Player Matchup

Ymir
Ymir
Silver III
ImYaProblem
Ymir
Silver III
Level 146
God Stats
1W - 0L
1,623 SR
Queue Stats
7W - 12L
1,166 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 146
1,623 SR
1,166 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 84
1,477 SR
1,000 MMR
Kali
Kali
Silver III
JasNeko
Kali
Silver III
Level 84
God Stats
12W - 16L
1,477 SR
Queue Stats
155W - 249L
1,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 0
20,653
1,033
19,937
25,200
23,491
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
BakasuraHe BoFreya

VS

Bans
DiscordiaSkadiHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
JasNeko
Kali
20
2 / 8 / 0
19,142
957
19,130
28,280
13,581
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
8
Kills
2
2
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
2
0
4
L
Kali
JasNeko
Kali
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,937
Damage
19,130
25,200
Taken
28,280
23,491
Mitigated
13,581
2,442
Healing
7,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,937
4,424
0
2,442
25,200
23,491
1,874
465
24,735
109,137
2,401
L
Kali
JasNeko
Kali
19,130
9,896
0
7,005
28,280
13,581
1,024
20,322
7,958
0
122,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,653
Gold Earned
19,142
198
Minions Killed
188
5
Camps Cleared
12
334,661
Distance Traveled
369,718
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
20,653
1,033
198
10
5
334,661
0
L
Kali
19,142
957
188
9
12
369,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role