Player Matchup

Hercules
Hercules
Platinum V
IncaCold
Hercules
Platinum V
Level 63
God Stats
36W - 31L
1,576 SR
Queue Stats
234W - 226L
1,547 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
MaziSolis
Sun Wukong
Silver I
Level 45
God Stats
0W - 2L
1,751 SR
Queue Stats
9W - 15L
1,544 MMR
Party 1
Zeus
Zeus
Bronze III
Ryxs9100
Zeus
Bronze III
Level 66
God Stats
0W - 1L
1,516 SR
Queue Stats
8W - 16L
1,554 MMR
Solo
Maui
Maui
Gold I
SwampDonkeyed
Maui
Gold I
Level 69
God Stats
83W - 81L
1,539 SR
Queue Stats
102W - 98L
1,560 MMR
Solo
Hachiman
Hachiman
Gold V
XIB1g
Hachiman
Gold V
Level 86
God Stats
3W - 3L
1,585 SR
Queue Stats
12W - 12L
1,540 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 66
1,593 SR
1,549 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 104
1,595 SR
1,549 MMR
Mulan
Mulan
Gold II
APOCALIPSIS2017
Mulan
Gold II
Level 132
God Stats
12W - 17L
1,607 SR
Queue Stats
63W - 61L
1,590 MMR
Solo
Rama
Rama
Platinum IV
DavidKnight1681
Rama
Platinum IV
Level 103
God Stats
9W - 3L
1,760 SR
Queue Stats
105W - 102L
1,512 MMR
Solo
Hel
Hel
Gold III
NAtive818Thuug
Hel
Gold III
Level 59
God Stats
25W - 21L
1,546 SR
Queue Stats
212W - 224L
1,540 MMR
Solo
Ah Puch
Ah Puch
Gold IV
PRhyme_Solo
Ah Puch
Gold IV
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 15L
1,557 MMR
Solo
Ne Zha
Ne Zha
Gold II
iAQUASi
Ne Zha
Gold II
Level 128
God Stats
4W - 4L
1,559 SR
Queue Stats
89W - 88L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IncaCold
Hercules
16
3 / 3 / 2
8,956
527
7,475
14,969
7,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sun Wukong
MaziSolis
Sun Wukong
14
1 / 7 / 0
8,312
489
3,210
13,205
10,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
14
1 / 4 / 1
8,322
490
2,300
8,970
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 3
7,714
454
3,549
12,741
10,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
XIB1g
Hachiman
16
1 / 2 / 0
9,250
544
5,611
9,272
3,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AresBacchusArachneThor

VS

Bans
JanusMaman BrigitteDanzaburouCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 4
10,797
635
14,764
15,100
10,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 0 / 3
10,664
627
8,258
10,075
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
3 / 1 / 5
9,749
573
7,010
11,053
4,123
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ah Puch
PRhyme_Solo
Ah Puch
15
3 / 2 / 5
10,135
596
6,163
7,254
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
iAQUASi
Ne Zha
16
3 / 1 / 5
9,518
560
7,037
9,352
4,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
17
17
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
2
0
3
3.5
L
Hercules
IncaCold
Hercules
3
3
2
1.33
L
Sun Wukong
MaziSolis
Sun Wukong
1
7
0
0.14
W
3
1
5
5.5
W
Ah Puch
PRhyme_Solo
Ah Puch
3
2
5
2.75
L
Zeus
1
4
1
0.38
L
0
1
3
1.5
L
Hachiman
XIB1g
Hachiman
1
2
0
0.5
W
Ne Zha
iAQUASi
Ne Zha
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,145
Damage
43,232
59,157
Taken
52,834
34,837
Mitigated
25,238
13,643
Healing
31,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,764
1,653
0
5,799
15,100
10,685
1,081
175
14,925
955
62,138
W
8,258
6,202
0
5,267
10,075
3,850
4,548
1,311
8,764
0
88,610
L
Hercules
IncaCold
Hercules
7,475
2,012
0
2,890
14,969
7,850
0
2,501
12,418
0
83,878
L
Sun Wukong
MaziSolis
Sun Wukong
3,210
313
0
1,855
13,205
10,672
0
2,170
10,945
0
41,423
W
7,010
257
5,066
8,510
11,053
4,123
973
1,200
9,853
73,878
0
W
Ah Puch
PRhyme_Solo
Ah Puch
6,163
176
58
967
7,254
2,562
972
3,105
4,149
58,756
800
L
Zeus
2,300
0
0
2,222
8,970
2,171
0
4,456
4,134
53,760
153
L
3,549
368
0
2,255
12,741
10,783
0
3,623
9,040
28,379
0
L
Hachiman
XIB1g
Hachiman
5,611
4,027
0
4,421
9,272
3,361
3,159
430
8,842
0
79,648
W
Ne Zha
iAQUASi
Ne Zha
7,037
405
0
5,347
9,352
4,018
1,428
113
9,239
0
67,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,554
Gold Earned
50,863
519
Minions Killed
592
0
Camps Cleared
0
1,710,785
Distance Traveled
1,863,122
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,797
635
113
7
0
363,893
1
W
Rama
10,664
627
155
9
0
343,182
5
L
Hercules
8,956
527
125
7
0
404,555
0
L
Sun Wukong
8,312
489
76
4
0
302,503
0
W
Hel
9,749
573
109
6
0
389,334
3
W
Ah Puch
10,135
596
126
7
0
348,139
1
L
Zeus
8,322
490
128
8
0
291,642
0
L
Maui
7,714
454
53
3
0
372,941
6
L
Hachiman
9,250
544
137
8
0
339,144
4
W
Ne Zha
9,518
560
89
5
0
418,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role