67
7
0
242,568
0
L
Mulan
4,797
480
45
5
0
193,211
0
L
Anubis
4,656
466
45
5
0
159,309
3
L
Serqet
4,540
454
55
6
0
235,474
0
W
Sol
6,108
611
63
6
0
193,560
0
W
Chiron
6,336
634
88
9
0
202,609
0
W
Mulan
6,242
624
80
8
0
195,452
0
L
Sol
5,161
516
52
5
0
183,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role