Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Askariana
Kuzenbo
Level 101
God Stats
2W - 2L
1,545 SR
Queue Stats
106W - 95L
1,445 Elo+
Solo
Danzaburou
Danzaburou
RexSmiteLord
Danzaburou
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,269 Elo+
Party 1
Mercury
Mercury
Shinsekuroi
Mercury
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,269 Elo+
Party 1
Thanatos
Thanatos
ZephyrTatsuya
Thanatos
Level 66
God Stats
0W - 1L
1,525 SR
Queue Stats
4W - 9L
1,269 Elo+
Party 1
Team Averages
Level 64
1,514 SR
1,351 Elo+

VS

Team Averages
Level 116
1,491 SR
1,491 Elo+
Erlang Shen
Erlang Shen
Eflosten
Erlang Shen
Level 118
God Stats
8W - 3L
1,528 SR
Queue Stats
165W - 149L
1,501 Elo+
Party 2
Hera
Hera
Kinferon
Hera
Level 144
God Stats
2W - 2L
1,216 SR
Queue Stats
142W - 124L
1,464 Elo+
Party 2
Atlas
Atlas
RingSting010
Atlas
Level 144
God Stats
13W - 13L
1,488 SR
Queue Stats
687W - 686L
1,507 Elo+
Solo
Jing Wei
Jing Wei
TurretCrasher
Jing Wei
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,460 Elo+
Solo
Hou Yi
Hou Yi
Urraca03
Hou Yi
Level 124
God Stats
2W - 0L
1,723 SR
Queue Stats
100W - 84L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 6 / 2
6,421
642
3,682
8,059
4,567
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Kuzenbo
Askariana
Kuzenbo
15
1 / 4 / 5
7,875
788
6,552
14,085
15,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
RexSmiteLord
Danzaburou
13
2 / 9 / 2
7,589
759
7,613
12,147
4,701
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
Shinsekuroi
Mercury
13
1 / 7 / 5
7,212
721
3,823
9,830
3,984
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thanatos
ZephyrTatsuya
Thanatos
14
5 / 8 / 3
8,326
833
10,020
13,811
5,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Eflosten
Erlang Shen
17
11 / 2 / 18
10,340
1,034
11,189
13,415
16,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hera
15
4 / 3 / 16
9,313
931
11,883
8,156
2,535
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 25
9,566
957
9,215
10,407
12,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
TurretCrasher
Jing Wei
15
4 / 2 / 15
9,028
903
6,694
7,140
2,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hou Yi
Urraca03
Hou Yi
17
12 / 1 / 15
10,896
1,090
12,514
8,633
3,070
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
123
9
Kills
34
34
Deaths
9
17
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
6
2
0.17
L
Kuzenbo
Askariana
Kuzenbo
1
4
5
0.88
W
Erlang Shen
Eflosten
Erlang Shen
11
2
18
10
W
Hera
4
3
16
4
L
Danzaburou
RexSmiteLord
Danzaburou
2
9
2
0.33
W
3
1
25
15.5
L
Mercury
Shinsekuroi
Mercury
1
7
5
0.5
W
Jing Wei
TurretCrasher
Jing Wei
4
2
15
5.75
W
Hou Yi
Urraca03
Hou Yi
12
1
15
19.5
L
Thanatos
ZephyrTatsuya
Thanatos
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,690
Damage
51,495
57,932
Taken
47,751
34,931
Mitigated
36,864
12,981
Healing
17,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,682
330
0
691
8,059
4,567
0
2,697
5,277
0
6,887
L
Kuzenbo
Askariana
Kuzenbo
6,552
1,720
2,272
3,679
14,085
15,874
0
5,637
8,216
9,792
261
W
Erlang Shen
Eflosten
Erlang Shen
11,189
5,734
1,542
4,288
13,415
16,887
1,400
1,932
11,483
0
19,389
W
Hera
11,883
1,807
1,741
1,558
8,156
2,535
441
935
7,221
23,020
907
L
Danzaburou
RexSmiteLord
Danzaburou
7,613
2,316
0
1,006
12,147
4,701
0
4,424
7,511
0
18,740
W
9,215
2,090
1,220
2,122
10,407
12,032
704
1,032
9,375
15,508
3,074
L
Mercury
Shinsekuroi
Mercury
3,823
1,149
0
523
9,830
3,984
0
2,241
7,474
0
8,363
W
Jing Wei
TurretCrasher
Jing Wei
6,694
4,984
0
2,204
7,140
2,340
687
1,175
5,965
0
18,904
W
Hou Yi
Urraca03
Hou Yi
12,514
5,026
553
2,074
8,633
3,070
2,218
1,217
7,416
0
34,346
L
Thanatos
ZephyrTatsuya
Thanatos
10,020
2,265
587
4,223
13,811
5,805
0
4,194
9,306
0
14,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,423
Gold Earned
49,143
54
Minions Killed
136
0
Camps Cleared
0
783,197
Distance Traveled
1,013,851
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,421
642
4
0
0
108,307
0
L
Kuzenbo
7,875
788
10
1
0
177,855
0
W
Erlang Shen
10,340
1,034
20
2
0
217,422
0
W
Hera
9,313
931
20
2
0
223,756
0
L
Danzaburou
7,589
759
21
2
0
148,110
0
W
Atlas
9,566
957
31
3
0
191,803
0
L
Mercury
7,212
721
9
1
0
184,628
0
W
Jing Wei
9,028
903
21
2
0
178,210
0
W
Hou Yi
10,896
1,090
44
4
0
202,660
0
L
Thanatos
8,326
833
10
1
0
164,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role