Player Matchup

Scylla
Scylla
Silver III
Koistah
Scylla
Silver III
Level 46
God Stats
5W - 3L
1,491 SR
Queue Stats
18W - 22L
1,231 MMR
Solo
Jing Wei
Jing Wei
Platinum II
Velohtis
Jing Wei
Platinum II
Level 47
God Stats
2W - 1L
1,595 SR
Queue Stats
68W - 77L
1,429 MMR
Solo
Guan Yu
Guan Yu
Silver II
froofian
Guan Yu
Silver II
Level 43
God Stats
22W - 33L
1,393 SR
Queue Stats
146W - 159L
1,031 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 45
1,493 SR
1,230 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 175
1,499 SR
1,098 MMR
Skadi
Skadi
Gold IV
Kalaahh
Skadi
Gold IV
Level 116
God Stats
96W - 86L
1,639 SR
Queue Stats
194W - 219L
1,535 MMR
Solo
Mulan
Mulan
Bronze II
Vudu Priest
Mulan
Bronze II
Level 164
God Stats
2W - 6L
1,333 SR
Queue Stats
127W - 218L
280 MMR
Solo
Nu Wa
Nu Wa
Silver I
original__alien
Nu Wa
Silver I
Level 246
God Stats
42W - 23L
1,524 SR
Queue Stats
126W - 143L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Koistah
Scylla
17
2 / 0 / 7
10,821
773
7,732
6,257
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Velohtis
Jing Wei
17
4 / 1 / 4
11,480
820
8,259
13,001
3,839
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
froofian
Guan Yu
17
4 / 1 / 5
11,206
800
11,806
17,991
20,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Ne ZhaAchillesNoxAthenaCthulhu

VS

Bans
BastetKumbhakarnaBacchusAresShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Kalaahh
Skadi
15
0 / 2 / 2
9,419
673
5,916
9,458
3,437
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 6 / 0
9,901
707
5,261
12,677
8,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 2 / 2
10,395
743
16,144
9,261
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
10
Kills
2
2
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
Kalaahh
Skadi
0
2
2
0.5
W
Scylla
Koistah
Scylla
2
0
7
5.5
W
Jing Wei
Velohtis
Jing Wei
4
1
4
6
L
2
6
0
0.33
W
Guan Yu
froofian
Guan Yu
4
1
5
6.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,797
Damage
27,321
37,249
Taken
31,396
26,032
Mitigated
14,434
11,151
Healing
3,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Kalaahh
Skadi
5,916
2,615
0
936
9,458
3,437
537
1,579
7,421
0
25,115
W
Scylla
Koistah
Scylla
7,732
773
0
1,151
6,257
1,326
564
3,977
1,934
46,105
0
W
Jing Wei
Velohtis
Jing Wei
8,259
6,048
0
3,195
13,001
3,839
3,144
5,761
6,883
0
66,955
L
5,261
629
0
339
12,677
8,816
0
3,712
8,362
0
18,186
W
Guan Yu
froofian
Guan Yu
11,806
872
1,880
4,925
17,991
20,867
872
5,212
12,266
0
36,628
L
16,144
6,042
0
2,447
9,261
2,181
422
1,864
6,761
52,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,507
Gold Earned
29,715
230
Minions Killed
151
0
Camps Cleared
0
764,956
Distance Traveled
619,348
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,419
673
37
3
0
195,322
2
W
Scylla
10,821
773
98
7
0
240,132
1
W
Jing Wei
11,480
820
98
7
0
249,172
0
L
Mulan
9,901
707
16
1
0
173,451
0
W
Guan Yu
11,206
800
34
2
0
275,652
0
L
Nu Wa
10,395
743
98
7
0
250,575
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role