Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Dr Duebob
Sun Wukong
Level 98
God Stats
14W - 19L
1,353 SR
Queue Stats
284W - 296L
1,436 Elo+
Party 3
Bacchus
Bacchus
EstDope
Bacchus
Level 48
God Stats
68W - 75L
1,454 SR
Queue Stats
108W - 151L
1,362 Elo+
Solo
Janus
Janus
kikibu
Janus
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 166L
1,448 Elo+
Solo
Sol
Sol
thelunaticisback
Sol
Level 128
God Stats
230W - 225L
1,481 SR
Queue Stats
230W - 225L
1,413 Elo+
Party 3
Team Averages
Level 117
1,458 SR
1,432 Elo+

VS

Team Averages
Level 101
1,480 SR
1,465 Elo+
Scylla
Scylla
DR4G4L
Scylla
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 116L
1,452 Elo+
Party 2
King Arthur
King Arthur
DylanP1
King Arthur
Level 91
God Stats
4W - 4L
1,483 SR
Queue Stats
381W - 364L
1,465 Elo+
Party 1
Artio
Artio
EckoSan
Artio
Level 226
God Stats
1W - 2L
1,667 SR
Queue Stats
491W - 455L
1,487 Elo+
Solo
Cernunnos
Cernunnos
Fine5608
Cernunnos
Level 69
God Stats
17W - 16L
1,544 SR
Queue Stats
357W - 353L
1,488 Elo+
Party 1
Tyr
Tyr
HODEI37
Tyr
Level 48
God Stats
5W - 6L
1,204 SR
Queue Stats
134W - 119L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
14 / 2 / 1
10,368
610
15,012
14,744
7,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Dr Duebob
Sun Wukong
15
4 / 5 / 8
10,042
591
12,987
17,414
9,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Bacchus
EstDope
Bacchus
12
0 / 3 / 4
8,050
474
7,589
10,310
11,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
kikibu
Janus
15
4 / 4 / 5
9,646
567
6,265
7,430
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
10 / 3 / 3
10,154
597
14,648
12,641
3,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DR4G4L
Scylla
14
2 / 8 / 4
7,916
466
4,681
11,365
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
DylanP1
King Arthur
12
1 / 9 / 3
7,752
456
9,663
21,429
18,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artio
EckoSan
Artio
16
8 / 5 / 3
9,797
576
11,998
17,823
7,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Fine5608
Cernunnos
13
2 / 7 / 3
8,271
487
6,688
15,542
4,659
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
12
2 / 4 / 6
7,990
470
5,295
16,915
8,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
34
32
Kills
15
17
Deaths
33
21
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
14
2
1
7.25
L
Scylla
DR4G4L
Scylla
2
8
4
0.5
W
Sun Wukong
Dr Duebob
Sun Wukong
4
5
8
1.6
L
King Arthur
DylanP1
King Arthur
1
9
3
0.28
L
Artio
EckoSan
Artio
8
5
3
1.9
W
Bacchus
EstDope
Bacchus
0
3
4
0.67
L
Cernunnos
Fine5608
Cernunnos
2
7
3
0.5
L
Tyr
2
4
6
1.25
W
Janus
kikibu
Janus
4
4
5
1.63
W
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,501
Damage
38,325
62,539
Taken
83,074
34,081
Mitigated
42,359
16,441
Healing
20,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,012
3,311
0
3,569
14,744
7,198
0
2,580
12,164
0
79,989
L
Scylla
DR4G4L
Scylla
4,681
934
0
1,103
11,365
2,856
0
3,467
7,898
29,053
0
W
Sun Wukong
Dr Duebob
Sun Wukong
12,987
2,967
0
5,902
17,414
9,472
984
4,249
13,113
0
69,152
L
King Arthur
DylanP1
King Arthur
9,663
1,330
0
2,532
21,429
18,000
0
3,086
18,343
1,112
52,108
L
Artio
EckoSan
Artio
11,998
1,961
520
6,978
17,823
7,937
0
3,650
14,173
58,465
0
W
Bacchus
EstDope
Bacchus
7,589
1,124
0
1,848
10,310
11,831
302
1,539
8,699
29,324
0
L
Cernunnos
Fine5608
Cernunnos
6,688
2,711
0
4,160
15,542
4,659
0
9,609
5,933
0
44,356
L
Tyr
5,295
1,425
0
4,897
16,915
8,907
0
8,461
8,454
0
35,672
W
Janus
kikibu
Janus
6,265
152
0
462
7,430
2,058
470
4,833
2,489
56,224
0
W
14,648
6,024
0
4,660
12,641
3,522
2,461
3,637
8,952
63,618
1,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,260
Gold Earned
41,726
454
Minions Killed
360
0
Camps Cleared
0
1,737,861
Distance Traveled
1,538,292
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,368
610
111
7
0
405,407
2
L
Scylla
7,916
466
64
4
0
261,188
0
W
Sun Wukong
10,042
591
115
7
0
312,336
0
L
King Arthur
7,752
456
83
5
0
303,053
0
L
Artio
9,797
576
90
5
0
367,182
0
W
Bacchus
8,050
474
33
2
0
351,885
0
L
Cernunnos
8,271
487
69
4
0
276,112
3
L
Tyr
7,990
470
54
3
0
330,757
0
W
Janus
9,646
567
103
6
0
319,183
3
W
Sol
10,154
597
92
5
0
349,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role