Player Matchup

Artemis
Artemis
RoronoaZoro150
Artemis
Level 146
God Stats
7W - 3L
1,474 SR
Queue Stats
48W - 44L
1,468 Elo+
Solo
Odin
Odin
Shannoww
Odin
Level 68
God Stats
55W - 23L
1,658 SR
Queue Stats
167W - 142L
1,530 Elo+
Party 2
Sol
Sol
YaahYeet
Sol
Level 101
God Stats
4W - 1L
1,651 SR
Queue Stats
5W - 3L
1,604 Elo+
Solo
Cthulhu
Cthulhu
ZzYUGOzZ
Cthulhu
Level 159
God Stats
7W - 4L
1,705 SR
Queue Stats
262W - 248L
1,507 Elo+
Solo
Bellona
Bellona
soundra
Bellona
Level 27
God Stats
3W - 2L
1,534 SR
Queue Stats
54W - 44L
1,502 Elo+
Party 2
Team Averages
Level 100
1,604 SR
1,522 Elo+

VS

Team Averages
Level 126
1,522 SR
1,506 Elo+
Camazotz
Camazotz
HavanaAdi
Camazotz
Level 91
God Stats
2W - 2L
1,715 SR
Queue Stats
78W - 91L
1,381 Elo+
Solo
Neith
Neith
TheMrMark
Neith
Level 109
God Stats
37W - 27L
1,668 SR
Queue Stats
181W - 171L
1,576 Elo+
Party 1
Ares
Ares
Zabraxis1202
Ares
Level 124
God Stats
6W - 8L
1,427 SR
Queue Stats
172W - 164L
1,553 Elo+
Party 1
Shiva
Shiva
ZzRaiZzPainz
Shiva
Level 149
God Stats
9W - 11L
1,557 SR
Queue Stats
886W - 849L
1,539 Elo+
Party 3
Poseidon
Poseidon
xPANDA_TANGA_HDx
Poseidon
Level 159
God Stats
3W - 3L
1,241 SR
Queue Stats
544W - 514L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 1
7,880
563
8,035
10,417
3,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odin
14
8 / 0 / 3
8,491
607
6,914
9,808
6,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 1 / 5
9,331
667
9,235
9,850
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
ZzYUGOzZ
Cthulhu
13
0 / 4 / 6
6,779
484
5,879
10,765
6,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
soundra
Bellona
12
4 / 5 / 0
7,342
524
9,491
16,675
14,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
HavanaAdi
Camazotz
9
1 / 4 / 2
5,913
422
3,291
9,789
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Neith
TheMrMark
Neith
13
4 / 4 / 3
7,782
556
10,785
10,237
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 3
7,061
504
6,020
10,633
8,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
4 / 3 / 1
8,598
614
13,089
18,366
11,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
1 / 7 / 1
7,269
519
5,127
10,118
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
21
Kills
11
12
Deaths
21
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Camazotz
HavanaAdi
Camazotz
1
4
2
0.5
W
5
2
1
2.75
W
Odin
8
0
3
9.5
L
Neith
TheMrMark
Neith
4
4
3
1.38
W
4
1
5
6.5
L
1
3
3
0.83
L
4
3
1
1.5
W
Cthulhu
ZzYUGOzZ
Cthulhu
0
4
6
0.75
W
Bellona
soundra
Bellona
4
5
0
0.8
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,554
Damage
38,312
57,515
Taken
59,143
34,839
Mitigated
30,597
21,837
Healing
15,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
HavanaAdi
Camazotz
3,291
1,254
0
3,464
9,789
3,258
0
2,262
7,487
0
31,133
W
8,035
3,663
0
4,400
10,417
3,880
0
2,563
7,838
0
60,542
W
Odin
6,914
2,123
0
2,750
9,808
6,243
278
1,624
8,044
0
61,060
L
Neith
TheMrMark
Neith
10,785
2,762
0
2,292
10,237
3,694
0
3,913
5,714
0
65,343
W
9,235
3,966
0
5,798
9,850
2,784
4,388
2,868
6,794
62,138
835
L
6,020
0
162
2,272
10,633
8,989
0
3,214
6,857
26,826
0
L
13,089
4,618
0
4,458
18,366
11,748
298
0
18,366
0
71,557
W
Cthulhu
ZzYUGOzZ
Cthulhu
5,879
157
553
3,311
10,765
6,939
0
2,529
8,236
30,025
455
W
Bellona
soundra
Bellona
9,491
3,461
0
5,025
16,675
14,993
0
865
15,711
0
35,666
L
5,127
832
0
2,787
10,118
2,908
0
4,351
5,767
48,277
1,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,823
Gold Earned
36,623
411
Minions Killed
392
0
Camps Cleared
0
1,357,807
Distance Traveled
1,299,535
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
5,913
422
50
4
0
237,228
0
W
Artemis
7,880
563
92
7
0
244,673
0
W
Odin
8,491
607
93
7
0
327,052
0
L
Neith
7,782
556
108
8
0
247,191
0
W
Sol
9,331
667
119
9
0
263,845
1
L
Ares
7,061
504
35
3
0
267,049
0
L
Shiva
8,598
614
112
8
0
273,584
5
W
Cthulhu
6,779
484
62
4
0
277,216
9
W
Bellona
7,342
524
45
3
0
245,021
1
L
Poseidon
7,269
519
87
6
0
274,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role