Player Matchup

Hachiman
Hachiman
MarmaladeSuckem
Hachiman
Level 91
God Stats
4W - 6L
1,669 SR
Queue Stats
82W - 61L
1,624 Elo+
Solo
The Morrigan
The Morrigan
NotKylowinn
The Morrigan
Level 69
God Stats
1W - 1L
1,758 SR
Queue Stats
239W - 205L
1,656 Elo+
Solo
Tyr
Tyr
rbchris2934
Tyr
Level 156
God Stats
3W - 5L
1,442 SR
Queue Stats
187W - 178L
1,557 Elo+
Solo
Terra
Terra
theMagikMann4
Terra
Level 154
God Stats
1W - 3L
1,469 SR
Queue Stats
170W - 155L
1,485 Elo+
Solo
Kumbhakarna
Kumbhakarna
Ómicron
Kumbhakarna
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,463 Elo+
Solo
Team Averages
Level 126
1,568 SR
1,557 Elo+

VS

Team Averages
Level 139
1,557 SR
1,507 Elo+
Janus
Janus
 
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
KissableAtreyu
Arachne
Level 154
God Stats
102W - 80L
1,539 SR
Queue Stats
406W - 376L
1,542 Elo+
Solo
Ares
Ares
MattDuck
Ares
Level 127
God Stats
6W - 7L
1,569 SR
Queue Stats
123W - 94L
1,528 Elo+
Party 1
Guan Yu
Guan Yu
Quincho69
Guan Yu
Level 118
God Stats
2W - 0L
1,758 SR
Queue Stats
53W - 62L
1,486 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
aakivo
Ah Muzen Cab
Level 174
God Stats
4W - 6L
1,420 SR
Queue Stats
324W - 346L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
1 / 2 / 0
6,901
493
7,427
9,181
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
NotKylowinn
The Morrigan
15
4 / 1 / 0
8,101
579
6,664
7,652
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 2
6,467
462
3,750
10,038
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 3
6,884
492
4,727
11,580
6,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kumbhakarna
Ómicron
Kumbhakarna
12
0 / 5 / 1
6,426
459
6,740
18,459
14,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 5 / 0
7,089
506
6,189
7,616
2,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 0 / 2
8,110
579
6,195
9,597
3,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
14
3 / 0 / 2
8,285
592
6,369
11,571
10,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Guan Yu
Quincho69
Guan Yu
14
5 / 1 / 1
9,126
652
12,905
18,650
15,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
aakivo
Ah Muzen Cab
14
1 / 1 / 2
7,795
557
5,431
8,645
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
6
Kills
11
11
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
5
0
0
W
2
0
2
3
L
Hachiman
1
2
0
0.5
W
Ares
3
0
2
4
L
The Morrigan
NotKylowinn
The Morrigan
4
1
0
4
W
Guan Yu
Quincho69
Guan Yu
5
1
1
5.5
W
Ah Muzen Cab
aakivo
Ah Muzen Cab
1
1
2
2
L
1
3
2
0.67
L
0
0
3
1.5
L
Kumbhakarna
Ómicron
Kumbhakarna
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,308
Damage
37,089
56,910
Taken
56,079
31,595
Mitigated
35,492
20,146
Healing
20,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,189
82
0
400
7,616
2,342
0
5,030
2,553
60,708
236
W
6,195
4,581
0
6,279
9,597
3,789
0
1,185
8,376
0
65,288
L
Hachiman
7,427
4,527
0
3,746
9,181
2,889
0
2,062
7,119
0
68,515
W
Ares
6,369
527
0
2,863
11,571
10,438
207
3,324
8,247
27,701
3,299
L
The Morrigan
NotKylowinn
The Morrigan
6,664
982
0
1,130
7,652
2,679
0
5,289
1,999
69,163
3,259
W
Guan Yu
Quincho69
Guan Yu
12,905
1,937
307
6,519
18,650
15,507
177
5,715
12,156
0
63,274
W
Ah Muzen Cab
aakivo
Ah Muzen Cab
5,431
2,137
0
4,163
8,645
3,416
788
933
7,712
0
66,028
L
3,750
426
0
1,201
10,038
4,954
0
1,306
8,692
0
37,679
L
4,727
425
3,639
6,306
11,580
6,840
0
2,684
8,782
28,137
0
L
Kumbhakarna
Ómicron
Kumbhakarna
6,740
1,677
0
4,124
18,459
14,233
0
0
18,459
46,730
408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,779
Gold Earned
40,405
427
Minions Killed
476
0
Camps Cleared
0
1,430,489
Distance Traveled
1,541,691
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,089
506
109
8
0
297,354
3
W
Arachne
8,110
579
111
8
0
334,789
0
L
Hachiman
6,901
493
106
8
0
253,347
2
W
Ares
8,285
592
36
3
0
326,700
0
L
The Morrigan
8,101
579
129
9
0
299,979
5
W
Guan Yu
9,126
652
93
7
0
283,289
2
W
Ah Muzen Cab
7,795
557
127
9
0
299,559
2
L
Tyr
6,467
462
75
5
0
313,722
0
L
Terra
6,884
492
57
4
0
311,050
3
L
Kumbhakarna
6,426
459
60
4
0
252,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role