Player Matchup

Cthulhu
Cthulhu
Platinum I
JendaSlon
Cthulhu
Platinum I
Level 149
God Stats
1W - 0L
1,572 SR
Queue Stats
26W - 5L
1,906 MMR
Party 1
Medusa
Medusa
Platinum I
Lindefex97
Medusa
Platinum I
Level 146
God Stats
6W - 1L
1,981 SR
Queue Stats
26W - 5L
1,906 MMR
Party 1
Ravana
Ravana
Platinum I
Smajla
Ravana
Platinum I
Level 148
God Stats
3W - 0L
1,671 SR
Queue Stats
26W - 5L
1,906 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,742 SR
1,906 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,652 SR
1,886 MMR
Anhur
Anhur
Platinum II
BeerGaming
Anhur
Platinum II
Level 136
God Stats
20W - 22L
1,627 SR
Queue Stats
183W - 203L
1,933 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Joozimak
Sylvanus
Bronze III
Level 48
God Stats
1W - 1L
1,719 SR
Queue Stats
2W - 1L
1,551 MMR
Solo
Scylla
Scylla
Diamond II
Sasquatch69
Scylla
Diamond II
Level 184
God Stats
5W - 7L
1,609 SR
Queue Stats
188W - 184L
2,174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JendaSlon
Cthulhu
15
3 / 2 / 7
9,403
855
7,141
8,718
7,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
Lindefex97
Medusa
16
4 / 2 / 6
10,153
923
11,035
7,834
2,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
Smajla
Ravana
15
3 / 1 / 7
9,558
869
8,663
11,910
4,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ZeusThothSobekNe ZhaVulcan

VS

Bans
AchillesAresAthenaGaneshaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
1 / 3 / 2
8,305
755
4,837
6,594
2,117
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
Joozimak
Sylvanus
13
2 / 5 / 3
8,131
739
4,733
14,139
13,689
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
15
2 / 2 / 2
8,860
805
7,398
7,915
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
10
Kills
5
5
Deaths
10
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
1
3
2
0.67
W
Cthulhu
JendaSlon
Cthulhu
3
2
7
3.25
L
Sylvanus
Joozimak
Sylvanus
2
5
3
0.7
W
Medusa
Lindefex97
Medusa
4
2
6
3.5
L
Scylla
2
2
2
1.5
W
Ravana
Smajla
Ravana
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,839
Damage
16,968
28,462
Taken
28,648
14,089
Mitigated
18,294
8,703
Healing
3,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
4,837
2,201
0
173
6,594
2,117
1,451
683
5,782
0
23,786
W
Cthulhu
JendaSlon
Cthulhu
7,141
318
187
2,156
8,718
7,440
322
3,598
5,120
23,114
1,209
L
Sylvanus
Joozimak
Sylvanus
4,733
916
211
2,372
14,139
13,689
0
3,707
9,881
6,835
618
W
Medusa
Lindefex97
Medusa
11,035
3,758
0
1,170
7,834
2,289
2,158
4,211
3,623
0
47,040
L
Scylla
7,398
561
0
448
7,915
2,488
0
1,971
5,811
32,936
0
W
Ravana
Smajla
Ravana
8,663
1,269
0
5,190
11,910
4,360
938
4,456
7,454
0
33,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,114
Gold Earned
25,296
159
Minions Killed
116
0
Camps Cleared
0
602,590
Distance Traveled
530,984
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,305
755
39
4
0
150,698
0
W
Cthulhu
9,403
855
37
3
0
207,955
0
L
Sylvanus
8,131
739
8
1
0
170,873
0
W
Medusa
10,153
923
87
8
0
184,241
0
L
Scylla
8,860
805
69
6
0
209,413
1
W
Ravana
9,558
869
35
3
0
210,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role