Player Matchup

Danzaburou
Danzaburou
GabeMaito
Danzaburou
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 30L
1,163 Elo+
Party 1
Ymir
Ymir
Ihsan98
Ymir
Level 5
God Stats
4W - 3L
1,681 SR
Queue Stats
12W - 15L
1,337 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lucas Luis 123
Ah Muzen Cab
Level 55
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 44L
1,329 Elo+
Party 1
Hera
Hera
sikbenibessa
Hera
Level 83
God Stats
3W - 0L
1,473 SR
Queue Stats
57W - 63L
1,452 Elo+
Party 2
Chang'e
Chang'e
vStylxss
Chang'e
Level 82
God Stats
27W - 20L
1,585 SR
Queue Stats
206W - 204L
1,433 Elo+
Solo
Team Averages
Level 48
1,548 SR
1,343 Elo+

VS

Team Averages
Level 103
1,479 SR
1,427 Elo+
Ravana
Ravana
 
Ravana
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
SupaSpirm
Nu Wa
Level 117
God Stats
33W - 29L
1,539 SR
Queue Stats
116W - 127L
1,403 Elo+
Solo
Anhur
Anhur
Taeguh1111
Anhur
Level 64
God Stats
35W - 39L
1,459 SR
Queue Stats
206W - 203L
1,417 Elo+
Solo
Chaac
Chaac
Yyyy43109
Chaac
Level 122
God Stats
3W - 5L
1,395 SR
Queue Stats
180W - 207L
1,403 Elo+
Solo
Janus
Janus
cTrL-k1d
Janus
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 37L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GabeMaito
Danzaburou
14
3 / 1 / 5
9,324
1,166
7,642
7,257
2,883
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
Ihsan98
Ymir
14
0 / 1 / 7
9,308
1,164
4,698
8,551
7,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
Lucas Luis 123
Ah Muzen Cab
14
0 / 0 / 7
8,348
1,044
2,801
4,427
1,753
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 0 / 7
9,493
1,187
13,499
3,933
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
vStylxss
Chang'e
15
5 / 1 / 4
9,766
1,221
13,340
9,716
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

334

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
1 / 2 / 1
8,275
1,034
3,418
10,438
6,494
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
SupaSpirm
Nu Wa
14
0 / 3 / 2
8,730
1,091
8,693
9,618
2,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anhur
13
1 / 3 / 1
8,224
1,028
4,149
9,065
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Yyyy43109
Chaac
13
1 / 3 / 1
8,483
1,060
11,703
14,423
13,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
cTrL-k1d
Janus
13
0 / 0 / 0
7,503
938
1,752
605
152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
11
Kills
3
3
Deaths
11
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
2
1
0.75
W
Danzaburou
GabeMaito
Danzaburou
3
1
5
5.5
W
Ymir
Ihsan98
Ymir
0
1
7
3.5
W
Ah Muzen Cab
Lucas Luis 123
Ah Muzen Cab
0
0
7
3.5
L
Nu Wa
SupaSpirm
Nu Wa
0
3
2
0.33
L
Anhur
1
3
1
0.5
L
Chaac
Yyyy43109
Chaac
1
3
1
0.5
L
Janus
cTrL-k1d
Janus
0
0
0
0
W
3
0
7
6.5
W
Chang'e
vStylxss
Chang'e
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,980
Damage
29,715
33,884
Taken
44,149
17,180
Mitigated
25,323
11,328
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
3,418
216
0
1,642
10,438
6,494
0
6,484
3,752
2,208
12,251
W
Danzaburou
GabeMaito
Danzaburou
7,642
4,434
0
2,531
7,257
2,883
0
2,172
4,911
0
30,556
W
Ymir
Ihsan98
Ymir
4,698
617
0
1,255
8,551
7,960
0
2,810
5,374
10,369
0
W
Ah Muzen Cab
Lucas Luis 123
Ah Muzen Cab
2,801
1,376
423
329
4,427
1,753
0
1,956
2,437
0
14,765
L
Nu Wa
SupaSpirm
Nu Wa
8,693
2,855
19
107
9,618
2,676
0
7,649
1,696
30,252
1,750
L
Anhur
4,149
2,104
0
1,120
9,065
2,771
0
5,831
2,855
0
11,589
L
Chaac
Yyyy43109
Chaac
11,703
190
0
3,115
14,423
13,230
0
9,621
4,559
0
24,241
L
Janus
cTrL-k1d
Janus
1,752
0
0
0
605
152
0
199
375
5,846
170
W
13,499
2,456
0
0
3,933
1,390
0
1,533
2,278
39,204
1,059
W
Chang'e
vStylxss
Chang'e
13,340
170
3,497
3,293
9,716
3,194
0
2,204
7,226
29,068
558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,239
Gold Earned
41,215
206
Minions Killed
144
5
Camps Cleared
4
816,880
Distance Traveled
546,466
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,275
1,034
30
4
1
128,196
0
W
Danzaburou
9,324
1,166
63
8
0
154,121
0
W
Ymir
9,308
1,164
8
1
0
147,929
0
W
Ah Muzen Cab
8,348
1,044
20
3
2
154,328
0
L
Nu Wa
8,730
1,091
56
7
0
149,337
2
L
Anhur
8,224
1,028
24
3
1
94,500
0
L
Chaac
8,483
1,060
23
3
1
131,166
0
L
Janus
7,503
938
11
1
1
43,267
0
W
Hera
9,493
1,187
84
11
1
177,647
0
W
Chang'e
9,766
1,221
31
4
2
182,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role