Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
A Cheeky Grin
Olorun
Level 183
God Stats
5W - 6L
1,565 SR
Queue Stats
544W - 586L
1,549 Elo+
Solo
Nox
Nox
Dévyn
Nox
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,430 Elo+
Solo
Bastet
Bastet
Lambonator424
Bastet
Level 159
God Stats
5W - 2L
1,869 SR
Queue Stats
27W - 24L
1,527 Elo+
Solo
Hercules
Hercules
Åntīthesis
Hercules
Level 174
God Stats
9W - 9L
1,508 SR
Queue Stats
107W - 94L
1,552 Elo+
Solo
Team Averages
Level 154
1,588 SR
1,512 Elo+

VS

Team Averages
Level 111
1,590 SR
1,519 Elo+
Terra
Terra
LPantherXCubG
Terra
Level 126
God Stats
5W - 5L
1,603 SR
Queue Stats
79W - 76L
1,528 Elo+
Solo
Kukulkan
Kukulkan
ROXASDUDE6
Kukulkan
Level 147
God Stats
7W - 6L
1,538 SR
Queue Stats
362W - 346L
1,456 Elo+
Solo
Mulan
Mulan
Raidust
Mulan
Level 67
God Stats
41W - 27L
1,634 SR
Queue Stats
110W - 92L
1,537 Elo+
Party 1
Atlas
Atlas
SayaBlood
Atlas
Level 116
God Stats
1W - 2L
1,522 SR
Queue Stats
250W - 224L
1,524 Elo+
Party 1
Martichoras
Martichoras
chasep98
Martichoras
Level 101
God Stats
7W - 5L
1,653 SR
Queue Stats
83W - 54L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 1 / 3
7,147
550
5,340
12,991
7,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
7 / 3 / 5
8,555
658
11,723
9,000
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nox
Dévyn
Nox
15
6 / 1 / 5
9,248
711
5,175
4,423
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
2 / 2 / 7
7,722
594
6,209
10,349
3,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Hercules
Åntīthesis
Hercules
12
4 / 2 / 8
8,254
635
7,411
12,618
11,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,345
565
7,592
14,720
13,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
ROXASDUDE6
Kukulkan
12
2 / 6 / 2
7,079
545
4,779
8,274
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
Raidust
Mulan
7
0 / 2 / 3
5,115
393
4,366
8,476
4,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Atlas
SayaBlood
Atlas
12
5 / 5 / 2
6,995
538
9,369
14,749
6,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Martichoras
chasep98
Martichoras
4
0 / 3 / 1
4,486
345
843
2,689
686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
20
Kills
9
9
Deaths
20
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
3
2.5
W
7
3
5
3.17
W
Nox
Dévyn
Nox
6
1
5
8.5
L
2
4
1
0.63
W
2
2
7
2.75
L
Kukulkan
ROXASDUDE6
Kukulkan
2
6
2
0.5
L
Mulan
Raidust
Mulan
0
2
3
0.75
L
Atlas
SayaBlood
Atlas
5
5
2
1.2
L
Martichoras
chasep98
Martichoras
0
3
1
0.17
W
Hercules
Åntīthesis
Hercules
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,858
Damage
26,949
49,381
Taken
48,908
27,030
Mitigated
27,539
11,192
Healing
9,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,340
413
0
632
12,991
7,748
35
5,700
6,697
0
36,148
W
11,723
5,338
742
3,123
9,000
3,067
5,320
3,549
5,408
59,760
2,414
W
Nox
Dévyn
Nox
5,175
210
0
551
4,423
1,522
809
1,889
2,414
64,560
2,804
L
7,592
681
157
3,753
14,720
13,007
0
4,423
10,297
37,366
4,601
W
6,209
1,223
0
2,330
10,349
3,676
557
3,772
6,423
0
56,615
L
Kukulkan
ROXASDUDE6
Kukulkan
4,779
470
0
790
8,274
2,919
0
2,631
5,643
42,717
0
L
Mulan
Raidust
Mulan
4,366
1,195
0
1,257
8,476
4,621
0
3,119
5,357
0
17,693
L
Atlas
SayaBlood
Atlas
9,369
2,950
0
3,584
14,749
6,306
0
5,527
9,222
40,496
0
L
Martichoras
chasep98
Martichoras
843
262
0
220
2,689
686
0
1,151
1,538
0
9,929
W
Hercules
Åntīthesis
Hercules
7,411
2,386
0
3,814
12,618
11,017
208
4,953
7,349
0
19,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,926
Gold Earned
31,020
400
Minions Killed
310
0
Camps Cleared
0
1,312,304
Distance Traveled
1,049,609
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,147
550
61
5
0
273,736
0
W
Olorun
8,555
658
84
6
0
231,953
2
W
Nox
9,248
711
136
10
0
236,181
0
L
Terra
7,345
565
98
8
0
248,135
0
W
Bastet
7,722
594
92
7
0
288,989
0
L
Kukulkan
7,079
545
96
7
0
227,357
0
L
Mulan
5,115
393
35
3
0
213,433
1
L
Atlas
6,995
538
67
5
0
282,420
0
L
Martichoras
4,486
345
14
1
0
78,264
0
W
Hercules
8,254
635
27
2
0
281,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role