Player Matchup

Artemis
Artemis
Nounours323006
Artemis
Level 63
God Stats
8W - 6L
1,629 SR
Queue Stats
70W - 61L
1,513 Elo+
Party 2
Discordia
Discordia
Ruseneca
Discordia
Level 123
God Stats
9W - 12L
1,504 SR
Queue Stats
490W - 498L
1,481 Elo+
Party 2
Cthulhu
Cthulhu
SatanicVictim
Cthulhu
Level 142
God Stats
1W - 3L
1,648 SR
Queue Stats
47W - 56L
1,420 Elo+
Solo
Chaac
Chaac
espoir8709
Chaac
Level 129
God Stats
100W - 92L
1,536 SR
Queue Stats
106W - 98L
1,460 Elo+
Party 2
Arachne
Arachne
tricera93
Arachne
Level 120
God Stats
86W - 66L
1,581 SR
Queue Stats
117W - 110L
1,511 Elo+
Party 2
Team Averages
Level 115
1,580 SR
1,477 Elo+

VS

Team Averages
Level 118
1,549 SR
1,460 Elo+
Janus
Janus
GosHcaN
Janus
Level 287
God Stats
3W - 0L
1,483 SR
Queue Stats
165W - 180L
1,573 Elo+
Solo
Cthulhu
Cthulhu
MikaKu
Cthulhu
Level 82
God Stats
1W - 2L
1,734 SR
Queue Stats
43W - 65L
1,361 Elo+
Party 1
The Morrigan
The Morrigan
SupremeAINZ
The Morrigan
Level 90
God Stats
14W - 7L
1,614 SR
Queue Stats
253W - 242L
1,435 Elo+
Solo
Surtr
Surtr
Volkasu
Surtr
Level 29
God Stats
9W - 24L
1,285 SR
Queue Stats
36W - 69L
1,340 Elo+
Party 1
Neith
Neith
elonzuk
Neith
Level 104
God Stats
20W - 15L
1,629 SR
Queue Stats
86W - 73L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,670
417
2,953
8,081
2,198
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Ruseneca
Discordia
12
2 / 6 / 1
7,403
463
6,834
9,565
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
15
6 / 4 / 2
9,705
607
14,106
16,389
9,209
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
13
0 / 1 / 0
7,398
462
5,114
6,513
3,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
tricera93
Arachne
11
3 / 5 / 1
7,529
471
4,144
11,528
2,908
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GosHcaN
Janus
19
7 / 1 / 4
10,303
644
8,792
11,039
3,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
MikaKu
Cthulhu
13
1 / 1 / 8
8,661
541
5,610
13,236
10,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

The Morrigan
SupremeAINZ
The Morrigan
16
5 / 1 / 6
9,902
619
4,359
6,310
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Volkasu
Surtr
13
3 / 7 / 2
8,182
511
10,015
17,317
13,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
elonzuk
Neith
16
5 / 1 / 4
9,724
608
8,908
11,395
4,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
11
Kills
21
21
Deaths
11
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Janus
GosHcaN
Janus
7
1
4
9
W
Cthulhu
MikaKu
Cthulhu
1
1
8
5
L
0
5
0
0
L
Discordia
Ruseneca
Discordia
2
6
1
0.42
L
Cthulhu
6
4
2
1.75
W
The Morrigan
SupremeAINZ
The Morrigan
5
1
6
8
W
Surtr
Volkasu
Surtr
3
7
2
0.57
W
Neith
elonzuk
Neith
5
1
4
7
L
Chaac
0
1
0
0
L
Arachne
tricera93
Arachne
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,151
Damage
37,684
52,076
Taken
59,297
20,061
Mitigated
33,806
12,474
Healing
19,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
GosHcaN
Janus
8,792
1,041
0
7,207
11,039
3,916
0
2,755
8,284
106,011
0
W
Cthulhu
MikaKu
Cthulhu
5,610
1,095
155
3,087
13,236
10,038
7
3,149
10,087
31,587
3,032
L
2,953
767
0
1,216
8,081
2,198
0
2,037
6,044
0
30,076
L
Discordia
Ruseneca
Discordia
6,834
819
0
415
9,565
2,681
0
4,267
5,298
42,663
1,742
L
Cthulhu
14,106
2,016
0
6,068
16,389
9,209
0
4,740
11,649
70,777
341
W
The Morrigan
SupremeAINZ
The Morrigan
4,359
175
0
1,202
6,310
2,342
483
3,219
3,091
69,780
3,922
W
Surtr
Volkasu
Surtr
10,015
3,542
0
3,004
17,317
13,354
85
10,638
6,679
2,170
40,756
W
Neith
elonzuk
Neith
8,908
2,278
0
5,338
11,395
4,156
2,688
1,190
10,205
0
78,485
L
Chaac
5,114
336
0
1,687
6,513
3,065
0
2,693
3,820
0
56,595
L
Arachne
tricera93
Arachne
4,144
2,308
0
3,088
11,528
2,908
0
5,289
6,239
0
36,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,705
Gold Earned
46,772
457
Minions Killed
540
0
Camps Cleared
0
1,504,927
Distance Traveled
1,625,198
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,303
644
169
11
0
380,529
0
W
Cthulhu
8,661
541
46
3
0
331,611
4
L
Artemis
6,670
417
63
4
0
275,981
0
L
Discordia
7,403
463
78
5
0
300,221
0
L
Cthulhu
9,705
607
138
9
0
308,681
1
W
The Morrigan
9,902
619
120
8
0
337,617
0
W
Surtr
8,182
511
65
4
0
282,900
6
W
Neith
9,724
608
140
9
0
292,541
4
L
Chaac
7,398
462
105
7
0
359,369
0
L
Arachne
7,529
471
73
5
0
260,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role