Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Maikel_980
Chronos
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 86L
1,451 Elo+
Solo
Kumbhakarna
Kumbhakarna
Mlinis
Kumbhakarna
Level 144
God Stats
2W - 2L
1,339 SR
Queue Stats
243W - 240L
1,483 Elo+
Solo
Neith
Neith
VaxerYT
Neith
Level 84
God Stats
19W - 16L
1,529 SR
Queue Stats
235W - 225L
1,559 Elo+
Solo
Bellona
Bellona
aurorka_3
Bellona
Level 107
God Stats
45W - 62L
1,372 SR
Queue Stats
294W - 361L
1,447 Elo+
Solo
Team Averages
Level 132
1,448 SR
1,488 Elo+

VS

Team Averages
Level 118
1,605 SR
1,487 Elo+
Maui
Maui
IronJase
Maui
Level 199
God Stats
9W - 5L
1,663 SR
Queue Stats
708W - 714L
1,456 Elo+
Solo
Medusa
Medusa
Mertsi2014
Medusa
Level 124
God Stats
3W - 2L
1,881 SR
Queue Stats
61W - 59L
1,474 Elo+
Solo
Neith
Neith
Moisey92
Neith
Level 95
God Stats
166W - 155L
1,576 SR
Queue Stats
166W - 155L
1,539 Elo+
Solo
Ymir
Ymir
ripe_stuff
Ymir
Level 61
God Stats
74W - 67L
1,507 SR
Queue Stats
142W - 133L
1,471 Elo+
Solo
Janus
Janus
vConfiance-
Janus
Level 109
God Stats
2W - 5L
1,397 SR
Queue Stats
120W - 106L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
10 / 1 / 8
9,049
603
13,211
13,227
6,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chronos
Maikel_980
Chronos
14
6 / 2 / 6
8,540
569
12,403
9,486
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Mlinis
Kumbhakarna
11
1 / 2 / 11
7,425
495
3,239
12,279
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
VaxerYT
Neith
14
3 / 1 / 5
8,970
598
7,942
8,746
2,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
aurorka_3
Bellona
11
0 / 8 / 2
6,887
459
6,551
18,714
10,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
0 / 4 / 5
6,875
458
5,689
11,433
8,287
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Mertsi2014
Medusa
14
8 / 2 / 0
8,777
585
12,260
11,440
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Moisey92
Neith
14
2 / 2 / 2
8,403
560
5,755
11,084
3,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 6 / 2
7,720
515
9,474
16,010
5,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
1 / 6 / 0
7,370
491
5,102
8,326
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
20
Kills
13
14
Deaths
20
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
10
1
8
14
L
Maui
0
4
5
0.63
W
Chronos
Maikel_980
Chronos
6
2
6
4.5
L
Medusa
Mertsi2014
Medusa
8
2
0
4
W
Kumbhakarna
Mlinis
Kumbhakarna
1
2
11
3.25
L
Neith
Moisey92
Neith
2
2
2
1.5
W
Neith
VaxerYT
Neith
3
1
5
5.5
W
Bellona
aurorka_3
Bellona
0
8
2
0.13
L
2
6
2
0.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,346
Damage
38,280
62,452
Taken
58,293
32,193
Mitigated
23,683
15,716
Healing
19,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,211
3,483
0
3,685
13,227
6,866
200
5,852
7,241
0
55,801
L
Maui
5,689
602
0
2,198
11,433
8,287
0
4,356
6,927
23,701
0
W
Chronos
Maikel_980
Chronos
12,403
5,074
0
2,292
9,486
3,441
1,306
5,180
4,164
63,765
0
L
Medusa
Mertsi2014
Medusa
12,260
6,418
0
3,388
11,440
4,166
216
936
10,430
0
65,763
W
Kumbhakarna
Mlinis
Kumbhakarna
3,239
323
0
2,765
12,279
8,843
67
4,922
7,235
15,986
0
L
Neith
Moisey92
Neith
5,755
2,221
0
6,448
11,084
3,393
209
1,761
9,235
0
60,038
W
Neith
VaxerYT
Neith
7,942
3,347
0
4,456
8,746
2,914
15
2,114
6,592
0
67,429
W
Bellona
aurorka_3
Bellona
6,551
3,221
0
2,518
18,714
10,129
821
1,735
16,955
0
41,373
L
9,474
3,778
0
6,206
16,010
5,933
0
3,317
12,548
62,457
0
L
5,102
350
0
1,040
8,326
1,904
0
4,557
3,511
44,136
426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,871
Gold Earned
39,145
372
Minions Killed
431
0
Camps Cleared
0
1,477,227
Distance Traveled
1,372,401
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,049
603
76
5
0
349,967
0
L
Maui
6,875
458
26
2
0
285,371
8
W
Chronos
8,540
569
101
7
0
288,237
2
L
Medusa
8,777
585
111
7
0
273,891
0
W
Kumbhakarna
7,425
495
18
1
0
305,723
8
L
Neith
8,403
560
102
7
0
234,169
4
W
Neith
8,970
598
112
7
0
253,793
0
W
Bellona
6,887
459
65
4
0
279,507
0
L
Ymir
7,720
515
98
7
0
280,569
0
L
Janus
7,370
491
94
6
0
298,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role