Player Matchup

Cthulhu
Cthulhu
BeHiNDYou7119
Cthulhu
Level 100
God Stats
124W - 117L
1,536 SR
Queue Stats
405W - 396L
1,484 Elo+
Solo
Danzaburou
Danzaburou
ColdSoupp
Danzaburou
Level 102
God Stats
20W - 26L
1,597 SR
Queue Stats
43W - 55L
1,469 Elo+
Party 1
King Arthur
King Arthur
RecklezzKing1500
King Arthur
Level 14
God Stats
2W - 2L
1,292 SR
Queue Stats
5W - 11L
1,415 Elo+
Party 1
Anubis
Anubis
vl-NoOne-lv
Anubis
Level 100
God Stats
14W - 2L
1,773 SR
Queue Stats
81W - 96L
1,478 Elo+
Party 1
Ix Chel
Ix Chel
volublecypress9
Ix Chel
Level 44
God Stats
3W - 9L
1,403 SR
Queue Stats
101W - 150L
1,393 Elo+
Party 1
Team Averages
Level 72
1,520 SR
1,448 Elo+

VS

Team Averages
Level 96
1,496 SR
1,454 Elo+
Bellona
Bellona
DeViLDoNuT6671
Bellona
Level 148
God Stats
8W - 12L
1,481 SR
Queue Stats
169W - 149L
1,482 Elo+
Party 2
Ymir
Ymir
Herobrineem2144
Ymir
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 87L
1,438 Elo+
Party 2
Arachne
Arachne
Memecory
Arachne
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 67L
1,425 Elo+
Solo
Ra
Ra
PowerPusheen
Ra
Level 88
God Stats
5W - 5L
1,549 SR
Queue Stats
171W - 155L
1,494 Elo+
Party 2
Heimdallr
Heimdallr
patshogun 47
Heimdallr
Level 148
God Stats
1W - 4L
1,451 SR
Queue Stats
107W - 113L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
5 / 1 / 7
8,357
597
7,675
10,767
8,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
ColdSoupp
Danzaburou
14
5 / 0 / 5
8,279
591
8,278
6,709
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
RecklezzKing1500
King Arthur
12
1 / 3 / 2
6,800
486
5,661
13,014
7,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
13
3 / 3 / 3
7,475
534
7,601
8,053
3,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
4 / 1 / 4
7,652
547
6,325
7,453
3,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
7,765
555
8,074
14,430
11,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 6 / 0
5,615
401
4,061
9,872
6,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Memecory
Arachne
13
0 / 1 / 3
6,917
494
1,139
8,910
3,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 5 / 2
7,789
556
8,570
9,329
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
patshogun 47
Heimdallr
10
0 / 5 / 1
6,028
431
5,478
9,235
3,127
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
18
Kills
8
8
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
1
7
8.5
W
Danzaburou
ColdSoupp
Danzaburou
5
0
5
7.5
L
4
1
3
5.5
L
1
6
0
0.17
L
Arachne
Memecory
Arachne
0
1
3
1.5
L
3
5
2
0.8
W
King Arthur
RecklezzKing1500
King Arthur
1
3
2
0.67
L
Heimdallr
patshogun 47
Heimdallr
0
5
1
0.1
W
Anubis
3
3
3
1.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,540
Damage
27,322
45,996
Taken
51,776
25,749
Mitigated
26,897
14,537
Healing
11,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,675
289
176
2,330
10,767
8,017
320
4,729
5,731
35,552
717
W
Danzaburou
ColdSoupp
Danzaburou
8,278
3,827
0
4,080
6,709
2,456
1,520
1,192
5,348
0
59,714
L
8,074
1,638
0
5,209
14,430
11,331
244
4,368
9,852
0
47,399
L
4,061
685
0
878
9,872
6,299
0
4,340
4,952
15,908
1,126
L
Arachne
Memecory
Arachne
1,139
945
0
2,191
8,910
3,368
0
2,144
6,729
0
51,619
L
8,570
1,351
687
1,995
9,329
2,772
164
6,793
2,017
55,332
1,158
W
King Arthur
RecklezzKing1500
King Arthur
5,661
632
0
1,909
13,014
7,962
26
1,768
11,246
0
34,710
L
Heimdallr
patshogun 47
Heimdallr
5,478
2,593
0
877
9,235
3,127
0
2,127
6,765
0
41,200
W
Anubis
7,601
180
0
3,227
8,053
3,759
567
2,745
5,156
47,108
0
W
6,325
610
420
2,395
7,453
3,555
609
1,289
6,113
42,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,563
Gold Earned
34,114
365
Minions Killed
376
0
Camps Cleared
0
1,438,937
Distance Traveled
1,333,372
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,357
597
65
5
0
339,278
0
W
Danzaburou
8,279
591
104
7
0
320,831
2
L
Bellona
7,765
555
71
5
0
299,159
0
L
Ymir
5,615
401
29
2
0
245,586
0
L
Arachne
6,917
494
97
7
0
277,680
0
L
Ra
7,789
556
111
8
0
249,421
2
W
King Arthur
6,800
486
71
5
0
257,640
0
L
Heimdallr
6,028
431
68
5
0
261,526
0
W
Anubis
7,475
534
63
5
0
269,504
0
W
Ix Chel
7,652
547
62
4
0
251,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role