Player Matchup

Apollo
Apollo
 
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ChangoTheBeast
Bellona
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 16L
1,320 Elo+
Party 1
Arachne
Arachne
FrostyFactor
Arachne
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,363 Elo+
Party 1
Scylla
Scylla
ThornBird
Scylla
Level 129
God Stats
3W - 2L
1,744 SR
Queue Stats
16W - 19L
1,438 Elo+
Party 1
Charon
Charon
jondive
Charon
Level 67
God Stats
4W - 4L
1,499 SR
Queue Stats
6W - 9L
1,357 Elo+
Party 1
Team Averages
Level 103
1,549 SR
1,396 Elo+

VS

Team Averages
Level 125
1,468 SR
1,489 Elo+
Fenrir
Fenrir
Bandicoot_playa
Fenrir
Level 145
God Stats
0W - 1L
1,240 SR
Queue Stats
5W - 7L
1,477 Elo+
Party 2
Jormungandr
Jormungandr
Brootli
Jormungandr
Level 75
God Stats
1W - 3L
1,604 SR
Queue Stats
6W - 7L
1,506 Elo+
Party 2
Scylla
Scylla
Dorachadas
Scylla
Level 124
God Stats
4W - 3L
1,498 SR
Queue Stats
90W - 83L
1,509 Elo+
Solo
Izanami
Izanami
Giminho
Izanami
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 206L
1,454 Elo+
Solo
Bacchus
Bacchus
SKILLetor3865
Bacchus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
1 / 1 / 0
4,353
622
1,244
3,303
918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 1
5,249
750
3,860
5,109
3,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
FrostyFactor
Arachne
9
4 / 2 / 0
5,068
724
3,224
7,222
2,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
ThornBird
Scylla
10
6 / 1 / 1
5,788
827
4,657
3,184
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
jondive
Charon
6
0 / 0 / 1
4,225
604
884
5,293
2,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 1
5,024
718
3,725
5,251
1,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Brootli
Jormungandr
7
0 / 2 / 0
3,953
565
2,528
6,095
3,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Dorachadas
Scylla
6
1 / 3 / 0
3,772
539
1,207
2,306
546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Giminho
Izanami
6
0 / 2 / 0
3,986
569
1,906
4,270
942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
5
0 / 4 / 1
3,357
480
570
3,920
1,850
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
13
Kills
4
4
Deaths
14
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
1
0
1
L
3
3
1
1.17
L
Jormungandr
Brootli
Jormungandr
0
2
0
0
W
2
0
1
2.5
L
Scylla
Dorachadas
Scylla
1
3
0
0.33
W
Arachne
FrostyFactor
Arachne
4
2
0
2
L
Izanami
Giminho
Izanami
0
2
0
0
L
Bacchus
0
4
1
0.13
W
Scylla
ThornBird
Scylla
6
1
1
6.5
W
Charon
jondive
Charon
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,869
Damage
9,936
24,111
Taken
21,842
9,702
Mitigated
8,536
7,512
Healing
3,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
1,244
683
0
688
3,303
918
492
153
3,150
0
23,001
L
3,725
1,423
0
703
5,251
1,719
0
1,168
3,997
0
17,123
L
Jormungandr
Brootli
Jormungandr
2,528
1,040
0
1,935
6,095
3,479
0
0
5,697
17,442
0
W
3,860
1,208
0
1,953
5,109
3,787
0
2,319
2,492
0
23,387
L
Scylla
Dorachadas
Scylla
1,207
175
0
80
2,306
546
0
1,580
588
13,045
401
W
Arachne
FrostyFactor
Arachne
3,224
2,281
0
3,477
7,222
2,026
0
928
6,294
0
32,622
L
Izanami
Giminho
Izanami
1,906
770
0
527
4,270
942
0
817
3,373
0
23,298
L
Bacchus
570
40
0
387
3,920
1,850
0
1,450
2,289
5,539
0
W
Scylla
ThornBird
Scylla
4,657
671
0
250
3,184
737
175
612
2,572
28,800
0
W
Charon
jondive
Charon
884
229
0
1,144
5,293
2,234
387
286
5,007
10,484
73

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,683
Gold Earned
20,092
216
Minions Killed
141
0
Camps Cleared
0
735,633
Distance Traveled
654,936
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,353
622
39
6
0
130,702
0
L
Fenrir
5,024
718
36
5
0
163,297
0
L
Jormungandr
3,953
565
32
5
0
144,643
3
W
Bellona
5,249
750
54
8
0
147,389
0
L
Scylla
3,772
539
24
3
0
84,429
0
W
Arachne
5,068
724
53
8
0
183,744
0
L
Izanami
3,986
569
41
6
0
136,898
0
L
Bacchus
3,357
480
8
1
0
125,669
0
W
Scylla
5,788
827
57
8
0
148,826
2
W
Charon
4,225
604
13
2
0
124,972
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role