Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Alexblazn420
Sobek
Level 156
God Stats
3W - 3L
1,374 SR
Queue Stats
402W - 427L
1,437 Elo+
Solo
Cthulhu
Cthulhu
Explodus1830
Cthulhu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,359 Elo+
Solo
Kukulkan
Kukulkan
PreidoliaSan
Kukulkan
Level 187
God Stats
1W - 2L
1,557 SR
Queue Stats
171W - 170L
1,588 Elo+
Solo
Aphrodite
Aphrodite
TortueGenial667
Aphrodite
Level 128
God Stats
4W - 2L
1,659 SR
Queue Stats
208W - 203L
1,535 Elo+
Solo
Team Averages
Level 137
1,518 SR
1,484 Elo+

VS

Team Averages
Level 139
1,451 SR
1,515 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ESPNoza118
Arachne
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 146L
1,525 Elo+
Solo
Fafnir
Fafnir
EmpLuke
Fafnir
Level 157
God Stats
1W - 1L
1,310 SR
Queue Stats
197W - 206L
1,522 Elo+
Solo
Xbalanque
Xbalanque
Ferretscales
Xbalanque
Level 141
God Stats
6W - 5L
1,472 SR
Queue Stats
697W - 705L
1,468 Elo+
Solo
Hel
Hel
TTKD KING
Hel
Level 88
God Stats
2W - 1L
1,473 SR
Queue Stats
143W - 116L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
3 / 2 / 4
6,919
865
3,611
10,140
5,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 3 / 3
6,121
765
1,436
7,462
4,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Explodus1830
Cthulhu
7
0 / 1 / 2
5,517
690
1,508
2,859
2,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
PreidoliaSan
Kukulkan
16
4 / 3 / 4
8,339
1,042
16,345
6,289
2,422
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
TortueGenial667
Aphrodite
14
1 / 3 / 8
7,170
896
3,649
9,944
5,381
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
14
4 / 1 / 4
8,357
1,045
8,122
4,541
1,791
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
ESPNoza118
Arachne
11
0 / 3 / 10
7,175
897
4,653
9,731
8,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
EmpLuke
Fafnir
14
2 / 4 / 8
8,787
1,098
4,615
11,959
11,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Ferretscales
Xbalanque
15
3 / 1 / 8
8,479
1,060
10,129
5,645
2,073
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 1 / 8
8,054
1,007
5,889
8,364
3,031
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
9
Kills
12
12
Deaths
10
21
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
3
2
4
2.5
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
4
6
L
1
3
3
0.83
W
Arachne
ESPNoza118
Arachne
0
3
10
1.67
W
Fafnir
EmpLuke
Fafnir
2
4
8
1.5
L
Cthulhu
Explodus1830
Cthulhu
0
1
2
1
W
Xbalanque
Ferretscales
Xbalanque
3
1
8
7
L
Kukulkan
PreidoliaSan
Kukulkan
4
3
4
2
W
3
1
8
7
L
Aphrodite
TortueGenial667
Aphrodite
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,549
Damage
33,408
36,694
Taken
40,240
19,920
Mitigated
27,100
14,940
Healing
16,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
3,611
280
1,435
2,401
10,140
5,961
0
1,408
8,555
5,249
936
W
Ah Muzen Cab
 
Ah Muzen Cab
8,122
2,108
154
195
4,541
1,791
1,863
2,118
2,423
0
27,300
L
1,436
46
0
1,388
7,462
4,072
0
1,959
5,400
3,570
0
W
Arachne
ESPNoza118
Arachne
4,653
2,758
130
1,551
9,731
8,507
906
6,448
3,283
0
8,715
W
Fafnir
EmpLuke
Fafnir
4,615
936
2,464
1,950
11,959
11,698
241
6,945
5,014
7,802
538
L
Cthulhu
Explodus1830
Cthulhu
1,508
0
500
542
2,859
2,084
0
1,443
1,390
3,013
0
W
Xbalanque
Ferretscales
Xbalanque
10,129
4,624
818
855
5,645
2,073
2,869
4,265
1,380
0
28,644
L
Kukulkan
PreidoliaSan
Kukulkan
16,345
1,345
0
549
6,289
2,422
0
1,894
4,326
44,470
0
W
5,889
630
4,521
4,013
8,364
3,031
1,474
6,385
1,979
12,125
0
L
Aphrodite
TortueGenial667
Aphrodite
3,649
386
3,420
4,705
9,944
5,381
0
3,349
6,447
9,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,066
Gold Earned
40,852
119
Minions Killed
98
0
Camps Cleared
0
557,247
Distance Traveled
762,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,919
865
12
2
0
102,257
0
W
Ah Muzen Cab
8,357
1,045
36
5
0
140,907
0
L
Sobek
6,121
765
2
0
0
96,426
0
W
Arachne
7,175
897
10
1
0
143,421
0
W
Fafnir
8,787
1,098
3
0
0
171,528
0
L
Cthulhu
5,517
690
7
1
0
67,110
0
W
Xbalanque
8,479
1,060
41
5
0
154,918
0
L
Kukulkan
8,339
1,042
85
11
0
152,105
0
W
Hel
8,054
1,007
8
1
0
152,208
0
L
Aphrodite
7,170
896
13
2
0
139,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role