Player Matchup

Nu Wa
Nu Wa
Boo_Charles_14
Nu Wa
Level 141
God Stats
4W - 4L
1,545 SR
Queue Stats
201W - 180L
1,493 Elo+
Party 1
Anhur
Anhur
HotHamBussy
Anhur
Level 146
God Stats
3W - 4L
1,422 SR
Queue Stats
332W - 325L
1,454 Elo+
Solo
Geb
Geb
Novagog56
Geb
Level 138
God Stats
21W - 14L
1,617 SR
Queue Stats
88W - 86L
1,521 Elo+
Party 1
Lancelot
Lancelot
XJS_V1P3R
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 89L
1,521 Elo+
Party 1
Ne Zha
Ne Zha
lil__COSBY
Ne Zha
Level 159
God Stats
17W - 19L
1,470 SR
Queue Stats
433W - 422L
1,552 Elo+
Solo
Team Averages
Level 142
1,511 SR
1,508 Elo+

VS

Team Averages
Level 140
1,574 SR
1,507 Elo+
Apollo
Apollo
Brownman19
Apollo
Level 148
God Stats
4W - 4L
1,502 SR
Queue Stats
116W - 99L
1,573 Elo+
Solo
Maui
Maui
Gordy_SB
Maui
Level 125
God Stats
5W - 4L
1,371 SR
Queue Stats
117W - 129L
1,473 Elo+
Solo
Hachiman
Hachiman
KombatOps
Hachiman
Level 139
God Stats
2W - 3L
1,696 SR
Queue Stats
38W - 39L
1,513 Elo+
Party 2
Nu Wa
Nu Wa
KyussTheDestroyr
Nu Wa
Level 120
God Stats
41W - 38L
1,583 SR
Queue Stats
207W - 214L
1,441 Elo+
Solo
Zeus
Zeus
fralopor
Zeus
Level 168
God Stats
12W - 2L
1,716 SR
Queue Stats
99W - 86L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,563
656
2,530
3,422
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 4 / 0
4,446
445
2,719
8,955
2,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 0
5,188
519
2,026
9,036
4,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
XJS_V1P3R
Lancelot
10
0 / 1 / 0
5,089
509
1,814
6,602
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ne Zha
lil__COSBY
Ne Zha
9
0 / 3 / 0
4,855
486
3,502
7,725
2,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Brownman19
Apollo
13
3 / 0 / 0
7,448
745
5,083
6,460
1,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
11
3 / 0 / 1
5,817
582
2,562
6,390
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
KombatOps
Hachiman
10
1 / 0 / 4
5,358
536
8,979
3,216
907
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 4
5,927
593
6,057
5,585
2,678
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zeus
12
2 / 1 / 0
6,606
661
2,226
2,675
731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
10
10
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Apollo
Brownman19
Apollo
3
0
0
3
W
Maui
3
0
1
3.5
L
0
4
0
0
W
Hachiman
KombatOps
Hachiman
1
0
4
3
W
1
0
4
3
L
0
1
0
0
L
Lancelot
XJS_V1P3R
Lancelot
0
1
0
0
W
Zeus
2
1
0
2
L
Ne Zha
lil__COSBY
Ne Zha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,591
Damage
24,907
35,740
Taken
24,326
12,854
Mitigated
8,644
15,395
Healing
11,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,530
359
0
627
3,422
854
0
1,680
1,566
49,746
0
W
Apollo
Brownman19
Apollo
5,083
3,661
0
3,587
6,460
1,774
0
409
5,615
0
57,088
W
Maui
2,562
805
0
2,827
6,390
2,554
0
551
5,839
28,537
16,398
L
2,719
1,383
0
2,255
8,955
2,345
0
3,360
5,555
0
30,728
W
Hachiman
KombatOps
Hachiman
8,979
5,905
0
1,795
3,216
907
144
816
2,400
0
43,023
W
6,057
1,975
0
3,168
5,585
2,678
7
1,555
4,030
24,183
1,689
L
2,026
114
1,528
4,216
9,036
4,629
0
2,842
6,142
16,781
0
L
Lancelot
XJS_V1P3R
Lancelot
1,814
96
0
3,479
6,602
2,274
0
1,879
4,723
0
33,440
W
Zeus
2,226
221
0
379
2,675
731
330
1,225
1,450
52,689
1,569
L
Ne Zha
lil__COSBY
Ne Zha
3,502
759
0
3,290
7,725
2,752
0
280
7,445
0
26,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,141
Gold Earned
31,156
298
Minions Killed
395
0
Camps Cleared
0
1,023,016
Distance Traveled
1,022,734
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,563
656
111
11
0
196,441
2
W
Apollo
7,448
745
109
11
0
207,726
6
W
Maui
5,817
582
81
8
0
218,462
4
L
Anhur
4,446
445
64
6
0
188,671
0
W
Hachiman
5,358
536
62
6
0
189,870
0
W
Nu Wa
5,927
593
33
3
0
192,718
8
L
Geb
5,188
519
18
2
0
199,423
2
L
Lancelot
5,089
509
69
7
0
228,869
0
W
Zeus
6,606
661
110
11
0
213,958
2
L
Ne Zha
4,855
486
36
4
0
209,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role