Player Matchup

Skadi
Skadi
 
Skadi
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
BEHOLDERWiF3
Aphrodite
Level 151
God Stats
175W - 131L
1,585 SR
Queue Stats
202W - 186L
1,497 Elo+
Party 1
Ra
Ra
NoxNemesis
Ra
Level 109
God Stats
10W - 10L
1,590 SR
Queue Stats
123W - 107L
1,470 Elo+
Solo
Nemesis
Nemesis
ThundaClappa639
Nemesis
Level 155
God Stats
25W - 21L
1,435 SR
Queue Stats
375W - 435L
1,436 Elo+
Solo
Kali
Kali
yametekudasai69
Kali
Level 148
God Stats
15W - 14L
1,282 SR
Queue Stats
216W - 199L
1,558 Elo+
Solo
Team Averages
Level 147
1,479 SR
1,492 Elo+

VS

Team Averages
Level 138
1,629 SR
1,508 Elo+
Bastet
Bastet
A100mexicankids
Bastet
Level 149
God Stats
1W - 2L
1,630 SR
Queue Stats
145W - 122L
1,567 Elo+
Party 2
Mulan
Mulan
HeraMIDD
Mulan
Level 158
God Stats
92W - 72L
1,592 SR
Queue Stats
1,031W - 995L
1,561 Elo+
Solo
Artio
Artio
Kaleookalanikea
Artio
Level 124
God Stats
3W - 2L
1,756 SR
Queue Stats
52W - 48L
1,533 Elo+
Solo
Zeus
Zeus
Ulitmate_Cobra
Zeus
Level 101
God Stats
5W - 3L
1,619 SR
Queue Stats
400W - 395L
1,403 Elo+
Party 2
Neith
Neith
brianmoore99
Neith
Level 158
God Stats
10W - 7L
1,549 SR
Queue Stats
222W - 209L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
1 / 1 / 1
6,727
517
10,611
8,832
2,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
BEHOLDERWiF3
Aphrodite
12
0 / 2 / 1
7,036
541
4,357
11,072
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
3 / 0 / 5
8,752
673
6,888
4,916
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 3
7,369
567
3,492
9,162
3,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
9 / 0 / 1
9,739
749
11,417
11,981
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 2
6,105
470
5,276
11,659
3,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
HeraMIDD
Mulan
11
0 / 5 / 0
6,032
464
5,379
13,633
6,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 1 / 1
6,122
471
4,762
13,508
11,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 4 / 0
6,899
531
3,846
7,770
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 1
5,892
453
7,949
8,679
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
16
Kills
5
5
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
1
1
1.5
L
2
4
2
0.75
W
Aphrodite
BEHOLDERWiF3
Aphrodite
0
2
1
0.25
L
Mulan
HeraMIDD
Mulan
0
5
0
0
L
1
1
1
1.5
W
3
0
5
5.5
W
3
2
3
2.25
L
1
4
0
0.25
L
1
2
1
0.75
W
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,765
Damage
27,212
45,963
Taken
55,249
16,391
Mitigated
25,064
25,198
Healing
15,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,611
2,931
0
750
8,832
2,477
0
2,385
6,447
0
52,874
L
5,276
1,239
0
2,405
11,659
3,225
0
3,911
7,748
0
40,185
W
Aphrodite
BEHOLDERWiF3
Aphrodite
4,357
814
4,447
6,924
11,072
4,338
338
1,897
9,175
31,252
0
L
Mulan
HeraMIDD
Mulan
5,379
858
0
4,562
13,633
6,417
0
1,133
12,500
0
41,688
L
4,762
143
518
5,243
13,508
11,008
0
2,982
10,440
23,456
0
W
6,888
692
264
2,000
4,916
1,382
196
2,227
2,435
67,713
435
W
3,492
848
0
2,453
9,162
3,180
61
1,310
7,776
0
44,434
L
3,846
482
0
1,290
7,770
1,820
315
2,089
5,623
43,965
3,485
L
7,949
1,752
0
1,536
8,679
2,594
0
958
7,721
0
50,829
W
11,417
6,302
0
8,360
11,981
5,014
537
377
11,604
0
67,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,623
Gold Earned
31,050
441
Minions Killed
359
0
Camps Cleared
0
1,337,285
Distance Traveled
1,275,368
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,727
517
81
6
0
245,315
0
L
Bastet
6,105
470
57
4
0
282,537
3
W
Aphrodite
7,036
541
59
5
0
238,442
0
L
Mulan
6,032
464
81
6
0
235,632
3
L
Artio
6,122
471
23
2
0
274,079
5
W
Ra
8,752
673
135
10
0
284,713
1
W
Nemesis
7,369
567
68
5
0
309,670
5
L
Zeus
6,899
531
106
8
0
211,752
0
L
Neith
5,892
453
92
7
0
271,368
3
W
Kali
9,739
749
98
8
0
259,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role