Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
IWHIbriangamerex
Sobek
Level 178
God Stats
3W - 1L
1,680 SR
Queue Stats
172W - 147L
1,575 Elo+
Solo
The Morrigan
The Morrigan
Tupitoeschico
The Morrigan
Level 161
God Stats
6W - 5L
1,493 SR
Queue Stats
22W - 22L
1,492 Elo+
Party 1
Neith
Neith
elyynzz
Neith
Level 118
God Stats
1W - 0L
1,379 SR
Queue Stats
16W - 23L
1,407 Elo+
Party 1
Vulcan
Vulcan
fcoria010
Vulcan
Level 190
God Stats
2W - 0L
1,744 SR
Queue Stats
58W - 33L
1,623 Elo+
Solo
Team Averages
Level 161
1,559 SR
1,519 Elo+

VS

Team Averages
Level 136
1,531 SR
1,502 Elo+
Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Pi0lhadas
Kumbhakarna
Level 210
God Stats
3W - 2L
1,789 SR
Queue Stats
136W - 117L
1,532 Elo+
Party 2
Thanatos
Thanatos
temp-82306608155
Thanatos
Level 47
God Stats
2W - 3L
1,289 SR
Queue Stats
67W - 93L
1,435 Elo+
Solo
Jing Wei
Jing Wei
zRαyleigh
Jing Wei
Level 159
God Stats
1W - 3L
1,579 SR
Queue Stats
77W - 56L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
4 / 1 / 1
6,557
656
7,648
7,115
5,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
3 / 1 / 5
6,153
615
2,498
7,708
5,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

The Morrigan
Tupitoeschico
The Morrigan
10
3 / 1 / 1
5,475
548
2,512
4,681
1,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
elyynzz
Neith
11
1 / 2 / 2
6,082
608
2,460
4,570
1,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Vulcan
fcoria010
Vulcan
11
1 / 0 / 3
6,381
638
4,551
2,862
885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 3 / 0
4,805
481
1,617
6,138
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
 
Sun Wukong
8
1 / 3 / 0
4,594
459
2,889
9,498
7,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Pi0lhadas
Kumbhakarna
6
0 / 0 / 2
4,737
474
1,366
5,064
2,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 4 / 0
4,680
468
1,420
7,616
2,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jing Wei
zRαyleigh
Jing Wei
11
3 / 2 / 0
6,102
610
2,756
4,503
1,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
12
Kills
5
5
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
1
1
4.5
L
Sol
 
Sol
0
3
0
0
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
W
3
1
5
5.5
L
Kumbhakarna
Pi0lhadas
Kumbhakarna
0
0
2
1
W
The Morrigan
Tupitoeschico
The Morrigan
3
1
1
3.5
W
Neith
elyynzz
Neith
1
2
2
1
W
Vulcan
fcoria010
Vulcan
1
0
3
2.5
L
1
4
0
0.25
L
Jing Wei
zRαyleigh
Jing Wei
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,669
Damage
10,048
26,936
Taken
32,819
14,459
Mitigated
15,839
6,063
Healing
9,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,648
1,205
0
1,152
7,115
5,554
0
108
6,566
928
43,424
L
Sol
 
Sol
1,617
441
0
1,209
6,138
1,818
0
4,180
1,958
27,258
1,639
L
Sun Wukong
 
Sun Wukong
2,889
688
0
2,961
9,498
7,676
0
1,223
8,275
0
25,272
W
2,498
634
0
1,693
7,708
5,034
27
1,415
6,293
9,939
448
L
Kumbhakarna
Pi0lhadas
Kumbhakarna
1,366
302
0
1,371
5,064
2,367
0
762
4,302
9,700
188
W
The Morrigan
Tupitoeschico
The Morrigan
2,512
644
0
1,008
4,681
1,721
56
0
4,456
37,369
399
W
Neith
elyynzz
Neith
2,460
741
0
1,229
4,570
1,265
0
233
4,337
0
41,018
W
Vulcan
fcoria010
Vulcan
4,551
137
0
981
2,862
885
84
1,065
1,797
43,778
1,137
L
1,420
401
0
3,280
7,616
2,606
0
2,581
5,035
0
27,817
L
Jing Wei
zRαyleigh
Jing Wei
2,756
2,229
0
1,165
4,503
1,372
165
844
3,659
0
45,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,648
Gold Earned
24,918
334
Minions Killed
247
0
Camps Cleared
0
1,019,032
Distance Traveled
969,473
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,557
656
75
8
0
198,537
3
L
Sol
4,805
481
57
6
0
178,974
3
L
Sun Wukong
4,594
459
37
4
0
184,753
2
W
Sobek
6,153
615
17
2
0
219,832
0
L
Kumbhakarna
4,737
474
11
1
0
168,721
1
W
The Morrigan
5,475
548
57
6
0
202,852
1
W
Neith
6,082
608
78
8
0
190,077
0
W
Vulcan
6,381
638
107
11
0
207,734
2
L
Thanatos
4,680
468
51
5
0
230,060
0
L
Jing Wei
6,102
610
91
9
0
206,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role