Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Joshejc
Susano
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 123L
1,344 Elo+
Solo
Cerberus
Cerberus
SAMURAY_12_
Cerberus
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
193W - 210L
1,412 Elo+
Party 2
Team Averages
Level 77
1,500 SR
1,451 Elo+

VS

Team Averages
Level 91
1,440 SR
1,543 Elo+
Maui
Maui
KING TREKY
Maui
Level 35
God Stats
1W - 0L
1,296 SR
Queue Stats
3W - 1L
1,708 Elo+
Party 1
Janus
Janus
KimBO923944
Janus
Level 122
God Stats
28W - 26L
1,501 SR
Queue Stats
551W - 543L
1,485 Elo+
Solo
Fenrir
Fenrir
SlingShotLX
Fenrir
Level 105
God Stats
2W - 6L
1,500 SR
Queue Stats
160W - 169L
1,495 Elo+
Solo
Artemis
Artemis
UK I TibbsyBoy
Artemis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,533 Elo+
Party 1
Vulcan
Vulcan
XxSatuRxX
Vulcan
Level 88
God Stats
10W - 11L
1,404 SR
Queue Stats
531W - 563L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 1 / 0
5,846
731
2,865
5,515
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
 
Anubis
9
2 / 2 / 0
5,088
636
2,628
5,319
1,771
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
 
Izanami
1
0 / 0 / 0
3,060
383
0
0
0
Susano
Joshejc
Susano
7
1 / 2 / 1
4,202
525
1,785
5,088
1,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
SAMURAY_12_
Cerberus
7
0 / 2 / 1
4,211
526
2,430
7,591
2,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 2
4,158
520
820
2,742
1,196
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 0
5,140
643
3,139
2,920
409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
9
2 / 2 / 0
5,026
628
863
6,666
1,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 1 / 0
4,627
578
4,357
3,256
840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vulcan
XxSatuRxX
Vulcan
8
0 / 3 / 1
4,673
584
970
3,076
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
6
Kills
6
7
Deaths
6
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
1
0
3
L
Anubis
 
Anubis
2
2
0
1
L
Izanami
 
Izanami
0
0
0
0
L
Susano
Joshejc
Susano
1
2
1
0.75
W
0
0
2
1
W
2
0
0
2
L
Cerberus
SAMURAY_12_
Cerberus
0
2
1
0.25
W
Fenrir
2
2
0
1
W
2
1
0
2
W
Vulcan
XxSatuRxX
Vulcan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,708
Damage
10,149
23,513
Taken
18,660
8,490
Mitigated
5,135
8,634
Healing
4,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,865
464
0
2,148
5,515
3,187
0
970
4,545
28,351
2,655
L
Anubis
 
Anubis
2,628
260
0
2,207
5,319
1,771
0
2,442
2,479
30,562
0
L
Izanami
 
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Susano
Joshejc
Susano
1,785
306
0
1,865
5,088
1,208
0
117
4,931
0
15,316
W
820
549
0
0
2,742
1,196
100
1,666
1,076
10,277
0
W
3,139
123
0
923
2,920
409
0
1,570
1,350
22,233
2,414
L
Cerberus
SAMURAY_12_
Cerberus
2,430
592
379
2,035
7,591
2,324
0
820
6,771
16,556
1,465
W
Fenrir
863
98
0
1,914
6,666
1,891
0
1,441
5,215
0
25,123
W
4,357
1,949
0
1,284
3,256
840
265
713
2,543
0
22,269
W
Vulcan
XxSatuRxX
Vulcan
970
65
0
250
3,076
799
0
2,108
662
16,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,407
Gold Earned
23,624
207
Minions Killed
184
0
Camps Cleared
0
620,506
Distance Traveled
798,249
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,846
731
71
9
0
172,095
1
L
Anubis
5,088
636
63
8
0
132,415
3
L
Izanami
3,060
383
0
0
0
0
0
L
Susano
4,202
525
28
4
0
183,126
0
W
Maui
4,158
520
14
2
0
152,604
3
W
Janus
5,140
643
51
6
0
155,354
0
L
Cerberus
4,211
526
45
6
0
132,870
0
W
Fenrir
5,026
628
48
6
0
170,640
0
W
Artemis
4,627
578
34
4
0
125,387
0
W
Vulcan
4,673
584
37
5
0
194,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role