Player Matchup

Yemoja
Yemoja
HeadSwab
Yemoja
Level 125
God Stats
4W - 1L
1,816 SR
Queue Stats
164W - 162L
1,523 Elo+
Party 1
Ah Puch
Ah Puch
Juan666elCrack
Ah Puch
Level 108
God Stats
6W - 1L
1,660 SR
Queue Stats
441W - 359L
1,553 Elo+
Solo
Arachne
Arachne
Kaye uwu
Arachne
Level 109
God Stats
1W - 0L
1,102 SR
Queue Stats
66W - 54L
1,466 Elo+
Party 2
Osiris
Osiris
KryptoKai
Osiris
Level 114
God Stats
1W - 0L
1,540 SR
Queue Stats
122W - 116L
1,462 Elo+
Party 2
Zeus
Zeus
Venomminoga
Zeus
Level 127
God Stats
2W - 3L
1,637 SR
Queue Stats
124W - 122L
1,488 Elo+
Party 1
Team Averages
Level 117
1,551 SR
1,498 Elo+

VS

Team Averages
Level 103
1,501 SR
1,496 Elo+
Odin
Odin
JESUISUNBEAR
Odin
Level 89
God Stats
6W - 15L
1,380 SR
Queue Stats
648W - 644L
1,469 Elo+
Solo
Janus
Janus
LaunchPad3289
Janus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 163L
1,489 Elo+
Solo
Apollo
Apollo
MarkedQuasar913
Apollo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,567 Elo+
Solo
Merlin
Merlin
jawar692
Merlin
Level 105
God Stats
3W - 8L
1,370 SR
Queue Stats
242W - 239L
1,544 Elo+
Solo
Aphrodite
Aphrodite
xCultofChaosx
Aphrodite
Level 134
God Stats
1W - 1L
1,754 SR
Queue Stats
110W - 168L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
HeadSwab
Yemoja
17
1 / 2 / 17
9,603
800
4,643
12,798
9,060
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

18
13 / 2 / 10
11,522
960
22,504
10,566
4,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Kaye uwu
Arachne
15
4 / 7 / 14
9,653
804
7,453
14,634
6,300
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
KryptoKai
Osiris
16
2 / 2 / 18
9,861
822
10,517
18,402
18,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 2 / 10
10,354
863
9,253
5,359
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 7
8,367
697
5,965
15,838
15,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 3 / 1
6,805
567
1,484
3,341
1,106
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 6 / 5
9,045
754
9,078
11,521
4,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
jawar692
Merlin
18
6 / 6 / 6
9,978
832
18,414
13,096
5,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
xCultofChaosx
Aphrodite
15
1 / 7 / 9
9,043
754
4,159
13,579
8,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
42
26
Kills
14
15
Deaths
26
69
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Yemoja
HeadSwab
Yemoja
1
2
17
4.75
L
2
4
7
1.38
W
13
2
10
9
W
Arachne
Kaye uwu
Arachne
4
7
14
1.57
W
Osiris
KryptoKai
Osiris
2
2
18
5.5
L
0
3
1
0.17
L
5
6
5
1.25
W
6
2
10
5.5
L
Merlin
jawar692
Merlin
6
6
6
1.5
L
Aphrodite
xCultofChaosx
Aphrodite
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,370
Damage
39,100
61,759
Taken
57,375
40,534
Mitigated
35,677
30,862
Healing
20,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
HeadSwab
Yemoja
4,643
1,237
12,707
4,077
12,798
9,060
1,444
4,646
8,152
13,708
0
L
5,965
993
666
3,465
15,838
15,661
31
9,967
5,555
0
10,475
W
22,504
332
1,194
2,638
10,566
4,295
1,137
4,206
6,360
40,692
0
W
Arachne
Kaye uwu
Arachne
7,453
5,426
444
2,778
14,634
6,300
1,524
4,354
10,280
0
15,184
W
Osiris
KryptoKai
Osiris
10,517
2,038
1,091
3,692
18,402
18,468
612
8,031
10,371
0
25,676
L
1,484
66
183
605
3,341
1,106
0
2,325
967
2,379
0
L
9,078
4,472
370
1,544
11,521
4,820
975
7,823
3,565
0
17,548
W
9,253
142
2,126
115
5,359
2,411
1,481
2,620
2,739
24,903
0
L
Merlin
jawar692
Merlin
18,414
635
998
2,333
13,096
5,331
422
8,910
4,015
46,187
0
L
Aphrodite
xCultofChaosx
Aphrodite
4,159
360
6,018
4,444
13,579
8,759
42
7,375
5,986
13,438
762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,993
Gold Earned
43,238
137
Minions Killed
117
0
Camps Cleared
0
1,081,732
Distance Traveled
905,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,603
800
11
1
0
208,022
0
L
Odin
8,367
697
12
1
0
234,141
0
W
Ah Puch
11,522
960
48
4
0
198,470
0
W
Arachne
9,653
804
20
2
0
247,048
0
W
Osiris
9,861
822
23
2
0
236,279
0
L
Janus
6,805
567
2
0
0
47,623
0
L
Apollo
9,045
754
29
2
0
219,378
0
W
Zeus
10,354
863
35
3
0
191,913
0
L
Merlin
9,978
832
50
4
0
206,776
0
L
Aphrodite
9,043
754
24
2
0
197,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role