Player Matchup

Anubis
Anubis
 
Anubis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Edu_Merlin
Gilgamesh
Level 98
God Stats
6W - 2L
1,227 SR
Queue Stats
68W - 74L
1,379 Elo+
Solo
Nemesis
Nemesis
Gayotic_Neutral
Nemesis
Level 57
God Stats
22W - 25L
1,515 SR
Queue Stats
105W - 121L
1,433 Elo+
Solo
Ullr
Ullr
jesus24
Ullr
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 60L
1,511 Elo+
Solo
Bacchus
Bacchus
spiderjay812
Bacchus
Level 89
God Stats
43W - 37L
1,537 SR
Queue Stats
391W - 363L
1,495 Elo+
Solo
Team Averages
Level 94
1,456 SR
1,463 Elo+

VS

Team Averages
Level 116
1,524 SR
1,467 Elo+
Shiva
Shiva
 
Shiva
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
GuardianSunshine
Fenrir
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 36L
1,344 Elo+
Solo
Janus
Janus
LordUltimus2
Janus
Level 122
God Stats
9W - 10L
1,649 SR
Queue Stats
377W - 366L
1,532 Elo+
Solo
Maui
Maui
Skylersloyan
Maui
Level 142
God Stats
9W - 11L
1,470 SR
Queue Stats
412W - 452L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 1 / 2
7,549
629
7,538
6,151
2,637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Edu_Merlin
Gilgamesh
11
0 / 2 / 4
5,990
499
5,120
12,608
5,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 1 / 4
6,254
521
3,637
7,687
2,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ullr
jesus24
Ullr
10
2 / 3 / 3
6,238
520
4,859
6,837
2,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
spiderjay812
Bacchus
11
4 / 1 / 5
7,292
608
3,963
7,545
6,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 2 / 1
6,388
532
6,804
9,886
7,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anhur
 
Anhur
11
2 / 3 / 1
6,007
501
2,052
5,589
1,562
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 1
5,483
457
3,265
10,536
3,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 2 / 0
6,290
524
7,316
5,481
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 2
5,872
489
3,894
9,215
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
13
Kills
8
8
Deaths
13
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
1
2
7
L
Shiva
 
Shiva
1
2
1
0.75
L
Anhur
 
Anhur
2
3
1
0.83
W
Gilgamesh
Edu_Merlin
Gilgamesh
0
2
4
1
W
1
1
4
3
L
0
4
1
0.13
L
3
2
0
1.5
L
2
2
2
1.5
W
Ullr
jesus24
Ullr
2
3
3
1.17
W
Bacchus
spiderjay812
Bacchus
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,117
Damage
23,331
40,828
Taken
40,707
18,220
Mitigated
17,563
14,329
Healing
7,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,538
615
0
3,201
6,151
2,637
718
2,129
3,812
53,910
2,447
L
Shiva
 
Shiva
6,804
1,376
0
1,614
9,886
7,079
128
1,627
7,829
0
37,353
L
Anhur
 
Anhur
2,052
1,068
0
1,192
5,589
1,562
0
1,584
4,005
0
25,819
W
Gilgamesh
Edu_Merlin
Gilgamesh
5,120
1,027
0
4,273
12,608
5,149
0
3,668
8,001
0
30,958
W
3,637
1,612
0
2,715
7,687
2,372
0
1,330
6,196
0
37,046
L
3,265
1,409
0
2,191
10,536
3,313
0
3,636
6,900
0
40,136
L
7,316
360
0
161
5,481
1,358
175
1,332
3,957
40,197
749
L
3,894
677
52
1,916
9,215
4,251
0
3,065
6,150
34,164
0
W
Ullr
jesus24
Ullr
4,859
1,437
0
1,178
6,837
2,035
312
2,091
4,746
0
37,725
W
Bacchus
spiderjay812
Bacchus
3,963
954
0
2,962
7,545
6,027
177
1,123
6,350
15,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,323
Gold Earned
30,040
284
Minions Killed
308
0
Camps Cleared
0
1,168,774
Distance Traveled
1,136,224
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,549
629
92
8
0
209,834
0
L
Shiva
6,388
532
66
6
0
215,384
0
L
Anhur
6,007
501
43
4
0
227,357
0
W
Gilgamesh
5,990
499
53
4
0
243,140
0
W
Nemesis
6,254
521
62
5
0
246,538
0
L
Fenrir
5,483
457
65
5
0
252,106
0
L
Janus
6,290
524
76
6
0
208,440
0
L
Maui
5,872
489
58
5
0
232,937
3
W
Ullr
6,238
520
59
5
0
222,498
0
W
Bacchus
7,292
608
18
2
0
246,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role