Player Matchup

Khepri
Khepri
 
Khepri
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
IAMFUZZY
Fenrir
Level 129
God Stats
58W - 43L
1,603 SR
Queue Stats
169W - 178L
1,575 Elo+
Party 1
Ymir
Ymir
Onionmuffins101
Ymir
Level 117
God Stats
18W - 22L
1,505 SR
Queue Stats
232W - 240L
1,514 Elo+
Party 1
Zhong Kui
Zhong Kui
Yourchoice555
Zhong Kui
Level 142
God Stats
19W - 9L
1,693 SR
Queue Stats
419W - 400L
1,569 Elo+
Party 1
Rama
Rama
oTHEORYo
Rama
Level 217
God Stats
20W - 12L
1,717 SR
Queue Stats
320W - 302L
1,545 Elo+
Solo
Team Averages
Level 146
1,604 SR
1,540 Elo+

VS

Team Averages
Level 144
1,617 SR
1,559 Elo+
Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
BuffMiner
Kumbhakarna
Level 129
God Stats
9W - 5L
1,666 SR
Queue Stats
154W - 113L
1,684 Elo+
Solo
Thanatos
Thanatos
NatoJoker
Thanatos
Level 123
God Stats
12W - 6L
1,694 SR
Queue Stats
290W - 258L
1,561 Elo+
Party 2
Sobek
Sobek
captainwaffles2
Sobek
Level 156
God Stats
2W - 4L
1,707 SR
Queue Stats
267W - 268L
1,524 Elo+
Solo
Cupid
Cupid
devinthehunk
Cupid
Level 159
God Stats
4W - 9L
1,518 SR
Queue Stats
218W - 169L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
5
0 / 2 / 1
3,425
685
1,906
3,284
1,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
IAMFUZZY
Fenrir
6
2 / 0 / 1
4,011
802
3,174
3,172
1,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
0 / 1 / 1
3,651
730
1,311
4,644
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Zhong Kui
Yourchoice555
Zhong Kui
8
5 / 0 / 0
4,850
970
2,703
2,614
1,395
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rama
6
0 / 3 / 1
3,348
670
2,252
3,610
919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 2 / 0
3,879
776
1,650
2,801
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
BuffMiner
Kumbhakarna
8
1 / 1 / 0
4,227
845
3,115
3,886
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
NatoJoker
Thanatos
3
0 / 3 / 0
2,897
579
634
3,101
715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 4
3,919
784
1,836
4,421
2,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
5 / 1 / 0
4,171
834
4,069
4,066
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
7
Kills
6
6
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
2
1
0.25
L
Sol
 
Sol
0
2
0
0
L
Kumbhakarna
BuffMiner
Kumbhakarna
1
1
0
1
W
Fenrir
IAMFUZZY
Fenrir
2
0
1
2.5
L
Thanatos
NatoJoker
Thanatos
0
3
0
0
W
0
1
1
0.5
W
Zhong Kui
Yourchoice555
Zhong Kui
5
0
0
5
L
0
0
4
2
L
5
1
0
5
W
Rama
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,346
Damage
11,304
17,324
Taken
18,275
6,303
Mitigated
6,938
5,691
Healing
8,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,906
123
0
711
3,284
1,675
0
815
2,469
8,107
0
L
Sol
 
Sol
1,650
367
0
858
2,801
679
0
1,571
1,230
17,665
0
L
Kumbhakarna
BuffMiner
Kumbhakarna
3,115
435
0
1,369
3,886
1,833
0
1,495
2,105
18,873
1,634
W
Fenrir
IAMFUZZY
Fenrir
3,174
1,171
0
730
3,172
1,000
0
704
2,468
0
18,394
L
Thanatos
NatoJoker
Thanatos
634
454
0
1,391
3,101
715
0
636
2,465
0
6,534
W
1,311
219
0
1,136
4,644
1,314
0
2,558
1,781
13,822
0
W
Zhong Kui
Yourchoice555
Zhong Kui
2,703
411
0
2,369
2,614
1,395
0
1,448
900
21,089
1,497
L
1,836
247
0
2,524
4,421
2,726
0
824
3,597
9,582
0
L
4,069
2,466
372
1,999
4,066
985
0
1,082
2,984
0
21,763
W
Rama
2,252
1,907
0
745
3,610
919
0
402
3,208
0
15,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,285
Gold Earned
19,093
164
Minions Killed
155
0
Camps Cleared
0
584,624
Distance Traveled
497,658
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
3,425
685
11
2
0
120,932
2
L
Sol
3,879
776
49
10
0
97,203
4
L
Kumbhakarna
4,227
845
40
8
0
110,918
0
W
Fenrir
4,011
802
39
8
0
149,450
0
L
Thanatos
2,897
579
15
3
0
72,484
0
W
Ymir
3,651
730
37
7
0
81,693
0
W
Zhong Kui
4,850
970
44
9
0
123,854
1
L
Sobek
3,919
784
19
4
0
125,768
4
L
Cupid
4,171
834
32
6
0
91,285
0
W
Rama
3,348
670
33
7
0
108,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role