Player Matchup

Jormungandr
Jormungandr
ArsenalCake
Jormungandr
Level 117
God Stats
27W - 43L
1,495 SR
Queue Stats
399W - 383L
1,457 Elo+
Solo
Raijin
Raijin
GsX MCoot7
Raijin
Level 127
God Stats
2W - 3L
1,423 SR
Queue Stats
92W - 83L
1,384 Elo+
Solo
Charybdis
Charybdis
Helligithwing
Charybdis
Level 29
God Stats
1W - 2L
1,476 SR
Queue Stats
16W - 16L
1,518 Elo+
Party 1
Loki
Loki
ILokiDontCare
Loki
Level 105
God Stats
4W - 4L
1,616 SR
Queue Stats
12W - 12L
1,415 Elo+
Party 1
Chaac
Chaac
YngviFrey0
Chaac
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 98L
1,480 Elo+
Party 1
Team Averages
Level 101
1,502 SR
1,451 Elo+

VS

Team Averages
Level 69
1,556 SR
1,457 Elo+
Izanami
Izanami
HAMadden13
Izanami
Level 103
God Stats
18W - 10L
1,611 SR
Queue Stats
245W - 216L
1,486 Elo+
Party 3
Vulcan
Vulcan
Jbroah
Vulcan
Level 46
God Stats
2W - 0L
1,735 SR
Queue Stats
6W - 7L
1,385 Elo+
Party 2
Cthulhu
Cthulhu
TheTrueChickens
Cthulhu
Level 42
God Stats
6W - 5L
1,535 SR
Queue Stats
47W - 54L
1,417 Elo+
Party 2
Loki
Loki
danieleshleman
Loki
Level 124
God Stats
4W - 3L
1,300 SR
Queue Stats
153W - 137L
1,488 Elo+
Party 3
Ymir
Ymir
fardsmella
Ymir
Level 32
God Stats
36W - 23L
1,600 SR
Queue Stats
64W - 67L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ArsenalCake
Jormungandr
14
3 / 1 / 1
8,523
656
7,700
13,181
9,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
GsX MCoot7
Raijin
9
3 / 3 / 0
6,163
474
2,941
4,115
1,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charybdis
Helligithwing
Charybdis
11
0 / 3 / 2
6,442
496
6,182
7,284
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 4 / 1
7,341
565
4,664
11,335
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Chaac
10
2 / 7 / 1
6,525
502
4,496
16,343
12,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HAMadden13
Izanami
13
4 / 3 / 4
7,083
545
6,460
8,061
2,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Vulcan
Jbroah
Vulcan
12
2 / 4 / 4
7,125
548
4,659
5,613
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 2
7,096
546
6,357
7,682
5,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
7 / 2 / 2
7,985
614
7,449
8,853
2,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 1 / 9
8,085
622
6,570
12,301
9,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
11
Kills
17
18
Deaths
11
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
ArsenalCake
Jormungandr
3
1
1
3.5
L
Raijin
GsX MCoot7
Raijin
3
3
0
1
W
Izanami
HAMadden13
Izanami
4
3
4
2
L
Charybdis
Helligithwing
Charybdis
0
3
2
0.33
L
3
4
1
0.88
W
Vulcan
Jbroah
Vulcan
2
4
4
1
W
0
1
2
1
L
Chaac
2
7
1
0.36
W
7
2
2
4
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,983
Damage
31,495
52,258
Taken
42,510
29,164
Mitigated
21,515
17,015
Healing
13,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
ArsenalCake
Jormungandr
7,700
2,182
0
4,872
13,181
9,751
0
5,038
7,494
59,417
3,216
L
Raijin
GsX MCoot7
Raijin
2,941
359
0
0
4,115
1,282
0
2,099
2,016
24,115
0
W
Izanami
HAMadden13
Izanami
6,460
4,784
0
2,806
8,061
2,401
0
764
7,297
0
48,938
L
Charybdis
Helligithwing
Charybdis
6,182
3,254
0
2,477
7,284
1,891
1,124
1,914
5,370
0
48,812
L
4,664
1,091
0
4,651
11,335
3,473
0
2,598
8,627
0
55,354
W
Vulcan
Jbroah
Vulcan
4,659
321
0
647
5,613
1,858
0
1,755
3,858
50,624
1,354
W
6,357
1,079
0
1,970
7,682
5,064
0
4,187
3,495
44,969
0
L
Chaac
4,496
682
106
4,909
16,343
12,767
286
5,002
11,299
0
24,093
W
7,449
2,539
0
4,411
8,853
2,891
140
2,813
6,040
0
49,755
W
6,570
1,303
0
3,848
12,301
9,301
0
560
11,741
28,010
1,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,994
Gold Earned
37,374
374
Minions Killed
398
0
Camps Cleared
0
1,164,669
Distance Traveled
1,309,053
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,523
656
109
8
0
245,265
0
L
Raijin
6,163
474
40
3
0
139,230
0
W
Izanami
7,083
545
84
6
0
244,066
3
L
Charybdis
6,442
496
90
7
0
228,435
0
L
Loki
7,341
565
102
8
0
280,243
0
W
Vulcan
7,125
548
100
8
0
266,421
0
W
Cthulhu
7,096
546
93
7
0
248,892
2
L
Chaac
6,525
502
33
3
0
271,496
0
W
Loki
7,985
614
83
6
0
297,988
0
W
Ymir
8,085
622
38
3
0
251,686
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role