Player Matchup

Neith
Neith
BatmanRo
Neith
Level 156
God Stats
439W - 426L
1,547 SR
Queue Stats
439W - 430L
1,490 Elo+
Solo
Chang'e
Chang'e
PrincessGunner0
Chang'e
Level 112
God Stats
0W - 1L
1,203 SR
Queue Stats
10W - 14L
1,389 Elo+
Solo
Jormungandr
Jormungandr
RatchTheeGhoul
Jormungandr
Level 149
God Stats
1W - 3L
1,518 SR
Queue Stats
20W - 25L
1,510 Elo+
Solo
Team Averages
Level 139
1,423 SR
1,463 Elo+

VS

Team Averages
Level 130
1,518 SR
1,494 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
CamaronSeco
Kumbhakarna
Level 105
God Stats
18W - 20L
1,478 SR
Queue Stats
805W - 808L
1,509 Elo+
Solo
Erlang Shen
Erlang Shen
ich40s
Erlang Shen
Level 157
God Stats
22W - 20L
1,575 SR
Queue Stats
224W - 214L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BatmanRo
Neith
15
3 / 4 / 1
9,218
838
5,167
10,130
3,912
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 2 / 1
6,939
631
1,830
6,938
3,631
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
RatchTheeGhoul
Jormungandr
7
0 / 1 / 1
6,635
603
676
2,882
1,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 1 / 3
9,669
879
8,027
6,946
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kumbhakarna
CamaronSeco
Kumbhakarna
13
1 / 2 / 4
8,277
752
4,443
11,721
8,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Erlang Shen
ich40s
Erlang Shen
13
3 / 1 / 3
8,921
811
5,103
9,159
9,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
7
7
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
3
4.5
L
Neith
BatmanRo
Neith
3
4
1
0.88
W
Kumbhakarna
CamaronSeco
Kumbhakarna
1
2
4
1.5
L
1
2
1
0.75
L
Jormungandr
RatchTheeGhoul
Jormungandr
0
1
1
0.5
W
Erlang Shen
ich40s
Erlang Shen
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,673
Damage
17,573
19,950
Taken
27,826
9,156
Mitigated
20,603
4,015
Healing
7,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,027
3,266
0
3,077
6,946
3,150
2,230
673
6,244
0
46,641
L
Neith
BatmanRo
Neith
5,167
1,906
0
1,698
10,130
3,912
544
2,544
7,319
0
24,672
W
Kumbhakarna
CamaronSeco
Kumbhakarna
4,443
213
0
2,077
11,721
8,283
602
846
10,875
13,181
0
L
1,830
393
281
1,758
6,938
3,631
0
1,713
5,135
6,593
0
L
Jormungandr
RatchTheeGhoul
Jormungandr
676
171
72
206
2,882
1,613
0
186
2,616
1,033
0
W
Erlang Shen
ich40s
Erlang Shen
5,103
2,047
0
2,777
9,159
9,170
388
971
8,146
0
28,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,792
Gold Earned
26,867
53
Minions Killed
148
0
Camps Cleared
0
220,237
Distance Traveled
460,200
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,669
879
84
8
0
161,778
0
L
Neith
9,218
838
42
4
0
113,578
0
W
Kumbhakarna
8,277
752
14
1
0
112,690
0
L
Chang'e
6,939
631
8
1
0
85,060
0
L
Jormungandr
6,635
603
3
0
0
21,599
0
W
Erlang Shen
8,921
811
50
5
0
185,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role