Player Matchup

Ra
Ra
Ayirus1
Ra
Level 137
God Stats
10W - 8L
1,629 SR
Queue Stats
242W - 270L
1,437 Elo+
Party 1
Atlas
Atlas
VNT-_-SLK
Atlas
Level 89
God Stats
4W - 8L
1,468 SR
Queue Stats
56W - 95L
1,415 Elo+
Party 1
Surtr
Surtr
Zeksmaster
Surtr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 98L
1,526 Elo+
Solo
Bakasura
Bakasura
bleu350laser
Bakasura
Level 102
God Stats
0W - 7L
1,019 SR
Queue Stats
242W - 256L
1,421 Elo+
Party 1
Cupid
Cupid
ludoski91
Cupid
Level 141
God Stats
0W - 1L
1,631 SR
Queue Stats
145W - 171L
1,465 Elo+
Party 1
Team Averages
Level 114
1,450 SR
1,453 Elo+

VS

Team Averages
Level 112
1,595 SR
1,509 Elo+
Ares
Ares
Syldara2nd
Ares
Level 125
God Stats
13W - 13L
1,540 SR
Queue Stats
460W - 462L
1,499 Elo+
Party 2
Charybdis
Charybdis
crockshot67
Charybdis
Level 109
God Stats
124W - 98L
1,555 SR
Queue Stats
186W - 160L
1,486 Elo+
Solo
Hera
Hera
dsbgib1
Hera
Level 107
God Stats
3W - 1L
1,630 SR
Queue Stats
361W - 349L
1,493 Elo+
Party 2
Rama
Rama
ramaultime
Rama
Level 89
God Stats
698W - 731L
1,578 SR
Queue Stats
698W - 731L
1,541 Elo+
Solo
Osiris
Osiris
themantle
Osiris
Level 129
God Stats
12W - 5L
1,672 SR
Queue Stats
252W - 233L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
7,962
569
9,036
9,456
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
VNT-_-SLK
Atlas
10
1 / 3 / 4
6,079
434
7,470
12,246
8,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Surtr
11
0 / 4 / 1
6,473
462
4,623
12,301
9,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bakasura
bleu350laser
Bakasura
12
4 / 4 / 3
6,781
484
5,428
13,567
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
ludoski91
Cupid
12
2 / 6 / 2
6,687
478
5,347
10,047
2,851
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 5
7,481
534
6,520
13,570
9,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
crockshot67
Charybdis
15
5 / 1 / 1
8,949
639
10,192
10,456
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
dsbgib1
Hera
14
2 / 3 / 6
7,751
554
7,177
6,361
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
6 / 0 / 1
8,932
638
6,767
9,230
3,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
themantle
Osiris
16
4 / 1 / 4
9,733
695
12,396
13,002
7,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
11
Kills
20
20
Deaths
11
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
W
3
6
5
0.92
L
Atlas
VNT-_-SLK
Atlas
1
3
4
1
L
Surtr
0
4
1
0.13
L
Bakasura
bleu350laser
Bakasura
4
4
3
1.38
W
Charybdis
crockshot67
Charybdis
5
1
1
5.5
W
Hera
dsbgib1
Hera
2
3
6
1.67
L
Cupid
ludoski91
Cupid
2
6
2
0.5
W
6
0
1
6.5
W
Osiris
themantle
Osiris
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,904
Damage
43,052
57,617
Taken
52,619
27,824
Mitigated
26,431
19,650
Healing
20,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,036
570
324
3,380
9,456
3,164
0
3,608
5,535
64,465
535
W
6,520
1,596
0
2,592
13,570
9,728
0
5,752
7,106
23,070
671
L
Atlas
VNT-_-SLK
Atlas
7,470
2,617
0
1,631
12,246
8,041
0
5,819
6,283
22,746
0
L
Surtr
4,623
1,245
0
4,131
12,301
9,620
0
772
11,483
1,345
34,118
L
Bakasura
bleu350laser
Bakasura
5,428
3,467
0
6,862
13,567
4,148
0
1,819
11,660
0
37,337
W
Charybdis
crockshot67
Charybdis
10,192
5,313
0
6,659
10,456
3,879
582
1,904
8,431
0
78,412
W
Hera
dsbgib1
Hera
7,177
1,272
0
1,130
6,361
1,732
0
2,494
3,422
48,338
0
L
Cupid
ludoski91
Cupid
5,347
3,307
399
2,923
10,047
2,851
0
952
9,095
0
42,870
W
6,767
5,418
0
4,408
9,230
3,230
571
2,927
5,841
0
72,435
W
Osiris
themantle
Osiris
12,396
6,029
0
5,617
13,002
7,862
0
2,990
9,315
0
80,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,982
Gold Earned
42,846
361
Minions Killed
561
0
Camps Cleared
0
1,442,276
Distance Traveled
1,425,757
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,962
569
120
9
0
309,294
0
W
Ares
7,481
534
32
2
0
287,606
6
L
Atlas
6,079
434
22
2
0
291,976
1
L
Surtr
6,473
462
70
5
0
260,534
5
L
Bakasura
6,781
484
78
6
0
324,773
0
W
Charybdis
8,949
639
146
10
0
252,052
0
W
Hera
7,751
554
104
7
0
285,897
6
L
Cupid
6,687
478
71
5
0
255,699
4
W
Rama
8,932
638
137
10
0
299,335
1
W
Osiris
9,733
695
142
10
0
300,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role