Player Matchup

Anubis
Anubis
Silver I
Amiralen_
Anubis
Silver I
Level 77
God Stats
3W - 4L
1,701 SR
Queue Stats
170W - 178L
1,224 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
Dipol
Gilgamesh
Silver III
Level 108
God Stats
0W - 3L
1,184 SR
Queue Stats
15W - 26L
1,230 MMR
Solo
Ymir
Ymir
Silver III
SmerfPOL
Ymir
Silver III
Level 67
God Stats
3W - 3L
1,559 SR
Queue Stats
29W - 48L
1,269 MMR
Party 1
Izanami
Izanami
Silver III
Willszon
Izanami
Silver III
Level 48
God Stats
2W - 3L
1,462 SR
Queue Stats
29W - 48L
1,269 MMR
Party 1
Ne Zha
Ne Zha
Silver I
Xofters
Ne Zha
Silver I
Level 87
God Stats
37W - 24L
1,599 SR
Queue Stats
233W - 242L
1,229 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 77
1,501 SR
1,244 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,527 SR
1,400 MMR
Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
 
Kumbhakarna
Silver I
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver I
DirTyCorCo5
Discordia
Silver I
Level 65
God Stats
1W - 1L
1,515 SR
Queue Stats
69W - 79L
1,258 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
我就服了这个游戏
Zhong Kui
Gold V
Level 142
God Stats
18W - 9L
1,620 SR
Queue Stats
194W - 188L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Amiralen_
Anubis
9
0 / 2 / 1
5,663
515
1,686
5,649
2,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
Dipol
Gilgamesh
9
1 / 4 / 0
5,707
519
4,769
11,736
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
8
0 / 2 / 2
5,580
507
4,124
8,431
5,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
Willszon
Izanami
11
2 / 3 / 2
6,134
558
6,463
7,097
1,816
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
Xofters
Ne Zha
12
6 / 2 / 0
6,884
626
5,910
10,146
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Ao KuangMedusaAthenaAres

VS

Bans
AnhurThothChang'eHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
1 / 1 / 4
6,365
579
4,701
6,909
2,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
 
Kumbhakarna
10
1 / 2 / 5
6,059
551
2,210
9,292
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
 
Charybdis
10
3 / 3 / 0
5,821
529
5,321
7,110
1,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
DirTyCorCo5
Discordia
12
4 / 2 / 1
7,026
639
7,371
3,857
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 1 / 0
7,442
677
8,116
7,144
4,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
9
Kills
13
13
Deaths
9
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
1
4
3
W
Kumbhakarna
 
Kumbhakarna
1
2
5
1.75
W
Charybdis
 
Charybdis
3
3
0
1
L
Anubis
Amiralen_
Anubis
0
2
1
0.25
L
Gilgamesh
Dipol
Gilgamesh
1
4
0
0.25
W
Discordia
DirTyCorCo5
Discordia
4
2
1
2.25
L
Ymir
0
2
2
0.5
L
Izanami
Willszon
Izanami
2
3
2
1
L
Ne Zha
Xofters
Ne Zha
6
2
0
3
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,952
Damage
27,719
43,059
Taken
34,312
16,977
Mitigated
14,758
13,557
Healing
12,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,701
1,303
0
2,065
6,909
2,544
0
1,057
5,852
0
53,395
W
Kumbhakarna
 
Kumbhakarna
2,210
542
0
3,056
9,292
5,241
79
3,086
6,206
12,546
726
W
Charybdis
 
Charybdis
5,321
3,078
0
2,705
7,110
1,773
245
480
6,630
0
37,591
L
Anubis
Amiralen_
Anubis
1,686
84
0
1,691
5,649
2,029
0
3,121
2,200
34,992
0
L
Gilgamesh
Dipol
Gilgamesh
4,769
1,727
0
1,859
11,736
4,237
0
7,649
4,087
0
30,712
W
Discordia
DirTyCorCo5
Discordia
7,371
877
0
573
3,857
888
0
1,187
2,670
38,275
455
L
Ymir
4,124
615
0
1,746
8,431
5,800
0
3,179
4,998
15,177
0
L
Izanami
Willszon
Izanami
6,463
4,596
0
2,821
7,097
1,816
981
578
6,519
0
45,721
L
Ne Zha
Xofters
Ne Zha
5,910
3,163
0
5,440
10,146
3,095
0
1,652
8,314
0
49,011
W
8,116
2,133
0
4,527
7,144
4,312
441
0
7,144
45,421
6,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,968
Gold Earned
32,713
300
Minions Killed
336
0
Camps Cleared
0
1,061,953
Distance Traveled
1,134,617
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,365
579
89
8
0
282,044
0
W
Kumbhakarna
6,059
551
15
1
0
225,109
3
W
Charybdis
5,821
529
66
6
0
201,619
6
L
Anubis
5,663
515
69
6
0
211,020
1
L
Gilgamesh
5,707
519
53
5
0
183,707
0
W
Discordia
7,026
639
69
6
0
219,954
0
L
Ymir
5,580
507
15
1
0
226,113
0
L
Izanami
6,134
558
71
6
0
177,702
0
L
Ne Zha
6,884
626
92
8
0
263,411
0
W
Zhong Kui
7,442
677
97
9
0
205,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role