Player Matchup

Hel
Hel
Alexandernr
Hel
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,373 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BasterdT12
Ah Muzen Cab
Level 158
God Stats
3W - 6L
1,033 SR
Queue Stats
455W - 485L
1,524 Elo+
Party 2
Charon
Charon
GaberzALoudGuy
Charon
Level 158
God Stats
3W - 1L
1,574 SR
Queue Stats
206W - 209L
1,527 Elo+
Party 2
Cerberus
Cerberus
MartialMonkey68
Cerberus
Level 164
God Stats
1W - 1L
1,303 SR
Queue Stats
116W - 111L
1,539 Elo+
Party 2
Ah Puch
Ah Puch
Ticoba
Ah Puch
Level 166
God Stats
3W - 3L
1,496 SR
Queue Stats
142W - 146L
1,588 Elo+
Solo
Team Averages
Level 158
1,381 SR
1,510 Elo+

VS

Team Averages
Level 178
1,452 SR
1,501 Elo+
Yemoja
Yemoja
 
Yemoja
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Jazzwaycooler
Thanatos
Level 154
God Stats
2W - 4L
1,365 SR
Queue Stats
306W - 331L
1,493 Elo+
Solo
Susano
Susano
Mayhammy
Susano
Level 173
God Stats
4W - 4L
1,539 SR
Queue Stats
520W - 482L
1,449 Elo+
Solo
Nox
Nox
speeerman
Nox
Level 241
God Stats
3W - 9L
1,357 SR
Queue Stats
518W - 483L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 13
7,862
786
2,442
6,702
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
BasterdT12
Ah Muzen Cab
14
4 / 3 / 6
8,598
860
8,075
7,421
3,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 2 / 14
9,214
921
7,550
11,498
14,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
16
7 / 2 / 10
9,728
973
9,595
14,224
13,595
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ah Puch
Ticoba
Ah Puch
16
6 / 2 / 9
9,377
938
13,160
8,116
3,083
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
2 / 5 / 8
8,576
858
4,449
13,560
11,049
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
 
Jing Wei
13
0 / 4 / 2
7,002
700
3,320
8,339
2,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
Jazzwaycooler
Thanatos
11
2 / 4 / 3
7,374
737
4,202
6,075
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Susano
Mayhammy
Susano
13
2 / 4 / 4
7,287
729
8,591
7,559
3,650
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

17
4 / 3 / 5
8,423
842
8,784
8,297
2,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
32
19
Kills
10
10
Deaths
20
52
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
5
8
1.2
L
Jing Wei
 
Jing Wei
0
4
2
0.25
W
1
1
13
7.5
W
Ah Muzen Cab
BasterdT12
Ah Muzen Cab
4
3
6
2.33
W
1
2
14
4
L
Thanatos
Jazzwaycooler
Thanatos
2
4
3
0.88
W
Cerberus
7
2
10
6
L
Susano
Mayhammy
Susano
2
4
4
1
W
Ah Puch
Ticoba
Ah Puch
6
2
9
5.25
L
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,822
Damage
29,346
47,961
Taken
43,830
37,512
Mitigated
22,082
25,062
Healing
12,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,449
857
6,192
1,976
13,560
11,049
0
10,446
3,114
12,165
0
L
Jing Wei
 
Jing Wei
3,320
2,389
0
0
8,339
2,832
0
5,648
2,691
0
11,173
W
2,442
50
11,197
4,651
6,702
2,971
0
1,435
5,267
6,866
288
W
Ah Muzen Cab
BasterdT12
Ah Muzen Cab
8,075
833
13
757
7,421
3,605
1,295
2,053
5,368
0
21,407
W
7,550
351
73
1,948
11,498
14,258
219
2,301
9,197
17,536
0
L
Thanatos
Jazzwaycooler
Thanatos
4,202
654
0
1,758
6,075
1,781
0
4,410
1,665
0
6,068
W
Cerberus
9,595
174
77
3,120
14,224
13,595
0
3,917
10,307
15,492
212
L
Susano
Mayhammy
Susano
8,591
651
0
556
7,559
3,650
0
4,861
2,698
0
16,145
W
Ah Puch
Ticoba
Ah Puch
13,160
341
1,453
1,773
8,116
3,083
750
3,527
4,589
31,184
607
L
8,784
164
384
1,195
8,297
2,770
0
7,038
1,259
22,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,779
Gold Earned
38,662
133
Minions Killed
136
0
Camps Cleared
0
1,012,355
Distance Traveled
835,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,576
858
24
2
0
155,887
0
L
Jing Wei
7,002
700
36
4
0
174,273
0
W
Hel
7,862
786
7
1
0
216,361
0
W
Ah Muzen Cab
8,598
860
44
4
0
183,779
0
W
Charon
9,214
921
9
1
0
212,552
0
L
Thanatos
7,374
737
6
1
0
142,825
0
W
Cerberus
9,728
973
20
2
0
206,673
0
L
Susano
7,287
729
14
1
0
183,359
0
W
Ah Puch
9,377
938
53
5
0
192,990
0
L
Nox
8,423
842
56
6
0
179,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role